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UIRequiredDeviceCapabilities error when publishing to App Store Connect
When I try to upload my App and App Clip to App Store Connect from my XCode project (XCode 13.3), I get the following error message : App Store Connect Operation Error Invalid required device capabilities. The UIRequiredDeviceCapabilities values [arkit] in the Info.plist of app clip 'Wilkins Avenue Lancome Holiday.app/AppClips/WilkinsAvenueLancomeHolidayClip.app' must match the UIRequiredDeviceCapabilities values [arkit] in the Info.plist of the app. Match the device capabilities between your app and app clip. With error code STATE_ERROR.VALIDATION_ERROR.90845 for id cd915e8a-4777-4c9a-9dee-af3a92b0175b However, I have double checked my info.plist files in both my App and App Clip and they both specify the ARKit capability in the UIRequiredDeviceCapabilities field, as you can see in these screenshots : https://drive.google.com/drive/folders/1sHVl86EH0YhS9vlK5vNPz44xnSqipbXY?usp=sharing It is worth noting that both the App and AppClip work fine when I build & run them on my iPhone.
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5.1k
Mar ’22
App Clip Card on Safari
Hi! I have recently published an App Clip and I would like my App Clip Card to show up on my website, just like in this example : https://firigames.com/phoenix2 However, for now, I only managed to get a banner redirecting to the AppStore to obtain the full app : https://wilkinsavenueappclip.com/ Although, it is worth noting that the App Clip card shows up correctly when scanning an App Clip Code (associated with my website url). Here are the steps I have done for now : Completing the apple-app-site-association file with my team Id and the bundle Id of my App Clip Adding the meta tag to my index.html file on my website : <meta name="apple-itunes-app" content="app-clip-bundle-id=myAppBundleId, app-id=myAppId, app-clip-display=card"> Adding the associated domains entitlement to my App Clip (the domain is approved in App Store Connect) What am I missing? Thanks a lot for your help!
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893
Mar ’22
Unity iOS App + App Clip
Good morning, We are creating an AR app made with Unity and AR Foundation and we would like to associate our app with an App Clip. Is it possible to create an App Clip from a Unity app? I understand that Unity builds may be too heavy to be used as App Clips. Otherwise, is it possible to associate a Unity app with an App Clip created on SceneKit or RealityKit and to upload it on the App Store? How could we achieve that? Is it possible to add a custom App Clip to an app archive made with Unity? Thanks in advance!
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1.8k
Mar ’22
Z-fighting with particles in SceneKit
In our AR app and appclip made with SceneKit, we experience z-fighting with particles and another transparent object (a transparent plane faking a bloom effect around one of our models). We tried to change the sorting mode without success. Moreover the z-fighting appears only on iPhone (tested with an iPhone X) and not on iPad (tested with an iPad Pro 2021). Here is a video showing the problem and a screenshot of our rendering settings for the particle system : https://drive.google.com/drive/folders/1fvyHRVfprw606qnQSRaLuDjtY1hN8_f2?usp=sharing
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772
Feb ’22
AppClip is not included in the archive uploaded to App Store Connect
Our Appclip is not included in our build when we upload to App Store Connect the archive we exported from XCode. The problem may come from our bundle identifier : in XCode, in the “signing & capabilities” settings, we have 3 errors when choosing as our Appclip bundle identifier the same identifier as the app (companyName.AppNamepart1.AppNamepart2), followed by the .Clip suffix. Here are the errors we get : _Communication with Apple failed. App ID configuration error: This app ID does not include the parent app ID. To continue, register a new identifier with the parent app ID as the prefix. Provisioning profile "iOS Team Provisioning Profile: *" doesn't support the On Demand Install Capable capability. Provisioning profile "iOS Team Provisioning Profile: *" doesn't include the com.apple.developer.on-demand-install-capable and com.apple.developer.parent-application-identifiers entitlements._ We have also tried registering a new bundle identifier on the App Store Connect on this url : https://developer.apple.com/account/resources/identifiers/bundleId/add/ but we cannot seem to be able to type anything in the “Identifier” input field. Do you have any lead on how to solve our issue?
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1.3k
Jan ’22
FPS drop when making a 3D object appear (AR app made with SceneKit)
In our AR app and appclip made with SceneKit, we experience very significant drops in framerate when we make our 3D content appear at different steps of the experience. For now all of our 3D objects are in our Main Scene. Those which are supposed to appear at some point in the experience have their opacity set to 0.01 at the beginning and then fade in with a SCNAction (the reason why we tried setting their opacity to 0.01 at start was to make sure that these objects are rendered from the start of the experience). However, if the objects all have their opacity set to 1 from the start of the experience, we do not experience any fps drop. It is worth noting that the fps drops only happen the first time the app is opened. If I close it and re-open it, then it unfolds without any freeze. What would be the best way to load (or pre-load) these 3D elements to avoid these freezes? We have conducted our tests on an iPhone X (iOS 15.2.1), on an iPhone 12 Pro (iOS 14), and on an iPad Pro 2020 (iPad OS 14.8.1).
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1.2k
Jan ’22
Reality files do not open on iOS15
We create reality files on Reality Composer on an iPad Pro 2020 (iPad OS 14.8.1). They can be opened in AR correctly on iOS 14 devices (our iPad & an iPhone 12 Pro). However on our iOS 15 iPhone X (iOS 15.2.1), AR Quick Look opens but it displays an error message saying “the object cannot be opened”. I have tried creating a .reality file on Reality Composer directly on my iOS 15 iPhone X (I just exported the template project for horizontal plane tracking), but the export fails to open on the very same device. However, the file generated on my iOS 15 iPhone X opens fine on my iPad Pro (iPad OS 14.8.1). USDZ files work fine on iOS though. Any lead on how to solve this issue?
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1.9k
Jan ’22