Apple asks us to submit apps with Vision Pro support.
I did submit to App Store Connect with destination Apple Vision (Designed for iPad), and it gets rejected because of references to pre release software or product.
What is Apple expecting us to do?
Post
Replies
Boosts
Views
Activity
My app has a destination "visionOS (designed for iPad)", not "visionOS".
It works nicely in the Vision Pro simulator.
Im confused with Apples documentation on how to prepare for the app store:
https://developer.apple.com/documentation/visionos/making-your-app-compatible-with-visionos
If the app uses a destination "visionOS (designed for iPad)"
is it possible or required to provide Vision Pro screenshots in App Store Connect?
In App Store Connect, it is possible to add a platform visionOS.
Is my assumption correct, that this platform is only for destination "visionOS" and not for destination "visionOS (designed for iPad)"?
Hi,
I updated Xcode to version 14.3 (14E222b) which comes with iOS 16.4
Also macOS has the latest update Ventura 13.3 (22E252)
Mac hardware is a MacBook Pro M1 Max
After the update in MapKit (Not SwiftUI) MKPolylineRenderer won't render any more in an iOS 16.4 emulator (but still works fine on a physical device).
In the terminal I see many lines like this:
"Compiler failed to build request"
"PSO error: reading from a rendertarget is not supported"
I don't see these lines on a physical device and the polylines render fine on a physical device.
Has anybody else seen this?
Anything I can do?
Thanks
Gerd
P.S.
workaround: works for me when I choose the target "My Mac (Designed for iPad)"
When an App is in the App Store, you can see the info in the App Store with a web browser:
Appstoreconnect -> your App name -> App info -> Additional information -> Show in App Store.
in my case it shows
Compatibility
iPhone
Requires iOS 11.0 or later.
iPad
Requires iPadOS 11.0 or later.
iPod touch
Requires iOS 11.0 or later.
In my Xcode project settings, I have
Deployment Target ->
iOS Deployment Target 13.0.
What do I have to do that the minimum iOS requirements in the App Store respects my iOS deployment target in Xcode?