usdzexport framerate

I noticed usdzexport and reality converter only exports animation with 30fps.
My FBX animation is 25fps and therefore the conversation process skips some important keys: I use scale to account for missing visibility keyframes and some of them are gone after the conversation process. Manually changing the framerate in the exported usda file just slows down the animation. Please help.

EDIT: Never mind. Found it in the Script files and manually edited it myself. Seems Maya or the FBX SDK isn't able to write/read the correct value for my file.

If anyone else got this problem: Line 149 in usdStageWithFbx.py, change
Code Block
self.fps = fbx.FbxTime.GetFrameRate(fbx.FbxTime.GetGlobalTimeMode())

to
Code Block
self.fps = 25.0

usdzexport framerate
 
 
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