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iOS 18 arm64 simulator disables audio output with unknown "AudioConverterService" error
Hello, I'm getting an unknown, never-before-seen error at application launch, when running my iOS SpriteKit game on the iOS 18 arm64 simulator from Xcode 16.0 (16A242d) — AudioConverterOOP.cpp:847 Failed to prepare AudioConverterService: -302 This is occurs on all iOS 18 simulator devices, between application(_:didFinishLaunchingWithOptions:) and the first applicationDidBecomeActive(_:) — the SKScene object may have been already initialized by SpriteKit, but the scene's didMove(to:) method hasn't been called yet. Also, note that the error message is being emitted from a secondary (non-main) thread, obviously not created by the app. After the error occurs, no SKScene is able to play audio — this had never occurred on iOS versions prior to 18, neither on physical devices nor on the simulator. Has anyone seen anything like this on a physical device running 18? Unfortunately, at the moment I cannot test myself on an 18 device, only on the simulator... Thank you, D.
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Sep ’24
Expired TestFlight builds launched from unknown devices
Hello, during development of a simple game for iPhone and iPad, I'm using a Swift package to keep track of app launches — this does not collect any user-related information. Only the device model, iOS version and build version number are reported by the package, which automatically also includes the originating IP address. While looking at the Swift package reports, I'm seeing a few unexpected entries: launches from devices that do not belong to any testers (established by looking at the device models) launches from builds that have been expired in App Store Connect launches from IP addresses apparently from the Apple WAN (established by looking up the addresses via e.g. whois) A single public link to a TestFlight build was shared with a single group of testers — none of which have the device models described above in 1. This link has been expired as soon as I noticed the unexpected entries. But the entries keep coming, and they mostly coincide with new TestFlight builds — although the launches do not come from the new builds, but rather from older ones. Has anyone experienced something similar with TestFlight builds...? Thank you, D.
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Feb ’24