Thank you very much. If possible, I would like to know whether "low" means that it can interact with underlying frameworks like Metal, and why metal and msl are used.
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Thank you very much
You also can see: https://developer.apple.com/forums/thread/756978
Although I appreciate your response, there may be some misunderstandings.I hope to detect whether the user is in the room (not a specific room, but any room) or in a non-room environment (such as outdoors, airplanes).
Although I appreciate your response, there may be some misunderstandings. I am interested in understanding how to identify whether the user is currently in a room.
It seems that I need to continue to use RealityKit, thank you!
Thanks! @Vision Pro Engineer also gives how to use the code to implement it.
Thank you very much!
Thank you for your response. However, the issue we are discussing may not be a problem. My question arises from this point: https://developer.apple.com/documentation/visionos/placing-content-on-detected-planes
thank you very much
thanks
Thank you, but in that post, I only talked about how to use plane detection to cover virtual objects, but plane detection is not accurate, so I want to use scene reconstruction to cover virtual objects. Do you have any relevant documents? Thank you!
Thank you, but this is not what I want to ask. I know how to use AnchorEntity, but his default tracking mode is more accurate but slower. I hope for a faster (at the expense of a certain degree of accuracy) tracking mode. You can see this function at 13:20 in https://developer.apple.com/videos/play/wwdc2024/10100/.
If RealityKit can't implement this function, I hope you can guide me to use ARKit to track quickly, because I can't understand the explanation in the video very well. Thank you!
A strange thing is that when I create a simple test project alone, I can send and receive messages normally, but in the App project I developed, the code does not work. Excuse me, why is this?
thanks