Post

Replies

Boosts

Views

Activity

focusedSceneValue doesn't work with Window
My observations: Passing a FocusState.Binding using focusedSceneValue seems to work only when the app uses a WindowGroup. When the app uses a Window (single window) passing the FocusState.Binding in focusedSceneValue doesn't seem to work. When app uses Window passing FocusState.Binding using focusedValue and receiving it in @FocusedValue seems to work. Question: Is this expected behaviour? (should focusedSceneValue only work for WindowGroup and not for Window?)
0
0
286
Aug ’24
#Predicate doesn't work with enum
Problem The following code doesn't work: let predicate = #Predicate<Car> { car in car.size == size //This doesn't work } Console Error Query encountered an error: SwiftData.SwiftDataError(_error: SwiftData.SwiftDataError._Error.unsupportedPredicate) Root cause Size is an enum, #Predicate works with other type such as String however doesn't work with enum Enum value is saved however is not filtered by #Predicate Environment Xcode: 15.0 (15A240d) - App Store macOS: 14.0 (23A339) - Release Candidate Steps to reproduce Run the app on iOS 17 or macOS Sonoma Press the Add button Notice that the list remains empty Expected behaviour List should show the newly created small car Actual behaviour List remains empty inspite of successfully creating the small car. Feedback FB13194334 Code Size enum Size: String, Codable { case small case medium case large } Car import SwiftData @Model class Car { let id: UUID let name: String let size: Size init( id: UUID, name: String, size: Size ) { self.id = id self.name = name self.size = size } } ContentView struct ContentView: View { var body: some View { NavigationStack { CarList(size: .small) } } CarList import SwiftUI import SwiftData struct CarList: View { let size: Size @Environment(\.modelContext) private var modelContext @Query private var cars: [Car] init(size: Size) { self.size = size let predicate = #Predicate<Car> { car in car.size == size //This doesn't work } _cars = Query(filter: predicate, sort: \.name) } var body: some View { List(cars) { car in VStack(alignment: .leading) { Text(car.name) Text("\(car.size.rawValue)") Text(car.id.uuidString) .font(.footnote) } } .toolbar { Button("Add") { createCar() } } } private func createCar() { let name = "aaa" let car = Car( id: UUID(), name: name, size: size ) modelContext.insert(car) } }
5
1
1.7k
Sep ’23
Copyable doesn't work with NavigationSplitView
Problem When copyable is used with NavigationSplitView then it doesn't work The menu Edit > Copy is disabled Note When copyable is not used with a NavigationSplitView and used only with a plain List then it works. Question Is there anything I am missing? Feedback FB12990593 Platform macOS 14.0 Beta (23A5312d) Xcode 15.0 beta 6 (15A5219j) Steps to reproduce Run the app on mac Select some cars Press Command C Expected Behaviour Menu Edit > Copy should be enabled Pressing Command C should allow user to copy selected cars Actual Behaviour Menu Edit > Copy is disabled Pressing Command C doesn't allow user to copy selected cars Code struct ContentView: View { @State private var dataStore = DataStore() var body: some View { NavigationSplitView { Color.brown } detail: { CarListView(dataStore: dataStore) } } } struct CarListView: View { let dataStore: DataStore @State private var selectedCarIDs = Set<UUID>() var body: some View { List(selection: $selectedCarIDs) { ForEach(dataStore.cars) { car in CarCell(car: car) .draggable(car) } } .copyable(selectedCars()) } private func selectedCars() -> [Car] { dataStore.cars.filter { selectedCarIDs.contains($0.id) } } } struct CarCell: View { let car: Car var body: some View { VStack(alignment: .leading) { Text(car.name) Text("\(car.price)") } } } @Observable class DataStore { var cars = [ Car(name: "aaa", price: 10), Car(name: "bbb", price: 20), Car(name: "ccc", price: 30), Car(name: "ddd", price: 40) ] } struct Car: Codable, Transferable, Identifiable { let id: UUID let name: String let price: Int init(name: String, price: Int) { self.id = UUID() self.name = name self.price = price } static var transferRepresentation: some TransferRepresentation { CodableRepresentation(contentType: .car) } } extension UTType { static let car = UTType("com.example.car")! }
2
2
714
Aug ’23
EditButton causes the selection in sidebar view to be lost
Problem When app is run on iPhone 14 pro simulator running iOS 17 tapping on the EditButton shows the text "No folder selected" Feedback Feedback ID: FB12953838 Steps to reproduce: Run the app on iOS 17 iPhone simulator Tap on the "Edit" Button Expected Behaviour The view should show the car list in the edit mode Actual Behaviour The view shows the text "No folder selected" Note: Problem happens only the first time, subsequently EditButton works fine. Environment: iOS: 17 Platform: iPhone 14 pro simulator Xcode: 15.0 beta 6 (15A5219j) Code ContentView import SwiftUI struct ContentView: View { @State private var selectedFolderID: Int? @StateObject private var dataStore = DataStore() var body: some View { NavigationSplitView { FolderListView( selectedFolderID: $selectedFolderID, dataStore: dataStore ) } detail: { if let selectedFolderID { CarListView( selectedFolderID: selectedFolderID, dataStore: dataStore ) } else { Text("No folder selected") } } } } FolderListView import SwiftUI struct FolderListView: View { @Binding var selectedFolderID: Int? @ObservedObject var dataStore: DataStore var body: some View { List(dataStore.folders, selection: $selectedFolderID) { folder in NavigationLink(value: folder.id) { Text(folder.name) } } .task { selectedFolderID = dataStore.folders.first?.id } } } CarListView import SwiftUI struct CarListView: View { let selectedFolderID: Int @ObservedObject var dataStore: DataStore @State private var selectedCarIDs = Set<Int>() var body: some View { List( dataStore.cars(withFolderID: selectedFolderID), selection: $selectedCarIDs ) { car in Text(car.name) } .toolbar { //Tapping on the EditButton on the iPhone, shows the text "No folder selected". EditButton() } } } DataStore import Foundation class DataStore: ObservableObject { @Published var folders = [Folder(id: 0, name: "Folder 1"), Folder(id: 1, name: "Folder 2"), Folder(id: 2, name: "Folder 3"), Folder(id: 3, name: "Folder 4"), Folder(id: 4, name: "Folder 5")] @Published var carIDsInFolder: [Folder.ID : [Car.ID]] = [0: [0, 1], 1: [2, 3], 2: [4, 5], 3: [6, 7], 4: [8, 9]] @Published var cars = [Car(id: 0, name: "aaa", price: 100), Car(id: 1, name: "bbb", price: 110), Car(id: 2, name: "ccc", price: 120), Car(id: 3, name: "ddd", price: 130), Car(id: 4, name: "eee", price: 140), Car(id: 5, name: "fff", price: 150), Car(id: 6, name: "iii", price: 160), Car(id: 7, name: "jjj", price: 170), Car(id: 8, name: "***", price: 180), Car(id: 9, name: "lll", price: 190)] func cars(withFolderID folderID: Folder.ID) -> [Car] { let carIDs = carIDsInFolder[folderID] ?? [] return carIDs.compactMap { car(withID: $0) } } func car(withID carID: Car.ID) -> Car? { cars.first { $0.id == carID } } } Car import Foundation struct Car: Identifiable { var id: Int var name: String var price: Int } Folder import Foundation struct Folder: Identifiable { var id: Int var name: String }
2
0
602
Aug ’23
Draggable doesn't work with multiple items in a list
Problem: On macOS, unable to drag multiple car items from FolderDetail List Single items from a list are draggable but multiple items are not draggable. Feedback FB10128110 I am really saddened that this is not fixed for over a year. Please look into this. Platform macOS 14 (beta 3), macOS 13 Steps to reproduce Run the code provided below Tap the sidebar button to show the sidebar Select "Folder 0" from the sidebar Drag "car a" into "Folder 1" (Go to Folder 2 to notice this happened successfully, you will be able to see "car a" in Folder 1) Select "Folder 0" from the sidebar Select "car a" and "car b" and try to drag them to "Folder 2" Expected Behaviour "car a" and "car b" must be both draggable (multiple items should be draggable). The entire cell needs to be draggable not just the Text. Actual Behaviour Though “car a” and “car b” are selected, when dragged only one of the 2 items is dragged You also can drag them only when dragging the Text unlike in iOS where you can drag the cell. Note: Same code works on iOS Code: UTType extension UTType { static var car = UTType(exportedAs: "com.example.DragAndDropListDemo.car") } Car import Foundation import CoreTransferable struct Car: Identifiable { var id: Int var name: String } //extension Car: Codable {} extension Car: Codable, Transferable { static var transferRepresentation: some TransferRepresentation { CodableRepresentation(contentType: .car) } } Folder struct Folder: Identifiable, Hashable { var id: Int var name: String } DataStore class DataStore: ObservableObject { var folders = (0..<100).map { Folder(id: $0, name: "folder \($0)")} var cars = [0: [Car(id: 0, name:"car a"), Car(id: 1, name:"car b")], 1: [Car(id: 2, name:"car c"), Car(id: 3, name:"car d")]] } Views ContentView struct ContentView: View { @StateObject private var dataStore = DataStore() @State private var selectedFolder: Folder? var body: some View { NavigationSplitView { FolderList(selectedFolder: $selectedFolder, dataStore: dataStore) } detail: { FolderDetail(folder: selectedFolder, dataStore: dataStore) } } } FolderList struct FolderList: View { @Binding var selectedFolder: Folder? @ObservedObject var dataStore: DataStore var body: some View { List(dataStore.folders, selection: $selectedFolder) { folder in NavigationLink(value: folder) { Text(folder.name) .dropDestination(for: Car.self) { cars, location in print("cars = \(cars) location = \(location)") if let existingCars = dataStore.cars[folder.id] { dataStore.cars[folder.id] = existingCars + cars } else { dataStore.cars[folder.id] = cars } return true } } } } } FolderDetail struct FolderDetail: View { let folder: Folder? @ObservedObject var dataStore: DataStore @State private var selectedCarIDs = Set<Int>() var body: some View { if let folder { List(dataStore.cars[folder.id] ?? [], selection: $selectedCarIDs) { car in Text(car.name) .draggable(car) } } else { Text("no folder selected") } } }
0
0
901
Jul ’23
SwiftData Query relationships not working
Overview I have 2 models: Deparment and Student Each Department can contain multiple students Each Student can only be in one Department I have DepartmentList, tapping on the department should take it to the StudentList which lists all students in the department Problem When I use Query in StudentList to filter only students for a specific department id, no students are shown. Questions: What should I do to list the students in a department? (see complete code below). let filter = #Predicate<Student> { student in student.department?.id == departmentID } let query = Query(filter: filter, sort: \.name) _students = query Complete code App @main struct SchoolApp: App { var body: some Scene { WindowGroup { ContentView() } .modelContainer(for: [Department.self, Student.self]) } } Department import Foundation import SwiftData @Model class Department { var id: UUID var name: String var students: [Student] init( id: UUID, name: String, students: [Student] = [] ) { self.id = id self.name = name self.students = students } } Student import Foundation import SwiftData @Model class Student { var id: UUID var name: String @Relationship(inverse: \Department.students) var department: Department? init( id: UUID, name: String, department: Department? = nil ) { self.id = id self.name = name self.department = department } } ContentView import SwiftUI struct ContentView: View { @State private var selectedDepartment: Department? var body: some View { NavigationSplitView { DepartmentList(selectedDepartment: $selectedDepartment) } detail: { if let department = selectedDepartment { StudentList(department: department) } else { Text("no department selected") } } .task { printStoreFilePath() } } private func printStoreFilePath() { let urls = FileManager.default.urls(for: .applicationSupportDirectory, in: .userDomainMask) if let path = urls.map({ $0.path(percentEncoded: false) }).first { print("Storage: \(path)") } } } DepartmentList import SwiftUI import SwiftData struct DepartmentList: View { @Binding var selectedDepartment: Department? @Query(sort: \.name) private var departments: [Department] @Environment(\.modelContext) private var modelContext var body: some View { List(selection: $selectedDepartment) { ForEach(departments) { department in NavigationLink(value: department) { Text(department.name) } } } .toolbar { ToolbarItem { Button { addDepartment() } label: { Label("Add", systemImage: "plus") } } } } private func addDepartment() { guard let index = (1000..<10000).randomElement() else { return } let department = Department(id: UUID(), name: "Department \(index)") modelContext.insert(department) } } StudentList import SwiftUI import SwiftData struct StudentList: View { var department: Department @Query private var students: [Student] @Environment(\.modelContext) private var modelContext init(department: Department) { self.department = department let departmentID = department.id let filter = #Predicate<Student> { student in student.department?.id == departmentID } let query = Query(filter: filter, sort: \.name) _students = query } var body: some View { List { ForEach(students) { student in Text(student.name) } } .toolbar { ToolbarItem { Button { addStudent() } label: { Label("Add", systemImage: "plus") } } } } private func addStudent() { guard let index = (1000..<10000).randomElement() else { return } let student = Student( id: UUID(), name: "Student \(index)", department: department ) modelContext.insert(student) } }
10
4
3.5k
Jun ’23
How to download macOS Sonoma installer?
I am only able to upgrade from Ventura to Sonoma. I don't want to upgrade, I would like to download the installer so that I can install Sonoma on a separate Volume instead of upgrading. Am I missing something? I only see an option to upgrade and the developer website only allows me to download a IPSW file. I have only 1 Mac and I am not sure how I can use the IPSW file to install macOS Sonoma. Any help would be much appreciated, thanks
18
1
16k
Jun ’23
App Icon colors don't match Display P3 color profile (16 bits / channel)
Hi, Overview: My app's icon uses Display P3 colors. The PNG when opened in Preview seems to have the correct colours, but when added to Asset catalog as App icon, the installed app's app icon doesn't have the correct colors. The Preview app's inspector shows the following: Colour Model: RGB Depth: 16 DPI Height: 72 DPI Width: 72 Orientation: 1 (Normal) Pixel Height: 1,024 Pixel Width: 1,024 Profile Name: Display P3 Steps followed: I have an app icon that uses the Display P3 color profile. In Sketch, I have assigned the P3 Display color profile, exported as PNG. Realised it was using only 8 bits / channel color depth. So opened PNG in Pixelmator and changed color depth to 16 bits / channel and exported the PNG. The PNG when opened in Preview seems to have the correct colours, but when used in I even tried to use Display P3 Gamut in asset catalog and provide the same icon for sRGB and Display P3, yet the installed app's icon's colors don't match Questions: What should I do to correct this problem? Any help would be much appreciated.
6
0
1.8k
Apr ’23
macOS test case - Could not launch app
Hi, Overview I am using Xcode Cloud for my multi platform app. The macOS test case fails, however the iOS test case runs and succeeds. I don't have any UI test cases written, the test case are simple and have nothing platform (macOS) specific. Questions What can I do to fix this? Is there any user privileges needed to launch the macOS app for testing? I ask because when I ran the UI tests locally it launched the app and asked for my macOS user password. Just wondering if that is the reason it didn't launch in Xcode Cloud. Error: <Appname> encountered an error (Failed to install or launch the test runner. If you believe this error represents a bug, please attach the result bundle at /Volumes/workspace/resultbundle.xcresult.(Underlying Error: Could not launch "AppnameTests. The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed) ))) × Could not launch "<Appname>" × Could not launch "AppnameTests" × AppnameUITests.testExample() Failed to get launch progress for <XCUIApplicationImpl: 0x600000564630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.app>: Could not launch "app name". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed)) AppnameUITests.swift:28 * AppnameUITests.testLaunchPerformance) Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/TestProducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed. (Underlying Error: Launch job spawn failed)) AppnameUITests.swift:37 g * AppnameUITestsLaunchTests.testLaunch) Failed to get launch progress for «XCUIApplicationimpl: 0x60000054630 <BundleID> at /Volumes/workspace/Testroducts/Debug-Dev/<Appname>.apps: Could not launch "<Appname>". The LaunchServices launcher has returned an error. Please check the system logs for the underlying cause of the error. (Underlying Error: The operation couldn't be completed. Launch failed.
4
0
2.2k
Feb ’23
You can only submit two builds per day to Beta App Review.
Overview I am using Xcode Cloud to create builds. It contains 2 post actions: TestFlight Internal Testing - Succeeded TestFlight External Testing - Failed Error Xcode doesn't display the exact error it only shows the status as Not Submitted for Beta Review When I checked AppStoreConnect > TestFlight I saw the status as Read to Submit. When I manually tried to add external testers to the build using AppStoreConnect website, then I got the error: You can only submit two builds per day to Beta App Review. Questions This seems like a very odd limitation. How do we test multiple builds? Why isn't Xcode the exact error? It only shows Not Submitted for Beta Review
3
0
2.7k
Dec ’22
Beta app review submission failed (Submission limit has been reached.)
Hi, I have Xcode Cloud setup for external testers to test my app which is not yet released on the App Store. It is a multi platform app, the iOS app is successful and is available for testing. TestFlight External Testing - macOS (Post-Actions) status: iOS: Successful (available for external testers) macOS: Failed - Beta app review submission failed (Submission limit has been reached.) Developer Server Status doesn't seem to show any outages. It would be great if it could be fixed and also if it is related to Apple Server issues it would be great if this is also tracked so that it is more transparent and is alerted to the relevant team to be fixed @Jason could you help with this, many thanks!
0
0
1k
Dec ’22
Add keyboard shortcut for Search
Overview I have a SwiftUI list with a search field I would like to add a keyboard shortcut for search field to be in focus Questions: How can I add a keyboard shortcut for search field? import SwiftUI struct ContentView: View { @State private var searchText = "" var body: some View { NavigationStack { List(0..<100) { index in Text("Cell \(index)") } .searchable(text: $searchText) } } }
0
0
801
Dec ’22
Logger on Xcode console
Overview: I am logging some messages using Logger I would like these messages to be printed on to Xcode without the timestamp and other details I want only the message to be displayed Questions: How can I display only the message on the Xcode console (see preferred output)? Is there a setting in Xcode to remove the timestamp prefix? Is there an alternate approach? Note: I need to use Logger because this app would be released, so print is not an option. Example Code import SwiftUI import os struct ContentView: View { let logger = Logger(subsystem: "MyApp", category: "MyCategory") var body: some View { Text("Hello, world!") .onAppear { logger.debug("content view displayed") } } } Actual Output: 2022-11-25 18:41:10.116408+0800 Demo[36175:5518724] [MyCategory] content view displayed Preferred Output: One of the following would be ideal: content view displayed Demo[36175:5518724] [MyCategory] content view displayed My Failed Attempt I event tried to use print in debug mode, but couldn't make it compile: Following is my failed attempt: import os #if DEBUG struct Logger { let subsystem: String let category: String func debug(_ message: String) { print(message) } //This will not help: // func debug(_ message: OSLogMessage) { // print(message) // } } #endif
4
1
3.8k
Nov ’22
On macOS Open system settings > Security & Privacy > Calendar - Follow-up: 814223720
Hi, I have a Mac app that uses calendar. When the user has not granted access and still wants to access the calendar I would like to open System Settings Privacy and Security pane for calendar on the mac. How can I do this? Is it ok to open system settings this way? Or is there a better way? I would like to publish this app to the AppStore so want to know if this is ok? if let urlString = URL(string: "x-apple.systempreferences:com.apple.preference.security?Privacy_Calendars") { NSWorkspace.shared.open(urlString) }
2
0
1.6k
Nov ’22
iPad NavigationSplitView - Detect if contentView is a slide over
Overview I have a 3 column NavigationSplitView On iPad I would like to detect if the sidebar (red) / content (green) is a slide over I don't want to rely on orientation as it is possible to have multiple apps side by side and that can change the view size Questions: On iPad, how can I detect if sidebar (red) / content (green) is a slide over? Or is there an alternate approach? Code: struct ContentView: View { @State private var splitViewVisibility = NavigationSplitViewVisibility.automatic var body: some View { NavigationSplitView(columnVisibility: $splitViewVisibility) { Color.red } content: { Color.green } detail: { Color.blue } } } Screenshot Slide over Not Slide Over
0
0
731
Nov ’22