I would add a template image at a button to change its color runtime.I used Preview to draw and save it as a pdf.But it is rendered only as a uniform square color (which color I can change runtimne).How can I obtain the template pdf image?Why the pdf saved by Preview is not working?
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By default UITextField became first responder, so the keyboard appears on iOS, on tap.This behaviour can be too sensitive, a unwanted tap activate the keyboard.How can be configured UITextField to be sensible only on a long tap?
Managing my first app I'm confused with the App Store Connect workflow, pehaps I did a mistake.In AppStoreConnect/MyApp I have App version 1.0.0 only, its status is "Pending Developer Release".In "activity" there are two versions: 1.0.0 (Pending Developer Release) and 1.0.1 (no app store status).I need to update a new build correcting a bug.A new build validation on xCode fails:This bundle is invalid. The value for key CFBundleShortVersionString [1.0.0] in the Info.plist file must contain a higher version than that of the previously approved version [1.0.0]. Please find more information about CFBundleShortVersionString at https://developer.apple.com/documentation/bundleresources/information_property_list/cfbundleshortversionstringCreating a new version is not allowed (the option is grayed out) perhaps because the status is not "Ready for Sale” or "Developer Removed from Sale".I would upload a new build or version to be verified by TestFlight tester before put it on sale.How can I exit from this situation?Thank you very much
I signed in the "App Store Connect" as individual, not as a company. Working on an update of an app, already on the App store, I noticed that in the "App Store Connect", section "Manage Agreements, Tax and Banking", the status for app for a price is active but yellow waiting to set up contacts.Which contact forms have I to fill in with my data? Admin? Finance? Legal?
In the App Store section the app version is in Prepare for submission.The build in it is number 3.I loaded build 4.The "+" sign on the left of the "Build" Label is missing.Have I to delete the build 3 from the App store section before set the build 4?
Studing SwiftUI in Apple's HandlingUserInput, I'm blocked in this error:No ObservableObject of type UserData found. A View.environmentObject(_:) for UserData may be missing as an ancestor of this view.The code is:final class UserData: ObservableObject {
@Published var showFavoritesOnly = false
@Published var landmarks = landmarkData
}struct LandmarkList: View {
@EnvironmentObject var userData: UserData
var body: some View {
NavigationView {
List(landmarkData) { landmark in
if !self.userData.showFavoritesOnly || landmark.isFavorite {
NavigationLink(destination: LandmarkDetail(landmark: landmark)) {
LandmarkRow(landmark: landmark)
}
}
}
.navigationBarTitle(Text("Landmarks"))
}
}
}
struct LandmarkList_Previews: PreviewProvider {
static var previews: some View {
LandmarkList()
.environmentObject(UserData())
}
}".environmentObject(UserData())" is present in the preview."@EnvironmentObject var userData: UserData" in the View.But the use of userData (if !self.userData.showFavoritesOnly) cause the fatal error.Can someone help me in undertanding how to proceed?
I prepared a serie of screenshoots (4 per localizations on the required sizes), taken directly from the simulators.After some upload App Store Connect refuse to upload new images.Of course the images resolution are all the same, as all are taken from the same simulator.I tryied also to upload a screenshoto taken from my iPhone and then changed insize to adapt it to the requirements.There are requirements over the image size?
In iOS 12 and 13, up to 13.4, few lines of codes:navigationController?.navigationBar.isTranslucent = falsenavigationController?.navigationBar.barTintColor = .blacknavigationController?.navigationBar.tintColor = .redallow to hide the status bar under the navigation bar.With swiftUI is perhaps even simpler.statusBar(hidden: hideStatusBar)but it requires to rewrite the whole app from storyboard to swiftUI.Hiding the status bar, or go to full screen, is still be possible without using swiftUI on legacy code?
After uploading a new App to the App Store Connect i receive an e-mail stating:ITMS-90034: Missing or invalid signature - The bundle '...' at bundle path 'Payload/...' is not signed using an Apple submission certificate.The App don't use any capability.I've used Xcode to upload, as in a previous App which now is on the App Store.All the apps use the default configuration: "Automatically manage signing", Provisioning profile "Xcode Managed Profile", Signing Certificate Apple Development: ############The requested Signing Certificate is present in the keychain in 3 versions, the last one is valid (the older 2 are revoked).What I should correct?
I used a TExtView to display a non-editable multiline text.
TextView's text is present on Main.string files (from Main.storyboard) but I'm unable to have it used.
Is textView.text = NSLocalizedString(...)
the correct way to translate TextView?
If so, way it is present on the string file?
The following code works correctly on regular variation (i.e. iPhone 11 Pro Max in landscape mode), but it fails in compact variation (i.e. iPhone 11 Pro)
struct ContentView: View {
var body: some View {
NavigationView
{
Text("Detail View")
.navigationBarTitle("detail")
Text("Primary View")
}
}
}
Is there a, simple, way to switch between the first and the second behaviour runtime?
Otherwise this code, or spilt view code, cannot be used generically on iPhones, even on landscape mode only, because currently only iPhone 11 Pro Max is regular, while the others are compact.
Sometimes it comes back.
SourceKitService is never-ending reading gigabytes from the disk.
There is a so much disk use that Xcode and other application suffer and are sometimes stalled.
I don't think killing it is a good idea but I hope to find a solution to avoid this penalty.
The struct C correctly encode UIColor
...
let c = C()
let j = c.json
...
struct C: Encodable
{
var mycolor: UIColor = .red
enum CodingKeys: String, CodingKey
{
case color
}
func encode(to encoder: Encoder) throws
{
var container = encoder.container(keyedBy: CodingKeys.self)
let colorData = try NSKeyedArchiver.archivedData(withRootObject: mycolor, requiringSecureCoding: false)
try container.encode(colorData, forKey: .color)
}
var json: Data? {try? JSONEncoder().encode(self)}
}
but it's impossible, to me, the encode Color.
var mycolor: Color = Color(.systemRed)
I found the class UIColor is declared conforming to NSSecureCoding, but struct Color isn't and and extension to Codable isn't allowed outside of the type declaring file.
Is there a way to circumvent this limitation?
A simple storyboard picker isn't anymore correctly displayed in iOS14 (Xcode 12.0 beta 6), but it is is in iOS13.
The components are aligned out to the window so that the selected component has its first character cut away.
Can a constraint be added to realign the txt to be visible also in iOS14?
Since Xcode 11 setting iPad and Mac in General / Deployment Info fo a target enable it to run in iPad as well as in iMac.
When I try to run on the iMac a document app, even the very simple one created by the Xcode on its template, it fails with the error:
If the app is a document app running it in a Mac fails with the error: [OpenSavePanels] ERROR: Unable to display open panel: your app is missing the User Selected File Read app sandbox entitlement. Please ensure that your app's target capabilities include the proper entitlements.
What have to be added in the project to let a document app running on iPad as well as on iMac?