Hi everybody. Reality Kit allows us to prepare a simple sphere, plane or cube "made from" occlusion material to hide some AR content.
It is OK, but I need some more sophisticated shape than a simple cube or sphere as an occlusion mask. It needs to be a USDZ asset, that I use in Reality Kit. I need to apply the occlusion material to this usdz asset.
Does anybody know, how to do it?
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Hi, I am planning to save audio files (voice memos from audio recorder) in core data using external storage functionality. I cannot save the files elsewhere and hold the file name only in core data, because I want to use CloudKit to synchronise the data between devices.
I am looking for some example code, how to store speech memo in core data and how to fetch it to the app. I know, I need to use "binary data" as data type and use external storage functionality. But how do I save the voice memo to the core data?
Hi, I am trying to test the new iPadOS 14 feature: sidebar. However I cannot find any good implementation example code. I want to make the navigation in sidebar, which will for example control the ShowDetail View, and from the ShowDetail View I can dig deeper in EditDetail View. When I try this code:
struct iPadSidebarView: View {
var body: some View {
NavigationView {
Sidebar()
ShowDetail(whichRow: "some starting text")
EditDetail()
}
}
}
struct Sidebar: View {
var body: some View {
NavigationView {
List(1..<10) { i in
NavigationLink (
destination: ShowDetail(whichRow: "Row \(i)"),
label: {
	 Text("Row \(i)")
})
}
.listStyle(SidebarListStyle())
}
}
}
struct ShowDetail: View {
var whichRow: String
var body: some View {
Text (whichRow)
}
}
struct EditDetail: View {
var body: some View {
Text ("only for start")
}
}
the sidebar is living its own life, showing me ShowDetail View in itself, but ShowDetail View remains unchanged all the time with starting text.
Is there a code example of smoothly working sidebar navigation for iPadOS 14 somewhere?
I am testing new Swift UI features and encountered strange issue with the appearance of "Label" Element.
struct ContentView: View {
let items = ["item 1", "item 2", "item 3" , "item 4"]
var body: some View {
List {
	 Label(items[0], systemImage:"a.book.closed")
Label(items[1], systemImage:"pencil")
Label(items[2], systemImage:"flowchart")
Label(items[3], systemImage:"hand.wave")
}
}
}
The system images are moved upwards and not aligned horizontally with text items. Its different from the appearance from WWDC presentation. Where is the problem?
I want to test the new ColorPicker in swift UI.
struct ContentView: View {
@State private var newColor = Color.white
var body: some View {
ColorPicker("choose something", selection: $newColor)
}
}
First I can see the color ring. When I am trying to choose something, the new modal view with quite complicated picker is appearing, I have many ways to choose something and this is ok. The problem is, I get stuck with the modal view and cannot make it disappear and continue with the chosen color. How to make it?