How can I record audio in a keyboard extension? I've enabled microphone support by enabling "RequestsOpenAccess". When I try to record, I get the error below in the console. This doesn't make sense as Apple's docs seem to say that microphone access is allowed with Full Keyboard Access. What is the point of enabling the microphone if the app cannot access the data from the microphone?
-CMSUtilities- CMSUtility_IsAllowedToStartRecording: Client sid:0x2205e, XXXXX(17965), 'prim' with PID 17965 was NOT allowed to start recording because it is an extension and doesn't have entitlements to record audio.
Post
Replies
Boosts
Views
Activity
How can we update an appAccountToken for a subscription? Or when are we able to set a new appAccountToken?
Does it persist for the user's future subscriptions if they cancel and resubscribe in the future?
It seems that an upgrade with a new appAccountToken set does not change it and it stays to the original one.
Is there a way to boot macos in a virtualization env without using the "startUpFromMacOSRecovery" flag which is only available on MacOS 13+?
I want to disable SIP (System Integrity Protection). If there is another way to do that, please suggest. Thank you!
Is there a way to tell using device / stream properties if a camera extension is being actively used by a client?
Hi,
I am struggling getting callkit/pushkit working reliably. After receiving multiple calls while app is in background and I reject them, eventually the app crashes due to SIGTERM with the code 0xbaadca11 (means CallKit is killing the app due to no notification of incoming call).
I am notifying CallKit of incoming calls and calling the proper completions. After 2 app crashes, the app no longer receives calls until it is deleted and reinstalled.
Below I have attached my test app with all the code placed in the app delegate.
What is causing this problem? Thanks
App Delegate with all code - https://developer.apple.com/forums/content/attachment/30497dd2-025a-4195-89c3-ac599df7a790
I'm on a 2019 Mac Pro with AMD Pro Vega II Duo and wondering if my CoreML models will run in 32 bit floating point on this GPU, or is it restricted to 16bit due to compatibility with iPhones?I'm getting wildly different results between CPU and GPU results on here.