Start Metal3 and visionOS in Compositor Services

I am seeking a comprehensive pathway to learning Metal programming on VisionOS. The official documentation’s Pathway on Metal is insufficient in this regard. I kindly request that someone create a detailed pathway to assist me in this endeavor.

The pathway should encompass the following key areas:

Knowledge Base:

  • Understand the fundamental principles of Metal and other frameworks, as well as basic concepts, to prepare for future learning.

Metal3 (very important) :

  • Gain a deep understanding of Metal itself, the programming language used to communicate with the GPU on the device to render graphics. This knowledge forms the foundation for all Metal-related tasks.

Compositor Services and ARKit (important) :

  • Learn how to display Metal scenes within the Vision device’s space and enable augmented reality (AR) and hand interaction. This knowledge is essential for creating interactive and immersive experiences.

Metal Performance Shaders:

  • Acquire expertise in optimizing material rendering to enhance performance.

MetalKit:

  • Simplifies the tasks that display your Metal content onscreen.

MetalFX:

  • Develop proficiency in using MetalFX to improve rendering efficiency and achieve visually stunning effects.

I would appreciate it if you could provide me with a detailed and comprehensive pathway, including the URLs of relevant documents, to guide my learning journey. Thank you for your assistance.

Start Metal3 and visionOS in Compositor Services
 
 
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