Hello bro, I create a custom button like this way: UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.titleLabel.font = [UIFont fontWithName:fontName size:fontSize];
Then I receive any issue from the third crash collection platform:
0 libobjc.A.dylib 0x000000018fd1e694 _objc_moveWeak + 196
1 libobjc.A.dylib 0x000000018fd1e694 _objc_moveWeak + 196
2 CoreFoundation 0x0000000197e7da94 __CFXNotificationRegistrarAddObserver + 392
3 CoreFoundation 0x0000000197e7c864 _CFXNotificationRegistrarAdd + 580
4 CoreFoundation 0x0000000197e7c040 __CFXNotificationRegisterObserver + 248
5 UIKitCore 0x000000019a1b6c98 _UILabelCommonInit + 188
6 UIKitCore 0x000000019a1b69fc -[UILabel _commonInit] + 520
7 UIKitCore 0x000000019a1cdf88 -[UILabel initWithFrame:] + 56
8 UIKitCore 0x000000019a24824c -[UIButtonLabel _initWithFrame:button:] + 100
9 UIKitCore 0x000000019a247c14 -[UIButtonLegacyVisualProvider _newLabelWithFrame:] + 84
10 UIKitCore 0x000000019a15ee80 -[UIButtonLegacyVisualProvider _setupTitleViewRequestingLayout:] + 84
11 UIKitCore 0x000000019a15d81c -[UIButtonLegacyVisualProvider titleViewCreateIfNeeded:] + 44
12 UIKitCore 0x000000019a1cfa78 -[UIButton titleLabel] + 36
So would you please tell me how to avoid it?
UIKit
RSS for tagConstruct and manage graphical, event-driven user interfaces for iOS or tvOS apps using UIKit.
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在webview全屏打开Video视频前后获取设备的宽高结果不同 [UIScreen mainScreen].bounds对应的设备逻辑分辨率发生变化,导致根据分辨率显示的页面显示错误
We have to draw polygons inside a MKMapView based on coordinates retrieved from external source.
It seems that MapKit does not behave correctly where polygons have single-vertex self-intersection.
Here it's a simple point list example (every element is a pair of latitude and longitude values):
[(0, 0), (20, 0), (10, 10), (20, 20), (0, 20), (10, 10), (0, 0)]
The next image shows the rendering issue.
But if the list is slightly changed in this way
[(0, 0), (20, 0), (10, 10), (20, 20), (0, 20), (15, 10), (0, 0)]
the issue disappears. The next image shows it.
So it's not a self-intersection and self-tangency problem, but we think single-vertex self-intersection is a buggy edge case for MapKit.
Right now we fixed this problem by finding the duplicated coordinates and applying a small offset (1e-8) to one of them, but it's a temporary solution and adds rendering delay.
The problem is not due to iOS versions, since iOS 17 and 18 have the same issue. Also it happens on simulators and real devices.
Here is the playground example, based mostly on the "Map Playground" template Xcode offers. If you run it without modifying it, the playground shows the "bugged" polygon. If you use notBugPoints instead of the default bugPoints for the polygon, the playground shows the "not-bugged" polygon.
import MapKit
import PlaygroundSupport
// Create an MKMapViewDelegate to provide a renderer for our overlay
class MapViewDelegate: NSObject, MKMapViewDelegate {
func mapView(_ mapView: MKMapView, rendererFor overlay: MKOverlay) -> MKOverlayRenderer {
if let overlay = overlay as? MKPolygon {
let polygonRenderer = MKPolygonRenderer(overlay: overlay)
polygonRenderer.fillColor = .red
return polygonRenderer
}
return MKOverlayRenderer(overlay: overlay)
}
}
// Create a strong reference to a delegate
let delegate = MapViewDelegate()
// Create an MKMapView
let mapView = MKMapView(frame: CGRect(x: 0, y: 0, width: 800, height: 800))
mapView.delegate = delegate
// Configure The Map elevation and emphasis style
let configuration = MKStandardMapConfiguration(elevationStyle: .realistic, emphasisStyle: .default)
mapView.preferredConfiguration = configuration
// Create an overlay
let bugPoints = [
MKMapPoint(CLLocationCoordinate2DMake(0, 0)),
MKMapPoint(CLLocationCoordinate2DMake(20, 0)),
MKMapPoint(CLLocationCoordinate2DMake(10, 10)),
MKMapPoint(CLLocationCoordinate2DMake(20, 20)),
MKMapPoint(CLLocationCoordinate2DMake(0, 20)),
MKMapPoint(CLLocationCoordinate2DMake(10, 10)),
MKMapPoint(CLLocationCoordinate2DMake(0, 0))
]
let notBugPoints = [
MKMapPoint(CLLocationCoordinate2DMake(0, 0)),
MKMapPoint(CLLocationCoordinate2DMake(20, 0)),
MKMapPoint(CLLocationCoordinate2DMake(10, 10)),
MKMapPoint(CLLocationCoordinate2DMake(20, 20)),
MKMapPoint(CLLocationCoordinate2DMake(0, 20)),
MKMapPoint(CLLocationCoordinate2DMake(15, 10)),
MKMapPoint(CLLocationCoordinate2DMake(0, 0))
]
let polygon = MKPolygon(points: bugPoints, count: notBugPoints.count)
mapView.addOverlay(polygon)
// Frame our annotation and overlay
mapView.camera = MKMapCamera(lookingAtCenter: CLLocationCoordinate2DMake(10, 10), fromDistance: 5000000, pitch: 0, heading: 0)
// Add the created mapView to our Playground Live View
PlaygroundPage.current.liveView = mapView
Only IOS 18+ bug.
After tap share on UIPrintInteractionController - crash.
So:
#0 0x00000001bc38edf4 in _realizeSettingsExtension.cold.5 ()
#1 0x00000001bc310ed0 in _realizeSettingsExtension ()
#2 0x00000001bc33d100 in _ingestPropertiesFromSettingsSubclass ()
#3 0x00000001bc33be50 in __FBSIngestSubclassProperties_block_invoke ()
#4 0x00000001bc33bd7c in FBSIngestSubclassProperties ()
#5 0x00000001bc33d814 in FBSSettingForLegacySelector ()
#6 0x00000001bc30ecf8 in FBSSettingForSelector ()
#7 0x00000001bc350d98 in -[FBSMutableSceneSettings addPropagatedProperty:] ()
#8 0x00000001a64bae88 in __58-[_UISceneHostingController createSceneWithConfiguration:]_block_invoke_3 ()
#9 0x00000001c5bc16ec in -[FBScene _joinUpdate:block:completion:] ()
#10 0x00000001a64bab9c in -[_UISceneHostingController createSceneWithConfiguration:] ()
#11 0x00000001a64ba838 in -[_UISceneHostingController initWithAdvancedConfiguration:] ()
#12 0x00000001a64ba8cc in -[_UISceneHostingController initWithProcessIdentity:sceneSpecification:] ()
#13 0x00000001c05a8bd0 in -[SHSheetRemoteScene setupSceneHosting] ()
#14 0x00000001c05a88d0 in -[SHSheetRemoteScene activate] ()
#15 0x00000001c05f2e88 in -[SHSheetInteractor startSession] ()
#16 0x00000001c05ebc08 in -[SHSheetPresenter initWithRouter:interactor:] ()
#17 0x00000001c05de3c8 in +[SHSheetFactory createMainPresenterWithContext:] ()
#18 0x00000001c05d4dec in -[UIActivityViewController _createMainPresenterIfNeeded] ()
#19 0x00000001c05d6320 in -[UIActivityViewController _viewControllerPresentationDidInitiate] ()
#20 0x00000001a5a109c4 in -[UIViewController _presentViewController:withAnimationController:completion:] ()
#21 0x00000001a5a1311c in __63-[UIViewController _presentViewController:animated:completion:]_block_invoke ()
#22 0x00000001a5a0d248 in -[UIViewController _performCoordinatedPresentOrDismiss:animated:] ()
#23 0x00000001a5a0ceb4 in -[UIViewController _presentViewController:animated:completion:] ()
#24 0x00000001a5a0ccc0 in -[UIViewController presentViewController:animated:completion:] ()
#25 0x00000002001f3660 in -[UIPrintPanelViewController showSharePanelForPDFURL:] ()
In log throwing an error (I'm not 100% sure that is related - but last class in stack trace the same):
failure in void _realizeSettingsExtension(__unsafe_unretained Class, __unsafe_unretained Class) (FBSSceneExtension.m:502) : could not convert "1" to an integer
What I have is that big project with a lot of dependencies and etc..
Trying on clear project and it worked. (sharing simple local image with url).
Testing on my project:
With no controllers at all - check.
With different approaches (htm content; pdf data, image local url) - check.
With UIActivityViewController - check
With day of UIPrintInteractionController creation (not a thread/related issue) - check.
No other work can be done from my side (except rewrite 10years project).
Help me please to debug it from private api prospective as I have no Idea what is happening. (trying to remove all appearances and all dependency - not easy task).
Thanks
After updating to tvOS 18 I've noticed the following change in focus behavior:
When a UICollectionView is located next to any other view (even one with user interaction disabled), attempting to move focus within the collection view in that view's direction to a next collection view item, which is currently outside of the visible area, doesn't have any effect.
Like if the focus engine preferred to move focus to that other view (despite it being not focusable) over a currently hidden collection view cell.
This didn't happen in tvOS 17 and earlier.
A minimal reproducible project can be found here.
Steps to reproduce:
Launch the app on a tvOS 18 device.
Swipe right and observe that focus moves without issues.
Swipe left and observe that in most cases focus doesn't move to items beyond the visible area due to an empty grey view located to the left from the collection view.
Compare to the same app running on tvOS 17 and observe that focus moves both sides without issues.
The issue is reproducible on Xcode versions 16.0 (16A242d) and 15.4 (15F31d).
Did anyone face the same issue and/or has suggestions on a possible fix?
I have a Catalyst app that uses popovers frequently, and I'd love to have them stay active when the app loses focus. It appears this is controlled in a native AppKit app via NSPopover.Behavior. Is this functionality exposed somewhere in Catalyst?
class Coordinator: NSObject, UIContextMenuInteractionDelegate, ContextMenuManagerDelegate {
var container: ContextMenuContainer
var auxiliaryContent: AuxiliaryContent
var menuItems: () -> [UIMenuElement]
init(container: ContextMenuContainer) {
self.container = container
self.auxiliaryContent = container.auxiliaryContent
self.menuItems = container.menuItems
super.init()
}
func contextMenuInteraction(
_ interaction: UIContextMenuInteraction,
configurationForMenuAtLocation location: CGPoint
) -> UIContextMenuConfiguration? {
container.viewModel.contextMenuManager?.notifyOnContextMenuInteraction(
interaction,
configurationForMenuAtLocation: location
)
return UIContextMenuConfiguration(identifier: nil, previewProvider: nil) { [weak self] _ in
UIMenu(title: "", children: self?.menuItems() ?? [])
}
}
func contextMenuInteraction(
_ interaction: UIContextMenuInteraction,
willDisplayMenuFor configuration: UIContextMenuConfiguration,
animator: UIContextMenuInteractionAnimating?
) {
container.viewModel.contextMenuManager?.notifyOnContextMenuInteraction(
interaction,
willDisplayMenuFor: configuration,
animator: animator
)
}
func contextMenuInteraction(
_ interaction: UIContextMenuInteraction,
willEndFor configuration: UIContextMenuConfiguration,
animator: UIContextMenuInteractionAnimating?
) {
container.viewModel.contextMenuManager?.notifyOnContextMenuInteraction(
interaction,
willEndFor: configuration,
animator: animator
)
}
func contextMenuInteraction(
_ interaction: UIContextMenuInteraction,
previewForHighlightingMenuWithConfiguration configuration: UIContextMenuConfiguration
) -> UITargetedPreview? {
guard let targetView = interaction.view else { return nil }
let bubbleWithTail = BubbleWithTailPath()
let customPath = bubbleWithTail.path(in: targetView.bounds)
let parameters = UIPreviewParameters()
parameters.visiblePath = customPath
return UITargetedPreview(
view: targetView,
parameters: parameters
)
}
func onRequestMenuAuxiliaryPreview(sender: ContextMenuManager) -> UIView? {
let hostingController = UIHostingController(rootView: auxiliaryContent)
hostingController.view.backgroundColor = .clear
return hostingController.view
}
}
i am trying to recreate apple's iMessage tapback reaction context menu. i have figured out how to attach an auxiliary view to the view with the menu, however the menu itself varies in position. if i bring up the context menu on a view below half the screen height, the menu appears above the view. else, it appears below. i need it to always be below.
By default, when using Context Menu the menu will flip positions to be above or below the content based on the current screen position. Many apps however, tend to keep the menu anchored to the bottom of the content it is associated with and move the content up to fit the menu (iMessage messages for example). In order to get this behavior, where the menu is always anchored to the bottom and the content "shifts up" to make space you have to use a custom preview by passing a previewProvider. So to get the desired behavior you can use a preview that is the same content as the original view. However, when you do this there is a small fade in animation that gets added and since the content of the original view and preview is the same this appears as a flicker. Is there any way to disable this fade animation or force anchor the menu to the bottom when using the standard preview?
Hi,
I'm making a WatchKit game app with SpriteKit and Objective-C, and I'm encountering an annoyance where system gestures, namely long-pressing the top and bottom edges to pull Notification/Control Center, interfere with the controls of the game.
In iOS, this can be mitigated by using overriding preferredScreenEdgesDeferringSystemGestures in UIViewController, but I couldn't find any equivalent API in any WatchKit class, and searching for similar symbols only yielded a single private API (-[_UISystemAppearanceManager screenEdgesDeferringSystemGestures]) that isn't ever called on watchOS.
Any idea how to achieve a similar effect on watchOS?
Is there a way to make UITextField activate when double-tapped? Single-tapping makes it a little too easy to do something calamitous in my app.
APP有一個UI是輸入數字的TextField,每輸入一個數字會自動跳至下一個TextField,總共有6個Textfield,但是用戶輸入時,畫面顯示的數字會自動縮小,並取不到Textfield的值,非常奇怪!!
0 CoreFoundation 0x0000000183f687cc ___exceptionPreprocess + 164
1 libobjc.A.dylib 0x000000018123b2e4 _objc_exception_throw + 88
2 CoreFoundation 0x000000018406e5f0 +[NSObject(NSObject) doesNotRecognizeSelector:] + 0
3 UIKitCore 0x0000000186849a48 -[UIButtonLegacyVisualProvider _newLabelWithFrame:] + 60
4 UIKitCore 0x00000001867652b0 -[UIButtonLegacyVisualProvider _setupTitleViewRequestingLayout:] + 84
5 UIKitCore 0x0000000186763ba4 -[UIButtonLegacyVisualProvider titleViewCreateIfNeeded:] + 44
6 UIKitCore 0x00000001867d3f74 -[UIButton titleLabel] + 36
Hello bro, in IOS 18 our team find issue ,We created a button like this:
UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom];
button.titleLabel.font = [UIFont fontWithName:paramFontName size: fontSize];
Please tell me whether we need to set button frame before we call button.titleLabe?
In iOS 18, the tab bar has been moved to the top on iPad. How can I hide this tab bar? Using TabBarController.tabBar.isHidden = true isn't working.
As of macOS Sequoia 15.1 (and probably earlier), in System Settings under Accessibility -> Display, there's a Text Size option that looks an awful lot like Dynamic Type on iOS:
I have an iOS app with robust support for Dynamic Type that I've brought to the Mac via Catalyst. Is there any way for me to opt this app into supporting this setting, maybe with some Info.plist key?
Calendar's Info.plist has a CTIgnoreUserFonts value set to true, but the Info.plist for Notes has no such value.
Our application uses UIActivityViewController to share files, and we have received numerous complaints from users stating that triggering the share functionality causes the app to hang, making it unresponsive. Users are instructed to restart their devices, after which the sharing function works normally.
0 libsystem_kernel.dylib 0x00000001daae2708 mach_msg2_trap + 8
1 libsystem_kernel.dylib 0x00000001daae5e18 mach_msg2_internal + 80
2 libsystem_kernel.dylib 0x00000001daae5d30 mach_msg_overwrite + 424
3 libsystem_kernel.dylib 0x00000001daae5b7c mach_msg + 24
4 libdispatch.dylib 0x00000001926d1f14 _dispatch_mach_send_and_wait_for_reply + 544
5 libdispatch.dylib 0x00000001926d22b4 dispatch_mach_send_with_result_and_wait_for_reply + 60
6 libxpc.dylib 0x0000000211c1b84c xpc_connection_send_message_with_reply_sync + 256
7 Foundation 0x00000001891e98d8 __NSXPCCONNECTION_IS_WAITING_FOR_A_SYNCHRONOUS_REPLY__ + 16
8 Foundation 0x00000001891e6034 -[NSXPCConnection _sendInvocation:orArguments:count:methodSignature:selector:withProxy:] + 2160
9 Foundation 0x000000018924fda4 -[NSXPCConnection _sendSelector:withProxy:arg1:] + 116
10 Foundation 0x000000018924fa18 _NSXPCDistantObjectSimpleMessageSend1 + 60
11 ShareSheet 0x00000001a89e7b2c -[SFShareSheetSlotManager ensureConnectionEstablished] + 220
12 ShareSheet 0x00000001a89e7960 -[SFShareSheetSlotManager ensureXPCStarted] + 440
13 ShareSheet 0x00000001a89e7f90 -[SFShareSheetSlotManager activate] + 188
14 ShareSheet 0x00000001a8a0020c -[SHSheetServiceManager init] + 100
15 ShareSheet 0x00000001a89f347c -[SHSheetInteractor _setupServiceManagerIfNeeded] + 52
16 ShareSheet 0x00000001a89f1998 -[SHSheetInteractor initWithContext:] + 76
17 ShareSheet 0x00000001a89dd450 +[SHSheetFactory createMainPresenterWithContext:] + 204
18 ShareSheet 0x00000001a89d3e90 -[UIActivityViewController _createMainPresenterIfNeeded] + 84
19 ShareSheet 0x00000001a89d53c4 -[UIActivityViewController _viewControllerPresentationDidInitiate] + 104
20 UIKitCore 0x000000018d247fd0 -[UIViewController _presentViewController:withAnimationController:completion:] + 220
21 UIKitCore 0x000000018d24a71c __63-[UIViewController _presentViewController:animated:completion:]_block_invoke + 88
22 UIKitCore 0x000000018d244ad0 -[UIViewController _performCoordinatedPresentOrDismiss:animated:] + 532
23 UIKitCore 0x000000018d2447c0 -[UIViewController _presentViewController:animated:completion:] + 324
24 UIKitCore 0x000000018d2445cc -[UIViewController presentViewController:animated:completion:] + 164
Above is the stack trace when the hang occurs. We found that UIActivityViewController ultimately calls xpc_connection_send_message_with_reply_sync, which synchronously waits for messages on the main thread, leading to the hang.
Are there any suggestions that can avoid this waiting forever hang?
I have a Catalyst app that supports multiple scenes / windows. It has one "main" window type and lots of other secondary windows that can be opened. I'm using the system window restoration functionality via NSQuitAlwaysKeepsWindows to restore windows with their user activity data after the app is quit and restarted.
Normally, this works great. If I open my app, change the size and position of my window, quit, and reopen it, the window size and position comes back as expected. But if I close the window using the red stoplight button and then click the app icon to bring it back, it comes back at the default position and size.
This isn't how other system apps work - if I close the system Calendar app with the stoplight button, it comes back at the same size and position. How do I get this behavior with my Catalyst app? Is there some identifier property I need to set somewhere? I don't see such a property on UISceneConfiguration.
If it matters, I'm using the configurationForConnectingSceneSession method to configure my windows when they open, instead of setting it up in the Info.plist.
Have the requirements to support swipe to dismiss from a quick-look view controller changed in iOS18? I am noticing that my app no longer supports gestural dismissal in an iOS18 build.
Not this is a QLPreviewController presented from a UIViewController presented in a SwiftUI view hierarchy as part of a ViewControllerRepresentable.
A lot of us developers use localizeKey for localization from GUI. But in XCode16 Beta, Its not present in Storyboard or XIB. Please provide a solution in the next release.
In iOS 18, I've noticed that the clipToBounds setting for UINavigationTransitionView is turned "OFF." What could be the reason? In previous versions (checked up to iOS 15), it was enabled, and direct access to UINavigationTransitionView isn't provided.
Hi, My methodA is synchronous and be called in main thread. methodA gets input strings from methodB via poping a UIAlertController with UITextField.
I have two versions of codes as below. On some iphones with iOS versions, both two versions codes works, such as iPhone SE2 with iOS 17.7. But on some iphones with iOS versions, the two versions of codes can't work, such as iPhone XR with iOS 18.0.1 or iPhone 14 plus with iOS 13.6.
How can I get the input string from UIAlertController in the synchronous method on all iPhones and iOS versions.
/*
//version 1.
-(NSString *)methodA
{
// Prepare a local variable to capture the input
__block NSString *inputString = nil;
// Call methodB to display the UIAlertController modally
[self methodBWithCompletion:^(NSString *result) {
inputString = result;
// Stop the run loop when input is received
CFRunLoopStop(CFRunLoopGetCurrent());
}];
// Run the run loop manually to block execution until CFRunLoopStop() is called
CFRunLoopRun();
// Once the run loop stops, return the user input
return inputString;
}
-(void)methodBWithCompletion:(void (^)(NSString *))completion
{
// Create the UIAlertController for user input
UIAlertController *alertController = [UIAlertController alertControllerWithTitle:@"Enter PIN"
message:nil
preferredStyle:UIAlertControllerStyleAlert];
[alertController addTextFieldWithConfigurationHandler:^(UITextField * _Nonnull textField) {
textField.placeholder = @"PIN";
textField.secureTextEntry = YES;
}];
UIAlertAction *submitAction = [UIAlertAction actionWithTitle:@"Submit"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction * _Nonnull action) {
// Get the text from the UITextField
UITextField *textField = alertController.textFields.firstObject;
NSString *input = textField.text;
// Pass the input back via the completion handler
if (completion) {
completion(input);
}
}];
[alertController addAction:submitAction];
// Present the alert modally on the main window's rootViewController
[[UIApplication sharedApplication].keyWindow.rootViewController presentViewController:alertController animated:YES completion:nil];
}
*/
/*
//version 2.
-(NSString *)methodA {
// Prepare a variable to hold user input
__block NSString *inputString = nil;
NSLog(@"methodA:....");
// Call methodB to display the UIAlertController asynchronously
[self methodBWithCompletion:^(NSString *result) {
inputString = result;
}];
// Run the main run loop until the inputString is not nil (user input provided)
while (inputString == nil) {
// Run the loop for a short time interval, allowing the UI to remain responsive
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:0.1]];
}
// Return the input string once the user has submitted the input
return inputString;
}
-(void)methodBWithCompletion:(void (^)(NSString *))completion {
// Create and configure the UIAlertController
UIAlertController *alertController = [UIAlertController alertControllerWithTitle:@"Enter PIN"
message:nil
preferredStyle:UIAlertControllerStyleAlert];
[alertController addTextFieldWithConfigurationHandler:^(UITextField * _Nonnull textField) {
textField.placeholder = @"PIN";
textField.secureTextEntry = YES;
}];
UIAlertAction *submitAction = [UIAlertAction actionWithTitle:@"Submit"
style:UIAlertActionStyleDefault
handler:^(UIAlertAction * _Nonnull action) {
UITextField *textField = alertController.textFields.firstObject;
NSString *input = textField.text;
// Return the input via the completion handler
if (completion) {
completion(input);
}
}];
[alertController addAction:submitAction];
// Present the alert on the main thread
[[UIApplication sharedApplication].keyWindow.rootViewController presentViewController:alertController animated:YES completion:nil];
}
*/