Screen Time

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Share and manage web-usage data, and observe changes made to Screen Time settings by a parent or guardian.

Posts under Screen Time tag

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Provisioning Profile Error
I'm building an app that uses the Screen Time API and DeviceActivityMonitoring Framework. It works when I run the simulator build on iPhone 16 but when I try to launch it on my own iPhone, I get these errors. Provisioning profile "iOS Team Provisioning Profile: Kanso- Digital-Wellness.Kanso-v2" doesn't include the com.apple.developer.device-activity.monitoring entitlement. KansoMonitorExtension 1 issue x Provisioning profile "iOS Team Provisioning Profile: Kanso-Digital-Wellness.Kanso-v2.KansoMonitorExtension" doesn't include the com.apple.developer.device-activity.monitoring en... Read something online that said a reboot would fix this, but I tried and no luck. Any ideas? I'm not very technical, so would pay someone to fix this for me :)
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Screen time
My screen time report says that I’m on Google an average of 24 hrs and 4 minutes a day. How is this possible? I can’t be on Google more than 10 minutes a day let alone 24 hrs. I think it’s probably tracking whatever Google does when I’m not in the app or on the cite as part of screen time, but I can’t get it to stop. Are other people having this issue? How do I stop this so I can see my real screen time?
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Screen Time issues after transferring App developer account ownership
After transferring the App ownership to a different account, if you update the app on iOS, two identical apps will show up in Settings > Screen Time. Users can't control the blocking settings from before the update - the only fix is to restart the phone. After the next execution of manageStore.shield.applications, users still can't manually disable the restrictions - their only option is to uninstall and reinstall the app. I believe this is related to how Screen Time API's authentication works - it's not just tied to the app's bundle ID, but also linked to the developer account's organization ID. Any suggestions for a clean solution that would allow smooth app updates after the transfer without running into these issues?
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Problem with DeviceActivitySchedule and DeviceActivityMonitor
Hey, I’m having some issues with DeviceActivitySchedule and DeviceActivityMonitor. I want to create a schedule that blocks apps (by family control) when it starts. However, even when the schedule is supposed to start on this iPhone, nothing happens, and no logs are being recorded main target: // TestView_.swift // Sloth // // Created by on 11/01/2025. // import SwiftUI import DeviceActivity import FamilyControls import ManagedSettings struct TestView_: View { var body: some View { VStack(spacing: 20) { Text("Test DeviceActivityMonitor") .font(.title) Button("Start test mon") { let now = Date() let start = Calendar.current.date(byAdding: .minute, value: 2, to: now)! let end = Calendar.current.date(byAdding: .minute, value: 20, to: now)! print("thd") DeviceScheduleTester().scheduleTestActivity(startDate: start, endDate: end) } } .padding() } } extension DeviceActivityName { static let daily = DeviceActivityName("daily") } DeviceActivityMonitor: class DeviceScheduleTester { private let center = DeviceActivityCenter() func scheduleTestActivity(startDate: Date, endDate: Date) { let calendar = Calendar.current let startComponents = calendar.dateComponents([.hour, .minute], from: startDate) let endComponents = calendar.dateComponents([.hour, .minute], from: endDate) // Tworzymy schedule let schedule = DeviceActivitySchedule( intervalStart: startComponents, intervalEnd: endComponents, repeats: true ) do { try center.startMonitoring(.daily, during:schedule) print("startMonit /(\(schedule))") } catch { print("ghfgh") } } } struct TestView__Previews: PreviewProvider { static var previews: some View { TestView_() } } DeviceActivityMonitor target: // BlockingAppsMonitorExtension // // Created by on 10/01/2025. import DeviceActivity import FamilyControls import ManagedSettings import os let logger = Logger() public class BlockingAppsMonitor: DeviceActivityMonitor { private let store = ManagedSettingsStore() public override func intervalDidStart(for activity: DeviceActivityName) { super.intervalDidStart(for: activity) print("Rozpoczęcie interwału blokowania \(activity.rawValue)") logger.info("intervalDidStart") startBlocking() } public override func intervalDidEnd(for activity: DeviceActivityName) { super.intervalDidEnd(for: activity) print("Zakończenie interwału blokowania \(activity.rawValue)") logger.info("intervalDidend") stopBlocking() } @discardableResult private func startBlocking() -> Int { print("number of unique apps") return 51 store.shield.applicationCategories = .all() // return exceptions.count } private func stopBlocking() { store.shield.applicationCategories = nil store.shield.applications = nil } } INB4: In both files are added family controls Secent file is added in DeviceActivityMonitor target. Apple answer please?
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DeviceActivityReportExtension / ScreenTimeBriefReport does not localize strings
Hello, In one of our apps we use DeviceActivityReportExtension to show the user how much screen time is remaining. The calculation is working as expected, but we have noticed that the labels in our ScreenTimeBriefReport are not localized to the device language. Example: Device with language set to Swedish App fully translated to English and Swedish Result: All labels in app are using the Swedish translations, except the strings in our ScreenTimeBriefReport instance. These labels are using the English localization. I've verified it's using the English localization from our Localizable.xcstrings file. I tried logging device language from our ScreenTimeBriefReport instance, but I could not see anything in Console.app. I guess this is intentional so no sensitive user information can be extracted. Is this a known feature or bug? If it's the latter, is there a known workaround? Sincerely, César
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ShieldActionExtention not calling code or printing to console
I'm using ShieldActionExtention to make a HTTP request to a server when a user selects one of the buttons on their app shield. The apps are shielded, but nothing happens when I press one of the shield buttons. There is no message on the server signaling an HTTP request and nothing is printed to the XCode console while in debug mode. Here is my code for my Shield Action Extention // ShieldActionExtension.swift // ShieldAction // // import Foundation import UIKit import SwiftUI import ManagedSettings // Override the functions below to customize the shield actions used in various situations. // The system provides a default response for any functions that your subclass doesn't override. // Make sure that your class name matches the NSExtensionPrincipalClass in your Info.plist. class ShieldActionExtension: ShieldActionDelegate { override func handle(action: ShieldAction, for application: ApplicationToken, completionHandler: @escaping (ShieldActionResponse) -> Void) { print(action) let deviceID = UserDefaults.standard.string(forKey: UserDefaultKeys.userID.rawValue)! Task{ do{ print("sending to server") try await PlayerLosesGame(playerID: deviceID) completionHandler(.close) } catch { print("error occured on the shield") completionHandler(.none) } } } override func handle(action: ShieldAction, for webDomain: WebDomainToken, completionHandler: @escaping (ShieldActionResponse) -> Void) { print(action) let deviceID = UserDefaults.standard.string(forKey: UserDefaultKeys.userID.rawValue)! Task{ do{ print("sending to server") try await PlayerLosesGame(playerID: deviceID) completionHandler(.close) } catch { print("error occured on the shield") completionHandler(.none) } } } override func handle(action: ShieldAction, for category: ActivityCategoryToken, completionHandler: @escaping (ShieldActionResponse) -> Void) { print(action) let deviceID = UserDefaults.standard.string(forKey: UserDefaultKeys.userID.rawValue)! Task{ do{ print("sending to server") try await PlayerLosesGame(playerID: deviceID) completionHandler(.close) } catch { print("error occured on the shield") completionHandler(.none) } } //completionHandler(.close) } func PlayerLosesGame(playerID: String) async throws{ let url = URL(string: ServerConnection.GetWebsite() + "game/find?playerID="+playerID)! var request = URLRequest(url: url) request.httpMethod = "GET" print("trying this out") let (data, _) = try await URLSession.shared.data(for: request) } } I believe all my targets are set up correctly and should be working. Why is nothing happening?
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Screen-time in Device Activity Report Extension vs In Phone Settings
Am showing daily screen-time of a user in my app in Device Activity Report Extension. The only way to get that is to sum up all the activityDuration of apps/categories/domains. But it differs a lot from phone's settings screen-time, why? I have debugged in details and counted manually the time spent on each app and it turned out that the calculation is appearing correctly in my app but Phone settings showing quite less time on top (Day).
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My App have Incorrect name and icon displayed in Screen Time
STEPS TO REPRODUCE Install the application “Dynamic-Lyrics" develop by me, which the bundle ID is com.bing.lyrics (https://apps.apple.com/us/app/id6476125287) Use this APP for a period of time Go to Settings - Screen Time - See All App & Website Activity I found that the name and icon displayed in Screen Time are incorrect. The expectation is: “Dynamic-Lyrics", but the actual display is "com.microsoft.bing" The guess is that the bundle ID contains the characters com.bing (bing is my name) and is incorrectly recognized as microsoft’s app.
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Related WebDomain Token is automatically blocked, but how do we know the related ManagedSettingsStore?
I have noticed that when I select the app token of the youtube app to be blocked via a ManagedSettingsStore, the youtube website is blocked as well (which is a good and intended behavior IMO). But how do I know in the ShieldConfigurationDataSource’s override func configuration(shielding webDomain: WebDomain, in category: ActivityCategory) -> ShieldConfiguration to which ManagedSettingsStore the WebDomain’s token is related? We use different ManagedSettingsStores for different block purposes, which differentiate in their ShieldConfiguration. Thanks a lot and have a great day!
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App Playground new Target
Hi everyone, I’m working on my submission for the Swift Student Challenge and need some advice. I already have an existing app that’s live on the App Store, and I’d like to use the same app for my submission. However, while creating the App Playground, I noticed that I’m unable to create additional targets. This is problematic because my app relies heavily on specific targets like ShieldAction, ShieldConfiguration, and DeviceActivityMonitor. Without these targets, the app’s core functionality won’t work as intended. Is there a known limitation or workaround for this? How can I submit my app’s functionality within the constraints of the App Playground? Thanks in advance for your help!
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How do I persist the Family Activity Picker?
I am currently building a screen time app and I am trying to figure out how to persist the family activity picker so that when my app closes and re-opens, the app selections in it are saved. I've successfully implemented core data and figured out how to store names of the selected apps in a list like this - Core Data addApp Function - func addApp(name: String, context: NSManagedObjectContext){ let newApp = AppToken(context: context) newApp.bundleIdentifier = name saveData(context: context) } Adding app selections to Core Data (after the family activity picker has updated the selection) - .onChange(of: model.selectionToDiscourage) { for i in model.selectionToDiscourage.applications { print(i) dataController.addApp(name:i.localizedDisplayName ?? "Temp", context: moc) } Printing saved selections in a list (bundleIdentifier is my attribute for my appToken entity, but I am just pulling the names here. For whatever reason all of them end up being Temp" as shown above anyway. In other words name:i.localizedDisplayName is not working and Temp is shown in the list for every app chosen) - if dataController.savedSelection.isEmpty { Text("No Apps Selected") .foregroundColor(.gray) } else { List(dataController.savedSelection, id: \.self) { app in Text(app.bundleIdentifier ?? "Unknown App") } .scrollContentBackground(.hidden) } So, when my app closes and reopens, the list of app names persists. Now, my issue is figuring out how to write back to selectionToDiscourage and loading the family activity picker with those saved apps. I have no idea if I should be doing this a different way and if using Core Data is overkill, but I cannot figure out how it's syntactically possible to write back to this family activity picker when the app reopens - .familyActivityPicker(isPresented: $isPresented, selection:$model.selectionToDiscourage) Thank you to whoever takes a look at this!!
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Do you need to request permission to use the Screen Time API?
I'm a complete newbie to Swift and app development, but I'm playing around with an idea that uses the ScreenTime API. Some of the articles (and AI) mention that you need to request access through Apple to use this, but based on my research it seems like this is a bit outdated. Can anyone provide a clear answer here + any resources you've used to navigate this? The documentation is pretty sparse. Thank you in advance!
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Possible to access CoreData/Persistent storage from DeviceActivityReportExtension?
This is more a general question of whether it is possible to share persistent/coredata from the main app to Screentime-related extensions such as DeviceActivityReportExtension. I've set my code up (e.g., App Groups, files to different targets, using nspersistentcontainer with app group url, etc.) in a way that it builds, and the extension seems to recognize my CoreData schema (able to query using fetchrequest). But the data returned is always null. So i'm wondering if it is even possible to READ app data from the extension. I understand it is not possible to write or pass data from the extension back to the app. I've also been able to read data that was saved in main app from UserDefaults in my extension.
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Issue with Parent selecting child's apps using Family Controls API
I'm trying to accomplish the features in this video where the child device requests permission from parent to control scren time. Then the parent can choose apps on the childs phone from their phone. Everything on the childs device is working exactly like in the video. However, on the parents phone, when the FamilyActivityPicker appears, it's only the apps on the parents phone and when an app is selected, nothing changes in the FamilyActivitySelection. I found this forum post describe the same issue I am having. I have a physical device logged in the child and a simulator running as the parent. Why can't I see the child's apps on the parents phone? Is it cause I'm running one of them on a simulator?
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Dec ’24
How to Filter App Usage for a Specific Time Period Using Screen Time API?
I am working on a SwiftUI app using the Screen Time API and the DeviceActivityReport view to display app usage data. My current implementation successfully shows daily app usage using a DeviceActivityFilter with the .daily(during:) segment. However, I need to filter this data to show app usage only for a specific time period during the day, e.g., 4:00 PM to 5:00 PM. I created a DeviceActivityFilter with a .daily(during:) segment and passed a DateInterval for the desired time range: let now = Date() let startTime = calendar.date(bySettingHour: 16, minute: 0, second: 0, of: now)! let endTime = calendar.date(bySettingHour: 17, minute: 0, second: 0, of: now)! let timeInterval = DateInterval(start: startTime, end: endTime) let filter = DeviceActivityFilter( segment: .daily(during: timeInterval), users: .all, devices: .init([.iPhone]) ) I applied this filter to the DeviceActivityReport view: DeviceActivityReport(context, filter: filter) Even with the DateInterval set for the specific time range, the report still shows the total daily usage for each app, instead of restricting the results to the specified 1:00 PM to 5:00 PM range.
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Dec ’24
Screen Time API / Device Activity
Hello I am wondering how and if it even is possible to grab the amount of times a user has opened a specific app. Of course these apps will be selected for tracking by the user through the FamilyControls API, but is it possible to then list those selected apps and their amount of openings? I know Screen Time API is very strict with giving developers control of this information outside of just displaying a view so I don't know if this is possible. I saw that DeviceActivityData.ApplicationActivity has a value called "numberOfPickups" but I'm not sure how to access that value and display it in my app. Thank you
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Dec ’24
Family Controls (Distribution) Approval Still Pending
I applied for the Family Controls (Distribution) entitlement on November 22nd. But I never received a confirmation email after I submitted the request. I then reached out to support who said they would check with the internal team to at least confirm if I had applied. It's now been 20 days and I have received no updates on the status of my application. This entitlement is existential to my app and I have been completely blocked while waiting for this as I can't even distribute the app on TestFlight. I've considered reapplying again just to be safe, but I am worried that might make things worse. I am a bootstrapped solo founder, and a prolonged delay (or outright denial) of this entitlement would be devastating to me. Does anyone have any advice on where to go from here?
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Dec ’24
Screen Time API
Hi everyone, I've been going through the forums and documentation, but I'm still unsure about how the Screen Time API works or whether it can achieve what I have in mind. Specifically, I want to display the current screen time value on a widget. Additionally, I’d like to use that screen time value for some calculations and represent the results in a different way within the widget. I’d really appreciate any guidance or insights. Thanks in advance! 😊
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Dec ’24