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I was coding a sidebar on macOS and folded it with my mouse, but every time I run the app, I can't see the sidebar, so I can't use the sidebar. If you add a new image once, you can't see the same, but the third window also shows the sidebar well. I don't know why It's similar when you run it on another computer at all. Current code import CoreData struct ContentView: View { @Environment(\.managedObjectContext) private var viewContext @State private var isSidebarVisible: Bool = true var body: some View { NavigationView { if isSidebarVisible { Sidebar() } MemoListView().environment(\.managedObjectContext, viewContext) } .frame(minWidth: 700, minHeight: 400) .toolbar { ToolbarItem(placement: .navigation) { Button(action: toggleSidebar) { Image(systemName: "sidebar.leading") } } } } private func toggleSidebar() { withAnimation { isSidebarVisible.toggle() } } struct Sidebar: View { @Environment(\.managedObjectContext) private var viewContext var body: some View { List { NavigationLink(destination: EasyWebListView().environment(\.managedObjectContext, viewContext)) { Label("Web Links", systemImage: "link") } NavigationLink(destination: MemoListView().environment(\.managedObjectContext, viewContext)) { Label("Memos", systemImage: "note.text") } NavigationLink(destination: ThemeListView().environment(\.managedObjectContext, viewContext)) { Label("Themes", systemImage: "photo.on.rectangle.angled") } NavigationLink(destination: AccessView().environment(\.managedObjectContext, viewContext)) { Label("Access Records", systemImage: "clock.fill") } } .navigationTitle("My App") } } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView().environment(\.managedObjectContext, PersistenceController.preview.container.viewContext) } } And the code used when there was a problem before. import CoreData struct ContentView: View { @Environment(\.managedObjectContext) private var viewContext @State private var isSidebarVisible: Bool = true var body: some View { NavigationView { Sidebar().environment(\.managedObjectContext, viewContext) MemoListView().environment(\.managedObjectContext, viewContext) } .frame(minWidth: 700, minHeight: 400) .toolbar { ToolbarItem(placement: .navigation) { Button(action: { withAnimation { isSidebarVisible.toggle() } }) { Image(systemName: "sidebar.leading") } } } } struct Sidebar: View { @Environment(\.managedObjectContext) private var viewContext var body: some View { List { NavigationLink(destination: EasyWebListView().environment(\.managedObjectContext, viewContext)) { Label("Web Links", systemImage: "link") } NavigationLink(destination: MemoListView().environment(\.managedObjectContext, viewContext)) { Label("Memos", systemImage: "note.text") } NavigationLink(destination: ThemeListView().environment(\.managedObjectContext, viewContext)) { Label("Themes", systemImage: "photo.on.rectangle.angled") } NavigationLink(destination: AccessView().environment(\.managedObjectContext, viewContext)) { Label("Access Records", systemImage: "clock.fill") } } .listStyle(SidebarListStyle()) .navigationTitle("My App") } } } struct ContentView_Previews: PreviewProvider { static var previews: some View { ContentView().environment(\.managedObjectContext, PersistenceController.preview.container.viewContext) } }
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Hello . Currently, only the ios version is on sale on the App Store. The application is offering an icloud-linked, auto-renewable subscription. I want to sell to the app store connect with the same identifier, AppID at the same time. I simply added visionos to the existing app project to provide the visionos version early, but the existing UI-related code and the location-related code are not compatible. We used the same identifier with the same name, duplicated and optimized only what could be implemented, and created it without any problems on the actual device. However, when I added the visionos platform to the App Store cennect and tried to upload it through the archive in the app for visionos that I created as an addition, there was an error in the identifier and provisioning, so the upload was blocked. The result of looking up to solve the problem App Group -I found out about the function, but it was judged that a separate app was for an integrated service, so it was not suitable for me. Add an APP to an existing app project via target and manually adjust the platform in Xcode -> Build Phases -> Compile Soures -> Archive upload success?( I haven't been able to implement this stage of information yet.) I explained the current situation. Please give me some advice on how to implement it.visionos has a lot of constraints, so you need to take a lot of features off.
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Currently, I'm reducing the ios version being sold on the App Store with the same app id and identifier to visionos, and I'm trying to upload it using the same identifier, developer id, and icloud, but I can't upload it because of an error. I didn't know what the problem was, so I updated the update of the ios version early, but I uploaded the review without any problems. Uploading the visionos single version has a profile problem, so I would appreciate it if you could tell me the solution. In addition, a lot of the code used in the ios version is not compatible with visionos, so we have created a new project for visionos.
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I'm going to dispose of my current MacBook Pro and use only vision pro, is it possible to run xcode normally on vision pro? There are too few rentals or disclosures about vision pro at Apple. Apple seems to be mystic...
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After working immersively in vision, can the user adjust immersive mode and transparency in the wallpaper? Will developers be able to arbitrarily adjust transparency with code to see users overlap between reality and immersive mode at the same time?
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I think there is a problem with the keyboard of vision pro. I don't think it's difficult to enter another language. If you're not going to make it, shouldn't Apple provide an extended custom keyboard? Sometimes it's frustrating to see things that are intentionally restricted. If you have any information about vision pro's keyboard or want to discuss it, let's talk about your thoughts together! I don't have any information yet
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Hello . I'm currently selling an app. I tried to run the ios version on visionos to provide the same service as the existing app, but a huge amount of incompatible code was generated. Can I create a visionos app with the same name, add visionos from the App Store connect site, and upload a completely separate app project file? The iOS app and the visionos app will use the same icloud, in-app payment, and so on. However, we plan to separate the project itself to reduce the size of the user's app itself and optimize it.
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Like the basic environment of visionpro, I want to create a surrounding space when I run my app. Like other apps, I want to customize the space like when I run a movie theater or Apple TV, so I want to give users a better experience. Does anyone know the technology or developer documentation?
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Currently, the id of my actual visionpro device is different from the xcode that works on my macmini. I added a visionpro id to xcode, but I can't build it with my visionpro. Can I log out of the existing login to xcode and log in with the same ID as visionpro? However, the appleID created for visionpro does not have an Apple Developer membership, so there is no certificate that makes it run on the actual device. How can I add my visionpro ID from the ID with my apple developer membership to run the xcode project app on visionpro? This is the first time this is the first time.
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I got a vision pro. I need a recording function, but when I looked it up in the developer documentation, I'm a little worried because it's only in the developer simulator. I'm making a recording app, but I'm asking other developers if they have any information because I don't want to make it so that Apple doesn't suggest or allow guidelines.
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For vision pro purchase, I have to move away. Assuming that I completed the pickup order through pre-order on 1.19. Do you want me to make a pre-order by choosing a pick-up date? According to what I found on the Internet, I confirmed that if you don't pick up within 3 to 5 days after the pick-up order, the pick-up order will be canceled. However, after 2.6 days due to bad weather or personal conditions. Or is it possible to pick up on the date I can pick up, such as February 12th, February 19th? Apple doesn't release information for buyers. For me Is it possible to choose a pick-up date for pre-order? Can't I cancel or extend my order even if I can't pick up for a long time due to a special situation? Is .
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I'm going to the U.S. to buy a vision pro, does anyone have any information about where they sell it? Will it be sold in Hawaii by any chance? For now, I'm thinking about New York.
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Currently in South Korea, due to my personal experiences with what seems like warranty but isn't, and the operation of a ruthless Genius Bar, I feel compelled to purchase the officially released Vision Pro. I'd like to discuss with other developers here about their thoughts on the release schedule. The product launched in the USA in February, but I'm curious about the months following for the secondary and tertiary launch countries. Naturally, we'll know the launch is imminent when local staff are summoned to the headquarters for training. However, the urgency for localized services, development, and personal purchase is growing on my mind.
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