Hello,
I am trying to upload a build using XCode 16 beta 3 and visionOS 2 SDK beta 3, which are the latest available betas.
But the build isn't accepted by App Store Connect. This message is shown:
Unsupported SDK or Xcode version. Your app was built with an SDK or version of Xcode that isn’t supported. Although you can use beta versions of SDKs and Xcode to build and upload apps to App Store Connect, you need to use the latest Release Candidates (RC) for SDKs and Xcode to submit the app. For details on currently supported SDKs and versions of Xcode, visit: https://developer.apple.com/news/releases.
What can I do to upload to App Store just for Test Flight Internal Only build?
Do I need to downgrade to a non-beta XCode and use non-beta visionOS SDK?
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I tested the new visionOS object tracking and it worked really well.
I have created a reference object using Create ML and it really detected the object.
My question is: does it work also with iOS and, if not right now, is it planned to work in mobile iOS in the future?
Can I run the VisionOS SDK using XCode beta on iMac 2017 (Intel)???
I needed to know this info very quickly, any help would be apreciated!
I am having the following problem when trying to build a VisionOS app from XCode:
Unable to boot the Simulator.
Domain: NSPOSIXErrorDomain
Code: 60
Failure Reason: launchd failed to respond.
User Info: {
DVTErrorCreationDateKey = "2023-06-27 12:30:03 +0000";
IDERunOperationFailingWorker = "_IDEInstalliPhoneSimulatorWorker";
Session = "com.apple.CoreSimulator.SimDevice.4D992A80-70B4-448C-A685-393E9935279F";
}
Failed to start launchd_sim: could not bind to session, launchd_sim may have crashed or quit responding
Domain: com.apple.SimLaunchHostService.RequestError
Code: 4
Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : {
"device_model" = "RealityDevice14,1";
"device_osBuild" = "1.0 (21N5165g)";
"device_platform" = "com.apple.platform.xrsimulator";
"dvt_coredevice_version" = "325.3";
"dvt_mobiledevice_version" = "1643.0.15.100.1";
"launchSession_schemeCommand" = Run;
"launchSession_state" = 1;
"launchSession_targetArch" = "x86_64";
"operation_duration_ms" = 19557;
"operation_errorCode" = 60;
"operation_errorDomain" = NSPOSIXErrorDomain;
"operation_errorWorker" = "_IDEInstalliPhoneSimulatorWorker";
"operation_name" = IDERunOperationWorkerGroup;
"param_consoleMode" = 0;
"param_debugger_attachToExtensions" = 0;
"param_debugger_attachToXPC" = 1;
"param_debugger_type" = 3;
"param_destination_isProxy" = 0;
"param_destination_platform" = "com.apple.platform.xrsimulator";
"param_diag_MainThreadChecker_stopOnIssue" = 0;
"param_diag_MallocStackLogging_enableDuringAttach" = 0;
"param_diag_MallocStackLogging_enableForXPC" = 1;
"param_diag_allowLocationSimulation" = 1;
"param_diag_checker_tpc_enable" = 1;
"param_diag_gpu_frameCapture_enable" = 0;
"param_diag_gpu_shaderValidation_enable" = 0;
"param_diag_gpu_validation_enable" = 0;
"param_diag_memoryGraphOnResourceException" = 0;
"param_diag_queueDebugging_enable" = 1;
"param_diag_runtimeProfile_generate" = 0;
"param_diag_sanitizer_asan_enable" = 0;
"param_diag_sanitizer_tsan_enable" = 0;
"param_diag_sanitizer_tsan_stopOnIssue" = 0;
"param_diag_sanitizer_ubsan_stopOnIssue" = 0;
"param_diag_showNonLocalizedStrings" = 0;
"param_diag_viewDebugging_enabled" = 1;
"param_diag_viewDebugging_insertDylibOnLaunch" = 1;
"param_install_style" = 0;
"param_launcher_UID" = 2;
"param_launcher_allowDeviceSensorReplayData" = 0;
"param_launcher_kind" = 0;
"param_launcher_style" = 0;
"param_launcher_substyle" = 0;
"param_runnable_appExtensionHostRunMode" = 0;
"param_runnable_productType" = "com.apple.product-type.application";
"param_testing_launchedForTesting" = 0;
"param_testing_suppressSimulatorApp" = 0;
"param_testing_usingCLI" = 0;
"sdk_canonicalName" = "xrsimulator1.0";
"sdk_osVersion" = "1.0";
"sdk_variant" = xrsimulator;
}
System Information
macOS Version 13.4.1 (Build 22F82)
Xcode 15.0 (22181.22) (Build 15A5161b)
Timestamp: 2023-06-27T09:30:03-03:00
I am trying to create a new project using XCode 15 beta 2 for VisionOS and I am not able to see the preview window.
I tried with 3 projects and all of them have the same result:
You can see that the Preview is stuck with a loading icon and the status bar shows the message: Building <project_name> for Previews | RealityKitContent_RealityKitContent 11/64.
Any ideas?
Hi,
I am developing an AR app for quite a long time and one of our requirements is the 3D object tracking.
I would like to know if ARKit 5 is really more robust to detect and track the position of a 3D object as stated by the release notes.
Also I would like to know if there is a XCode project available to test the 3D object scanner (not the AR Capture, this one) like the previous versions of ARKit.
Thanks,
Samuel