Please...
Failed to build module 'Charts'; this SDK is not supported by the compiler (the SDK is built with 'Apple Swift version 6.0 effective-5.10 (swiftlang-6.0.0.7.41 clang-1600.0.24.1)', while this compiler is 'Apple Swift version 6.0 effective-5.10 (swiftlang-6.0.0.9.11 clang-1600.0.26.2)'). Please select a toolchain which matches the SDK.
ANY WORKAROUNDS?
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Who managed to get past this lame error ? all pics are uploaded i have tried everything
Everything feels so hostile on Apple platforms, why is that ?
I keep receiving this message : Your payment authorisation failed on card •••8090. Please verify your information and try again, or try another payment method.
The problem is that i went already through with my bank and they confirmed nothing is wrong with my bank account they even checked with the Visa team and they confirmed nothing wrong. The bank adviser informed me that no payment was even attempted.
I went through the phone with Apple customer support and she couldn't find anything wrong either we tried to pay from my iphone then from my Macbook but i keep getting this error
As i have 3 different bank accounts i have tried to pay with 3 different visa debit cards but i get the same error so i believe its not the bank but Apple.
Anyone in the same boat ?
I'm on my final steps 'polishing' my app before submitting to AppStore however there is something that bothers me. My Feedback section is somehow asking for the User's data in order to submit a Feedback. Do i need to include some sort of Privacy Policy for this? The app is working offline and is for educational purposes teaching users
the basics of Swift in an interactive way. ... it doesn't require any sensitive information from the user apart from this form...Feedback is critical, any suggestion?
Does anybody encounter the same problem when using Animation Hitches from the instruments? It's stuck everytime i finish recording in the meanwhile all other instruments works just fine. Here is a picture attached. I do have to use Force Quit.
So i found out Xcode running in the backround (while it was closed) causing my macbook to overheat but once i uninstalled the app it came back to normal as per. How can i fix this please i don't wanna send this back for this small bug.
I checked the activity monitor and i could see the Xcode eating 80% of the CPU while it was closed.
So i'm trying to run the iOS playground however the mac is getting pippin hot the only way to cool it down is to REMOVE the XCODE app from my computer.
I have used Eclipse, Intellij IDEA and Visual Studio with no problems not a single issue encountered on this macbook i was even praising for the perfomance but once i have installed XCODE i had a chilhood vibe when we used to run GTA San andreas on pentium 4 and the computer was getting hot like hell lol.
Now being serious, i have paid £1300 for this pile of cr*p, is there any solution to fix this before i send this junk back? SORRY i'm not paying that hard f i n g money to experience overheating issues ON a brand new macbook released in 2023.
I have searched for people with similar problems and i see Apple customer service replying with the same BS report this here bla bla. Hello ?
DO YOU HAVE A SOLUTION TO FIX THIS RIGHT NOW 06-11-23 TODAY OR I SEND IT RIGHT BACK ?