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Reply to ShaderGraphMaterial with Occlusion Surface Output fails to load on iOS and macOS
Hey I'm running into the same issue - PBRSurface displays just fine, when I'm using: occluderMaterial = try await ShaderGraphMaterial.init( named: "/Root/Object/Occluder", from: "Immersive", in: realityKitContentBundle ) But when I connect OcclusionSurface as CustomSurface it breaks and I get error: Failed to load a shader material: materialNameNotFound printed in the console. I've been testing this on Apple Vision Pro. Why is it happening am I setting something wrong in the Shader Graph, or is that a bug?
2w