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Reply to Question about in-app purchases guidelines (3.1.1)
Would my app get rejected if I were to just send users to the web page for subscription management? Most likely, because there you are providing them with mechanisms to pay for your content without using Apple's purchasing mechanism. If you think about the problem the other way - if it would be that easy to bypass Apple's purchasing mechanism, everyone would be doing it, especially big companies. My question is, do I need to implement this subscription in my app as an in-app purchase? I'm pretty sure this is the only option in this case.
Feb ’23
Reply to App Rejected due to Code Of Conduct
Hello, At this point, there is no more about approving the apps you are submitting, but all about saving your Apple developer program account. Apple is saying that they found other developer accounts that have been flagged for removal and/or removed and those accounts are linked to your account. What you need to do now is to explain why they found such evidence, including why apps on associated accounts are similar to the apps on your current account. Are you submitting copies of the same app on multiple accounts?
Feb ’23
Reply to Clarification on Apple Guideline 5.1.1(v)
Hello, My personal experience with such implementation: I can't stand apps that I download and then I must create an account in order to use them. I delete such apps immediately because I simply don't trust them. There was 0 effort for the app to "bond" with me as a user. It's a frustrating experience for me. On the other side as a developer, I understand your problem but there are several things you can do in order to protect the integrity of your game. One idea is that in "guest" mode, you just don't accept / store any coins from the client and you let the user know this is the case (ex. until it registers the progress won't be saved on the server). Anyway, there are many things you can do here. There are multiple solutions in which you can take to give the user a good user experience and on your side, to protect the integrity of the app. Just don't make apps that require user login before using them.
Feb ’23
Reply to App rejected regarding cryptocurrency exchange license
@jeffsun If your legal entity is a cryptocurrency exchange then it's best for you to provide the documents that Apple requires from you. There is no other way. If you will or not be approved on the App Store, nobody knows but chances are significantly higher if you do what Apple asks. Additionally to everything, note that cryptocurrency apps are a grey area and in the end, Apple decides best in its own interest (know that Apple will protect its users first). It's different if the app is submitted by a big company that already established a cryptocurrency business on its own website (ex. Binance) or just a recently registered crypto exchange. Hope you resolve your issue. Best
Feb ’23