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Reply to How does SceneKit preload assets?
Good evening, I have a question related to your post : https://developer.apple.com/forums/thread/699227 Is there any tutorial on how to use the prepareObject:shouldAbortBlock: and the prepareObjects:withCompletionHandler methods? In our case the SceneView is an ARCNView, so we can't seem to access the SCNSceneRenderer methods. We have only managed to implement the "Prepare" method to preload our assets : https://developer.apple.com/documentation/scenekit/scnscenerenderer/1523375-prepare It seems to be doing something because we get a significantly longer freeze at the start of the experience, however we still experience the same fps drops during the experience when our objects appear for the first time.
Feb ’22
Reply to FPS drop when making a 3D object appear (AR app made with SceneKit)
Hi, thanks for your answer. However, since our SceneView is an ARCNView, we can't seem to access the SCNSceneRenderer methods. We only have access to the "Prepare" method. We tried implementing it to preload the scene and it assets. It seems to be doing something because we get a significantly longer freeze at the start of the experience, however we still experience the same fps drops during the experience when our objects appear for the first time.
Feb ’22
Reply to Reality files do not open on iOS15
Please help, this is really hindering us from delivering our project. I have tried creating a .reality file on Reality Composer on my iPhone 12 Pro after updating it to iOS 15.2 and the exported file displays the same error message saying “the object cannot be opened”. I have also tried to update my iPhone X to iOS 15.3 and the problem is still there with the latest version of iOS.
Feb ’22