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CreatML stop training
It appears that there is a size limit when training the Tabular Classification model in CreatML. When the training data is small, the training process completes smoothly after a specified period. However, as the data volume increases, the following issues occur: initially, the training process indicates that it is in progress, but after approximately 24 hours, it is automatically terminated after an hour. I am certain that this is not a manual termination by myself or others, but rather an automatic termination by the machine. This issue persists despite numerous attempts, and the only message displayed is “Training Canceled.” I would appreciate it if someone could explain the reason behind this behavior and provide a solution. Thank you for your assistance.
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How to confirm whether CreatML is training
I am currently training a Tabular Classification model in CreatML. The dataset comprises 30 features, including 1,000,000 training data points and 1,000,000 verification data points. Could you please estimate the approximate training time for an M4Max MacBook Pro? During the training process, CreatML has been displaying the “Processing” status, but there is no progress bar. I would like to ascertain whether the training is still ongoing, as I have often suspected that it has ceased.
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Start Metal3 and visionOS in Compositor Services
I am seeking a comprehensive pathway to learning Metal programming on VisionOS. The official documentation’s Pathway on Metal is insufficient in this regard. I kindly request that someone create a detailed pathway to assist me in this endeavor. The pathway should encompass the following key areas: Knowledge Base: Understand the fundamental principles of Metal and other frameworks, as well as basic concepts, to prepare for future learning. Metal3 (very important) : Gain a deep understanding of Metal itself, the programming language used to communicate with the GPU on the device to render graphics. This knowledge forms the foundation for all Metal-related tasks. Compositor Services and ARKit (important) : Learn how to display Metal scenes within the Vision device’s space and enable augmented reality (AR) and hand interaction. This knowledge is essential for creating interactive and immersive experiences. Metal Performance Shaders: Acquire expertise in optimizing material rendering to enhance performance. MetalKit: Simplifies the tasks that display your Metal content onscreen. MetalFX: Develop proficiency in using MetalFX to improve rendering efficiency and achieve visually stunning effects. I would appreciate it if you could provide me with a detailed and comprehensive pathway, including the URLs of relevant documents, to guide my learning journey. Thank you for your assistance.
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314
Nov ’24
Anchor Wall
I have created a portal and attached it to a wall using the AnchorEntity. However, I am seeking guidance on how to determine the size of the wall so that the portal can fully occupy it. Initially, I attempted to locate relevant information within the demo code, but I encountered difficulties in comprehending certain sections. I would appreciate it if someone could provide a step-by-step explanation or a reference to the appropriate code. Thank you for your assistance.
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Oct ’24
CompositorServices Or RealityKit
I have been concentrating on developing the visionOS application. While I am currently quite familiar with RealityKit, CompositorServices has also captured my attention. I have not yet acquired knowledge of CompositorServices. Could you please clarify whether it is essential for me to learn CompositorServices? Additionally, I would appreciate it if you could provide insights into the advantages of RealityKit and CompositorServices.
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Oct ’24
Seize the entity
How to make a specified entity in RealityView be captured by users: This entity has physical and collision components, and the user will not change when he does not grasp the action. However, when the user makes a grab hand gesture and is very close to the entity (there can be a small deviation), an Anchor component will be enabled to bind the entity to the hand, but when the user lets go, he will fall along the y-axis of the current position (affected by the physical component). I hope you can help me. Thank you.
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401
Oct ’24
Send messages to the scene
I saw onnoffitacation in the Behavior configuration of Reality Composer pro, which asked me to enter the Nofficatition name, that is to say, this requires swift in Xcode to send a message. There is a message name in the message, so I hope you can write a list for me how to use Swift in Xcode to send a message containing the message name.(There is an answer in https://developer.apple.com/forums/thread/756978, but it doesn't work.) and in the time line in Reality Composer Pro, there is a Notification action, which is used to send messages to swift. How can I ask swift to detect whether the Notification action has sent a message?(There is an answer in https://developer.apple.com/videos/play/wwdc2024/10102/, but it doesn't work.) I have asked this question before (https://developer.apple.com/forums/thread/756978). Those answers were available before, but now they are all invalid in the latest system. I hope you can help me. Thank you.
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Oct ’24