Seen this older thread?
https://developer.apple.com/forums/thread/131088
Still no joy, might be the diacritics (and/or spaces?) in the path/app name are causing issues.
Keep in mind that an app has 4 names: the product or bundle file name, the bundle ID suffix, the App store name given to App Store Connect, and the Bundle Display name under the icon. Only the latter 2 names allow special characters and spaces.
Good luck.
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An approved TF build will need to be submitted as a store build. where it and it's meta data will see a review matching that distribution method, so yes, again.
what should be my course of action to get my binary published on the scheduled date? Never schedule a release date for any app that isn't already approved and in the store.
Of those 3 examples (teams/accounts), how many used unique Apple IDs...correct answer is none.
If you reused the same Apple ID at all, you may need to contact support directly and ask them if they can help untangle.
Good luck.
Wrong forums....devForums are for support with Apple's IDE.
Best to seek support for 3rd party tools/APIs/SDK via the support channels offered by the suppliers of those products.
Do you think Apple would reject our app - It does not go through Apple subscription. My opinion is yes..
See the ASRGs 3.1.1, - https://developer.apple.com/app-store/review/guidelines/#introduction
If you want to unlock features or functionality within your app, (by way of example: subscriptions, in-game currencies, game levels, access to premium content, or unlocking a full version), you must use in-app purchase. ... then feel free to come back with specific questions, etc.
How many appeals have you filed via the resolution center, what did you say in each, what were the exact replies?
If you haven't appealed yet, that's your next stop. If you have, you need to dialog directly w/review...they aren't here.
User-centric questions/complaints for release OSs are perhaps better suited for Apple's public community forums rather than risk off-topic here in devForums, thanks and good luck.
...is there any documentation that can help me? Suggest you contact that 3rd party you rmentioned for support w/their product(s).
Good luck.
If you mean why 12.0.1 hasn't surfaced on 'more' downloads, either they haven't yet located the appropriate roundtoit, or they don't bother cluttering that archive with dot dot releases...
I vote for dot dot reluctance.
>I would like to be sure before We start
Let's review the only things We can be sure of: [√] App Review isn't here
[√] No one here can promise what App Review will/won't accept/reject
[√] There are no pre-reviews
[√] All you can hope for here are the opinions of volunteer referrees
[√] Your English is fine
My opinion in your example is that you should use external payment methods.
Good luck.
>without any changes
Suggest you always use the Product menu to clean build folder when opening a legacy project in a new version Xcode, and perform any 'fixes' that Xcode recommends.
Good luck.
It's not clear, sorry, do you intend that app as a means of crypto purchase, either directly or indirectly?
the total price of each subscription tier is variable. App Store pricing cannot be arbitrary, and must adhere to a given tier.
) Yes. See Apple's trademark guidelines.
) I'd want to put that question to github...they should know details on what it takes to make Apple/App Review happy...
The dev is not allowed to override system controls such as those, so no, neither.
I am correct that the yearly certificate renewal is not needed anymore ? You can't upload anything if your dev certs are not current.
if a new version is recieved and uploading as custom app. Will the old app that are installed on the device been auto updated to the new version ? Forced auto update is predicated on the VPP settings, I believe.