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How to completely reset SwiftData?
Is it possible to reset SwiftData to a state identical to that of a newly installed app? I have experienced some migration issues where, when I add a new model, I need to reinstall the entire application for the ModelContainer creation to work. Deleting all existing models does not seem to make any difference. A potential solution I currently have, which appears to work but feels quite hacky, is as follows: let _ = try! ModelContainer() modelContainer = try! ModelContainer(for: Student.self, ...) This seems to force out this error CoreData: error: Error: Persistent History (66) has to be truncated due to the following entities being removed: (...) which seems to reset SwiftData. Any other suggestions?
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IOS 18.1 broke my VPN app
The update to IOS 18.1 broke my VPN app. It was still working with 18.0.1. First analysis indicates that packets are not received through packetflow. Postings like this also indicates that there has something changed about the routing: https://developer.apple.com/forums/thread/767315 So what is going on here? I am using the following NEPacketTunnelNetworkSettings: static private func buildSettings() -> NEPacketTunnelNetworkSettings { let settings = NEPacketTunnelNetworkSettings(tunnelRemoteAddress: "127.0.0.1") let ipv4Settings = NEIPv4Settings(addresses: ["10.42.0.1"], subnetMasks: ["255.255.0.0"]) ipv4Settings.includedRoutes = [NEIPv4Route.default()] ipv4Settings.excludedRoutes = [] settings.ipv4Settings = ipv4Settings settings.mtu = 1500 let dnsSettings = NEDNSSettings(servers: ["10.42.0.1"]) settings.dnsSettings = dnsSettings let ipv6Settings = NEIPv6Settings.init(addresses: ["fdb2:d970:8536:8dc6:0000:0000:0000:0001"], networkPrefixLengths: [64]) ipv6Settings.includedRoutes = [NEIPv6Route.default()] settings.ipv6Settings = ipv6Settings return settings } Any help would be greatly appreciated.
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Does iOS Automatically Reconnect to Disconnected BLE Devices, or Is It App-Driven?
Does iOS Automatically Reconnect to Disconnected BLE Devices, or Is It App-Driven? I have a few questions regarding BLE device reconnections in iOS: When a BLE device gets disconnected, does iOS automatically attempt to reconnect to it, or is it the app’s responsibility to handle the reconnection logic? If the app doesn’t initiate a BLE scan, will the OS still attempt to reconnect to previously paired devices, or is manual intervention by the app necessary? What is the recommended approach to re-establish a BLE connection when: The app has been deleted. The BLE device remains connected in the iPhone's Bluetooth settings. The app is reinstalled later. Any insights or best practices would be greatly appreciated!
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Query regarding transparent proxy provider NENetworkRule for port 53
We want to ressolve dns for predefined sets of private app domains. We've added this rule: NENetworkRule(destinationHost: NWHostEndpoint(hostname: Private Domain1(example.com), port: 53), protocol: .UDP) As per apple documentation: A rule that matches all DNS queries/responses for hosts in the example.com domain. do you think it will work i.e it will forward DNS requests UDP flow to transparent provider in all the cases? or do you think the text is a bit misleading. it should instead say: "A rule that matches all DNS queries/responses for nameservers in the example.com domain"? This rule that look for port 53 of that domain only works if the system really asks a nameserver of that specific domain, right? So, what if a local DNS server or a different nameserver are taking care of the resolution?
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URLSession: The network connection was lost.
I'm seeing behaviour that I'm struggling to work out when making GraphQL related network requests (these are POST requests). I note that QA1941 covers the "lost connection" errors that I see in my responses, but I'd like to understand more, because just retrying the connection without understanding why I need to seems problematic. Here's the (partially redacted) logs I see when the error occurs: quic_conn_keepalive_handler [C69.1.1.1:2] [-0178f8467262b9e978791446c6629ddb66b2efc1] keep-alive timer fired, exceeding 2 outstanding keep-alives nw_read_request_report [C69] Receive failed with error "Operation timed out" nw_read_request_report [C69] Receive failed with error "Operation timed out" nw_read_request_report [C69] Receive failed with error "Operation timed out" nw_read_request_report [C69] Receive failed with error "Operation timed out" nw_read_request_report [C69] Receive failed with error "Operation timed out" 0x16264d818 69 stalled, attempting fallback Task <A6CC8D4D-83E1-4C61-96C7-BDDF2F04A35F>.<11> HTTP load failed, 1822/0 bytes (error code: -1005 [4:-4]) Task <3B0AAA67-3162-4F80-A930-D93F8A7EF1A4>.<12> HTTP load failed, 1823/0 bytes (error code: -1005 [4:-4]) nw_endpoint_flow_fillout_data_transfer_snapshot copy_info() returned NULL Task <A6CC8D4D-83E1-4C61-96C7-BDDF2F04A35F>.<11> finished with error [-1005] Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={_kCFStreamErrorCodeKey=-4, NSUnderlyingError=0x60000139bd50 {Error Domain=kCFErrorDomainCFNetwork Code=-1005 "(null)" UserInfo={NSErrorPeerAddressKey=<CFData 0x60000a217340 [0x1e006f658]>{length = 16, capacity = 16, bytes = 0x100201bb646394820000000000000000}, _kCFStreamErrorCodeKey=-4, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <A6CC8D4D-83E1-4C61-96C7-BDDF2F04A35F>.<11>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <A6CC8D4D-83E1-4C61-96C7-BDDF2F04A35F>.<11>" ), NSLocalizedDescription=The network connection was lost., NSErrorFailingURLStringKey=https://myserver.com/graphql, NSErrorFailingURLKey=https://myserver.com/graphql, _kCFStreamErrorDomainKey=4} Task <3B0AAA67-3162-4F80-A930-D93F8A7EF1A4>.<12> finished with error [-1005] Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={_kCFStreamErrorCodeKey=-4, NSUnderlyingError=0x60000139afd0 {Error Domain=kCFErrorDomainCFNetwork Code=-1005 "(null)" UserInfo={NSErrorPeerAddressKey=<CFData 0x60000a217340 [0x1e006f658]>{length = 16, capacity = 16, bytes = 0x100201bb646394820000000000000000}, _kCFStreamErrorCodeKey=-4, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <3B0AAA67-3162-4F80-A930-D93F8A7EF1A4>.<12>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <3B0AAA67-3162-4F80-A930-D93F8A7EF1A4>.<12>" ), NSLocalizedDescription=The network connection was lost., NSErrorFailingURLStringKey=https://myserver.com/graphql, NSErrorFailingURLKey=https://myserver.com/graphql, _kCFStreamErrorDomainKey=4} GraphQL request query failed for query with hash: 6677767707705440859 with error: Networking.NetworkGraphQLService.Error.underlying(Apollo.URLSessionClient.URLSessionClientError.networkError(data: 0 bytes, response: nil, underlying: Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={_kCFStreamErrorCodeKey=-4, NSUnderlyingError=0x60000139afd0 {Error Domain=kCFErrorDomainCFNetwork Code=-1005 "(null)" UserInfo={NSErrorPeerAddressKey=<CFData 0x60000a217340 [0x1e006f658]>{length = 16, capacity = 16, bytes = 0x100201bb646394820000000000000000}, _kCFStreamErrorCodeKey=-4, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <3B0AAA67-3162-4F80-A930-D93F8A7EF1A4>.<12>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <3B0AAA67-3162-4F80-A930-D93F8A7EF1A4>.<12>" ), NSLocalizedDescription=The network connection was lost., NSErrorFailingURLStringKey=https://myserver.com/graphql, NSErrorFailingURLKey=https://myserver.com/graphql, _kCFStreamErrorDomainKey=4})) GraphQL request query failed for query with hash: 148576198322832328 with error: Networking.NetworkGraphQLService.Error.underlying(Apollo.URLSessionClient.URLSessionClientError.networkError(data: 0 bytes, response: nil, underlying: Error Domain=NSURLErrorDomain Code=-1005 "The network connection was lost." UserInfo={_kCFStreamErrorCodeKey=-4, NSUnderlyingError=0x60000139bd50 {Error Domain=kCFErrorDomainCFNetwork Code=-1005 "(null)" UserInfo={NSErrorPeerAddressKey=<CFData 0x60000a217340 [0x1e006f658]>{length = 16, capacity = 16, bytes = 0x100201bb646394820000000000000000}, _kCFStreamErrorCodeKey=-4, _kCFStreamErrorDomainKey=4}}, _NSURLErrorFailingURLSessionTaskErrorKey=LocalDataTask <A6CC8D4D-83E1-4C61-96C7-BDDF2F04A35F>.<11>, _NSURLErrorRelatedURLSessionTaskErrorKey=( "LocalDataTask <A6CC8D4D-83E1-4C61-96C7-BDDF2F04A35F>.<11>" ), NSLocalizedDescription=The network connection was lost., NSErrorFailingURLStringKey=https://myserver.com/graphql, NSErrorFailingURLKey=https://myserver.com/graphql, _kCFStreamErrorDomainKey=4})) GraphQL request query starting for query with hash: -5824714640174886330 nw_connection_copy_connected_local_endpoint_block_invoke [C90] Connection has no local endpoint nw_connection_copy_connected_local_endpoint_block_invoke [C90] Connection has no local endpoint GraphQL request query succeeded for query with hash: -5824714640174886330 nw_read_request_report [C43] Receive failed with error "Operation timed out" nw_read_request_report [C43] Receive failed with error "Operation timed out" nw_read_request_report [C43] Receive failed with error "Operation timed out" nw_connection_add_timestamp_locked_on_nw_queue [C43] Hit maximum timestamp count, will start dropping events nw_endpoint_flow_fillout_data_transfer_snapshot copy_info() returned NULL I'd really appreciate any advice or insight that people might have — I can't reproduce this problem consistently, so I want to know more. Thanks!
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peer-to-peer networking for iOS, iPadOS, watchOS, tvOS
Our product (rockhawk.ca) uses the Multipeer Connectivity framework for peer-to-peer communication between multiple iOS/iPadOS devices. My understanding is that MC framework communicates via three methods: 1) infrastructure wifi (i.e. multiple iOS/iPadOS devices are connected to the same wifi network), 2) peer-to-peer wifi, or 3) Bluetooth. In my experience, I don't believe I've seen MC use Bluetooth. With wifi turned off on the devices, and Bluetooth turned on, no connection is established. With wifi on and Bluetooth off, MC works and I presume either infrastructure wifi (if available) or peer-to-peer wifi are used. I'm trying to overcome two issues: Over time (since iOS 9.x), the radio transmit strength for MC over peer-to-peer wifi has decreased to the point that range is unacceptable for our use case. We need at least 150 feet range. We would like to extend this support to watchOS and the MC framework is not available. Regarding #1, I'd like to confirm that if infrastructure wifi is available, MC uses it. If infrastructure wifi is not available, MC uses peer-to-peer wifi. If this is true, then we can assure our customers that if infrastructure wifi is available at the venue, then with all devices connected to it, range will be adequate. If infrastructure wifi is not available at the venue, perhaps a mobile wifi router (battery operated) could be set up, devices connected to it, then range would be adequate. We are about to test this. Reasonable? Can we be assured that if infrastructure wifi is available, MC uses it? Regarding #2, given we are targeting minimum watchOS 7.0, would the available networking APIs and frameworks be adequate to implement our own equivalent of the MC framework so our app on iOS/iPadOS and watchOS devices could communicate? How much work? Where would I start? I'm new to implementing networking but experienced in using the MC framework. I'm assuming that I would write the networking code to use infrastructure wifi to achieve acceptable range. Many thanks! Tim
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dockkit anomolies -- anyone else seen these?
I have two Dockkit anomolies to report. Hoping a DTS person has seen these and/or can comment. First, my setup: I am controlling the accessory by making repeated calls to set the angular velocity. And the first thing I do is make a call dockManager.setSystemTrackingEnabled(false) because I'm doing my own tracking. I would note that I tried calling track() on my own, with a bunch of observation rectangles (or even just one) but it didn't work well, even though I was calling at the correct rate. Instead, I measure the angular deviation to where I wish my camera was pointed, and set the angular velocity proportional to the error. First issue: in normal operation, the green tracking light is on, on the hardware (the Instaflow Pro 360 motorized dock). Squeezing the trigger toggles the green light on/off; only when the light is on will the dock accept my calls to set the angular velocity. Fine. But sometimes squeezing the trigger won't reactivate the green light. In this case, the ONLY thing that seems to work is switching to the Instaflow Pro 360 app, and activating the camera. Immediately the green light turns on, and I'm good (and can return to my own app, with the green light still on). So what hidden API call does Instaflow have, that I don't that can make this happen? Sure, it's their own app, but I imagine they don't have access to calls I don't, so how does their app manage to get the green light back on? It doesn't always happen. Would love to know how to snap out of this. Second issue: While I usually use rectangle from running the vision system to guide my camera position, sometimes I left the user directly control the angular "yaw" velocity (rotation around the vertical axis) directly (by issuing commands over the network). Sometimes, when the user sets a non-zero velocity, when they set a zero velocity a short time later, the camera doesn't immedately respond and stop. (It's not a network issue. I can verify the API sends a call to set the angular velocity to zero, and the camera keeps rotating for a good fraction of a second.) Most times the camera stops immediately, but sometimes it doesn't. Oddly, I never see this issue when letting the user set the angular velocity in the "pitch up/down" axis. Just the yaw axis. Anybody else seen this? I feel like it wasn't a problem till I got to iOS18 but I won't swear to it. Any advice/assistance/discussion greatly appreciated.
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Unknown duplicated transactions on Store Kit
Hey team, we are having some unexpected transactions being sent to us by the Store Kit service. Right after we process a transaction, another transaction, with a different id, is received on paymentQueue(_:updatedTransactions:) without the user interaction. This is breaking some of our internal flows and there were some reports of users being charged twice. I'm trying to understand where did these transactions came from and how can we avoid that. Can you help me? I've attached some transactions that had this issue: match_incomplete_purchases.csv
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Local network access disabled after macOS restart
My application needs local network access. When it is started for the first time, the user gets a prompt to enable local network access (as expected). The application is then shown as enabled in Privacy & Security / Local Network and local network access is working. If macOS is then shutdown and restarted, local network access is blocked for the application even though it is still shown as enabled in Privacy & Security / Local Network. Local network access can be restored either by toggling permission off and on in Privacy & Security / Local Network or by disabling and enabling Wi-Fi. This behaviour is consistent on Sequoia 15.1. It happens sometimes on 15.0 and 15.0.1 but not every time. Is my application doing something wrong or is this a Sequoia issue? If it is a Sequoia issue, is there some change I can make to my application to work around it?
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Is Family Sharing included in Transaction.currentEntitlements?
We have a user that's shared screenshots indicating that they're the recipient of a subscription to our app through Family Sharing, but when we look for the transaction in Transaction.currentEntitlements there's nothing there, even after calling AppStore.sync. Should we expect to see a transaction in current entitlements? How can we determine whether it's our bug or Apple's?
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Kernel panic in mac_label_verify()
Accessing a directory on my custom distributed filesystem results in a kernel panic. According to the backtrace, the last function called before the panic is triggered is mac_label_verify(). See the backtrace file attached. mac_label_verify-panic.txt The panic manifests itself given the following conditions: Machine-a: make a directory in Finder. Machine-b: remove the directory created on machine-a in Finder. Machine-a: access the directory removed on machine-b in Finder. Kernel panic ensues. The panic is reproducible on both Apple Silicon and x86-64. The backtrace is for x86-64 as I wasn't able to symbolicate it on Apple Silicon. Not sure how to tackle this one. Any pointers would be much appreciated.
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Getting process info for other processes?
I'd like to be able to do the equivalent of getrusage(3) for some of our other processes. These are daemons, so they're not connected in any way. Obviously, Activity Monitor and top can do the things I want, but I'm not Apple. 😄 I went down a maze of twisty APIs, all a-Mach, and have decided to ask. (We're trying to keep track of the processes in the field. We also want to know what's going on if a process has stopped responding but hasn't died. I suppose I could, absolute worst case, periodically send getrusage(3) info to the monitoring process.)
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USB Vendor-specific request for Carplay
I'm tryng to develop a software that can connect an iPhone to a HMI Box in order to use CarPlay and test an app for CarPlay. Since the starting point is to ask the device, i.e. the iPhone, if it supports CarPlay, I have to write a USB Vendor-Specific Request that the accessory send to know for this capability. I would like to know what are the specific parameters to include in the control transfer request from accessory to device, especially: bRequest, wValue, wIndex. I've studied the whole Accessory Interface Specification Carplay Addendum, but i couldn't find anything. Thanks in advance for your support.
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Monitor flickering after MacOS Sonoma update
After update to MacOS Sonoma 14.7.1 (23H222) my external monitor immediately started to flicker (noticeable even on 100Hz refresh rate). During the update the external monitor was connected to the laptop. Flickering persist on personal Windows laptop too. Tried to connect/disconnect current cables, flickering persists. Tried to switch to another cable Display port to HDMI, flickering persists. Monitor now is basically unusable, the update damaged it.
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Issue with handoff between Siri intent, iOS app & CarPlay extension
We are experiencing an infrequent issue with the handoff between our Siri intent, our iOS app, and our CarPlay extension. Siri correctly understands the request, and the handler(for intent: INIntent) method is called. In the final step, we respond using: INStartCallIntentResponse(code: .continueInApp, userActivity: userActivity) with an instance of NSUserActivity initialized as: NSUserActivity(activityType: "our.unique.StartCallIntent") This "our.unique.StartCallIntent" type is included in the app’s NSUserActivityTypes attribute within the Info.plist. The callback is handled in the main view of the app through: view.onContinueUserActivity("our.unique.StartCallIntent", perform: handleSiriIntent) Additionally, we handle the callback in the CarPlay extension using: func scene(_: UIScene, continue userActivity: NSUserActivity) This is necessary because when Siri is invoked while CarPlay is active, the CarPlay extension should receive the callback. Most of the time, both callbacks are triggered as expected. However, on rare occasions, the handoff fails, and neither onContinueUserActivity nor scene(_: UIScene, continue userActivity:) receives a callback from the Siri intent. Is this a known issue? If so, are there any guidelines or best practices for ensuring that our Siri intent handoff consistently triggers the callbacks?
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Where in App Store are BG asset's keys visible: BAEssentiaMaxInstallSize / BAMaxInstallSize
The background asset keys (BAEssentiaMaxInstallSize/BAMaxInstallSize) referenced in the app's Info.plist will be displayed to users on the App Store, as outlined in the WWDC video and supported by Apple’s documentation. Could you please clarify where exactly on the App Store's product page these values will be visible? Is the size displayed on the App Store a sum of the app bundle size and the size specified in these keys within the Info.plist?
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iPhone Camera issue
I recently updated both my phones iPhone 14 Pro Max and iPhone 16 Pro Max on iOS 18.1, and after update when I open camera and go to SLO-MO the screen starts flickering, even though after recoding when I play the video. Video is playing the same with the flickering screen. is it iOS update issue or something else.
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