Hello,
thank you for your reply — unfortunately the error isn't easily reproducible, otherwise I would've already opened an FB issue... so far, it has only occurred four times, at a distance of a few seconds apart, running on an iPhone 12 mini with iOS 18.1.1.
The weird thing is that the .ahap does not contain any sound events — audio is played separately.
Should I still open an FB issue, with the .ahap file?
Thanks again,
D.
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Update:
This appears to be limited to the simulator — a tester reports that the game plays audio correctly with iOS 18 on their devices...
Still happening – I've attached a screenshot with the last few launches of expired builds from unknown devices, with IPs partially redacted.... anybody ever seen anything like this?
Thank you.