Quick question, when I make money from any third-party ad network I have running in my app (Google AdMob, for example), does Apple take a share of that?
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I understand there isn't much to be done since apple doesn't work on GameCenter anymore. I'm wondering if there's a known bug with the daily leaderboards in a test flight. I'm testing my app in a test flight with game center and when I report a score it will go back to showing me the total score instead of the score gained today. I can't show the code because this isn't an Xcode project.
Hello, so in my app, I have ads, and due to the ad provider's policy, I'm not allowed to watch the ads, so I wondered if I am able to give myself free purchases in my game on the app store release build?
Hello, I'm trying to record an app preview, I was wondering if it's possible to run multiple simulators at one time with the same screen, so like is it possible for example if I click a button it clicks the button for all simulators? I want to sync all the simulators.
I entered 1.0 for my version, however, when I archive it, it says 1.0 (1). Why is this happening?
Where can I find a privacy policy on information collected for App Analytics?
I'm developing an iOS game in Unity. I want to add in-app purchases. I know Apple would need to review the in-app purchases, however, would I actually need to be in the developer program to start adding in-app purchases to my game, like in order to code it or do anything like that in my game do I need to be in the developer program? If so, why is that?
I'm aware that apps need to have a privacy policy. Do I still need a privacy policy if I'm doing INTERNAL TestFlight testing?