My background audio app stops updating its Live Activity after the iPhone locks, and doesn't resume updating the activity after tapping the screen or even after FaceID unlocks the device (without opening the lock screen).
My live activity requests a ContentState update & iOS updates the content for the activity as below:
Task{
log.debug("LiveActivityManager.updateLiveActivity() with new ContentState")
await liveActivity.update( ActivityContent(state:contentState, staleDate:nil) )
}
Below what my log looks like:
<<<<SWIPE LOCK SCREEN DOWN>>>>
DEBUG: LiveActivityManager.updateLiveActivity() with new ContentState
iOS: Updating content for activity 0A519263-1E46-4BB6-BA4F-F3DDBC081AB4
DEBUG: LiveActivityManager.updateLiveActivity() with new ContentState
iOS: Updating content for activity 0A519263-1E46-4BB6-BA4F-F3DDBC081AB4
<<<<PRESS LOCK BUTTON->Lock iPhone>>>>
INFO: --------protectedDataWillBecomeUnavailableNotification--------
DEBUG: LiveActivityManager.updateLiveActivity() with new ContentState
iOS: Updating content for activity 0A519263-1E46-4BB6-BA4F-F3DDBC081AB4
DEBUG: LiveActivityManager.updateLiveActivity() with new ContentState
DEBUG: LiveActivityManager.updateLiveActivity() with new ContentState
DEBUG: LiveActivityManager.updateLiveActivity() with new ContentState
<<<<LOOK AT & TAP LOCK SCREEN->Unlock iPhone without swiping up>>>>
INFO: --------protectedDataDidBecomeAvailableNotification-----------
DEBUG: LiveActivityManager.updateLiveActivity() with new ContentState
DEBUG: LiveActivityManager.updateLiveActivity() with new ContentState
DEBUG: LiveActivityManager.updateLiveActivity() with new ContentState
As shown in the log, normally iOS updates the content for my activity after my liveActivity.update request.
This works fine in the Dynamic Island and when after switching apps and swiping down to see the lock screen without locking the phone.
However, once I lock the phone, iOS stops updating the Live Activity content, and doesn't resume updates until after the app regains the foreground at least once.
Has anyone else encountered this behavior? Is this a setting that I'm missing, or a bug?
WidgetKit
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Hello all,
I'm facing a major bug where all my app's Interactive Widgets stopped working on iOS 17.4 - testing on multi devices and iOS simulators.
App Intent + SwiftData. Stopped working totally. Any advice?!
Thanks a lot.
Hey I try to post my issue here but keep getting a sensitive problem, so I posted on stack overflow (See here), but really appreciate your help on any forum.
The post is about an issue with the auto refresh of the widget and the same behaviour when refreshing from a button in the widget (Done with AppIntent).
Hi all,
I am experimenting with Widgets and I would like to add to my SwiftUI app a Widget that can be run on iOS 14.
My Mac has macOS Sonoma 14.4, I am using Xcode 15.3.
My SwiftUI app can target back to iOS 14.
When adding a Widget with Xcode 15.3, the Widget can only target iOS 17. If I downgrade the minimum iOS version of the Widget extension, then my project doesn't compile anymore.
I have tried multiple attempts to solve this problem. All of them have failed. If would be nice if someone could give me help on one or more of them:
I have tried to install Xcode version 12.5.1, but apparently it is not possible on Sonoma. (It gets installed, but then I get an error on the first execution)
I have tried to install a virtual machine in Parallels with macOS Big Sur, but I wasn't able to find the IPSW installation file from the Apple developer downloads.
I have created a widget with Xcode 15.3, then replaced the files with the content of a new widget found in a YouTube video, and modified the project.pbxproj inside the xcodeproj as in the attached file (essentially I have added WidgetKit as a framework with an older version, that doesn't require iOS 17)
Now:
the full app compiles
I can test the widget in the Xcode preview
I can't deploy the app on both my iPhone with iOS 17.4, and on a Simulator with iOS 15.
As I am not expert, probably I miss many steps or I have done many errors.
Can anyone please help me in adding an iOS 14 Widget on Xcode 15.3 on Sonoma?
Hello,
When an app is updated, if a widget was set to show in standby (smart rotate / suggestions turned off), it is removed and must be re-added.
This seems to be a really bad UX. Is there a way to to prevent this, or is it an iOS bug?
Noticed on 17.3 / 17.4
Thanks
I have an iOS app with widgetkit extension, and the widgets stopped updating. I attached the console, and saw these lines for widgets of my app:
com.apple.widget.myApp::myWidgetKind::-6207022974507159915:417E34:[
{name: Widget Refresh Policy, policyWeight: 0.010, response: {Decision: Must Not Proceed, Score: 0.00, Rationale: [{onOverrideList == 1 AND IndividualBalance == -1}]}}
], FinalDecision: Must Not Proceed}
The IndividualBalance == -1 apparently means that the app was updating widgets too often, but what about onOverrideList == 1? There seems to be no info online about this flag, and LLMs seem to suggest that the app got onto some kind of Apple's blacklist for updating too often, is that right?
Widgets are activated by the iOS system at regular intervals, and the task code defined in the TimelineProvider is executed.
How long can this task code be executed at most?
I don't think the system will allow tasks defined in the timeline to be executed continuously (looking like a background resident program), so there must be a time limit.
If you know, or if there are related document links, please let me know
Thank you.
When I upgraded the system to iOS 17.4 Beta, the AppEnum in my code became invalid. I selected an AppEnum option on the desktop widget, but the widget did not synchronize.
When I upgraded the system to iOS 17.4 Beta, the AppEnum in my code became invalid. I selected an AppEnum option on the desktop widget, but the widget did not synchronize.
TLDR; Can I have a widget without a Timeline?
My previous watch app had a complication. Simply so it can be added to the watch face for a quick launch of the app. However now seeing that method is deprecated in favour of widgets. Can I add a widget without the need for all the Timeline as all I want is a button on the watch face to launch into my app. No data is updated over time so no need for all the extra timeline code.
I am working on a radio app. This is the first time and I have a problem with lock Screen Audio Card. According to docs It looks ok but could you please check why I can not display Audio Now Playing Card on lock Screen.
2 Code samples, 1. Now Playing and 2. Logic of current song and Album art.
1. Now Playing
// Create a dictionary to hold the now playing information
var nowPlayingInfo: [String: Any] = [:]
// Set the title of the current song
nowPlayingInfo[MPMediaItemPropertyTitle] = currentSong
// If album art URL is available, fetch the image asynchronously
if let albumArtUrl = albumArtUrl {
URLSession.shared.dataTask(with: albumArtUrl) { data, _, error in
if let data = data, let image = UIImage(data: data) {
// Create artwork object
let artwork = MPMediaItemArtwork(boundsSize: image.size) { _ in image }
// Update now playing info with artwork on the main queue
DispatchQueue.main.async {
nowPlayingInfo[MPMediaItemPropertyArtwork] = artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
} else {
// If there's an error fetching the album art, set now playing info without artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
print("Error retrieving album art data:", error?.localizedDescription ?? "Unknown error")
}
}.resume()
} else {
// If album art URL is not available, set now playing info without artwork
MPNowPlayingInfoCenter.default().nowPlayingInfo = nowPlayingInfo
}
}
2. Current Song, Album Art Logic
let parts = currentSong.split(separator: "-", maxSplits: 1, omittingEmptySubsequences: true).map { $0.trimmingCharacters(in: .whitespaces) }
let titleWithExtra = parts.count > 1 ? parts[1] : ""
let title = titleWithExtra.components(separatedBy: " (").first ?? titleWithExtra
return title
}
func updateSongInfo() {
let url = URL(string: "https://live.heartfm.com.tr/listen/heart_fm/currentsong")!
URLSession.shared.dataTask(with: url) { data, response, error in
if let data = data, let songString = String(data: data, encoding: .utf8) {
DispatchQueue.main.async {
self.currentSong = songString.trimmingCharacters(in: .whitespacesAndNewlines)
self.updateAlbumArtUrl(song: self.currentSong)
}
}
}.resume()
}
private func updateAlbumArtUrl(song: String) {
let parts = song.split(separator: "-", maxSplits: 1, omittingEmptySubsequences: true).map { $0.trimmingCharacters(in: .whitespaces) }
let artist = parts.first ?? ""
let titleWithExtra = parts.count > 1 ? parts[1] : ""
let title = titleWithExtra.components(separatedBy: " (").first ?? titleWithExtra
let artistAndTitle = artist.isEmpty || title.isEmpty ? song : "\(artist) - \(title)"
let encodedArtistAndTitle = artistAndTitle.addingPercentEncoding(withAllowedCharacters: .urlQueryAllowed) ?? artistAndTitle
albumArtUrl = URL(string: "https://www.heartfm.com.tr/ArtCover/\(encodedArtistAndTitle).jpg")
}
iPhone 16.0 16.0.2 系统上运行小组件出现问题, 其他系统没有问题
SendProcessControlEvent:toPid: encountered an error: Error Domain=com.apple.dt.deviceprocesscontrolservice Code=8 "Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}." UserInfo={NSLocalizedDescription=Failed to show Widget 'com.jiduauto.iphone.jdcomiphoneWidget' error: Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}., NSUnderlyingError=0x600002bbd5f0 {Error Domain=FBSOpenApplicationServiceErrorDomain Code=5 "The request to open "com.apple.springboard" failed." UserInfo={NSLocalizedDescription=The request to open "com.apple.springboard" failed., NSLocalizedFailureReason=Unexpected error type., NSUnderlyingError=0x600002bbd7a0 {Error Domain=BSServiceConnectionErrorDomain Code=3 "XPC error received on message reply handler" UserInfo={BSErrorCodeDescription=OperationFailed, NSLocalizedFailureReason=XPC error received on message reply handler}}, BSErrorCodeDescription=InvalidResponse}}}
Domain: DTXMessage
Code: 1
User Info: {
DVTErrorCreationDateKey = "2024-02-19 08:02:14 +0000";
}
System Information
macOS Version 13.5.2 (Build 22G91)
Xcode 15.0 (22265) (Build 15A240d)
Timestamp: 2024-02-19T16:02:14+08:00
Hi,
I have few questions regarding the widgets.
I would like to know whether widget and app extensions are same ? This link(https://developer.apple.com/app-extensions/) says widget is type of app extension but I am not quite sure as few link in web says they are different. so need to confirm here :)
Can a widget share same bundle id as the main app ? so basically can we use the same provisioning profile as the main app?
If we use the same bundle id and provisioning profile, will there be any issue during the app store submission process.?
There is a code:
func getData() async -> [Data] {
do {
let token = try ServiceData.getTokenThrows()
let listData = try await ServiceData.fetchDataNew(token: token) // always return list data
return listData
} catch {
return []
}
}
func entities(for identifiers: [DataModel.ID]) async throws -> [DataModel] {
return await getData().filter {
identifiers.contains($0.id)
}
}
func suggestedEntities() async throws -> [DataModel] {
return await getData()
}
func defaultResult() async -> DataModel? {
return await getData().first
}
}
Sometimes during assembly, when changing user data, the data in WidgetConfiguration Intent @Parameter is not received, although they are in the console, and EntityQuery methods do not throw exceptions. Does anyone have any ideas?
Is there a way to migrate WidgetKit extensions made using dual-target watchOS apps to single-target apps? When you create a widget extension with a dual-target app, the bundle identifier includes the extra extension domain (com.company.app.watchkitapp.watchkitextension.widgets). When Xcode 15 migrates a dual-target to single-target, it removes “.watchkitextension” from both the watchOS app bundle identifier and the widget extension bundle identifier. watchOS seems to handle migrating the main app just fine, but any complications created with the dual-target do not get migrated and are just blank until the user re-configures, which would be a huge bummer to have to ship. If I try to manually set the bundle identifier back to include “.watchkitextension”, the OS rejects the installation because of the extraneous dot after the parent app’s prefix.
Hello.
My project includes a widget target that provides interactive widget functionalities. The document "Adding Interactivity to Widgets and Live Activities" says the following:
Additionally, note that the perform() function is marked as throws. Be sure to handle errors instead of rethrowing them, and update your app, widget, and Live Activity as needed. For example, update a widget’s interface to indicate that it displays outdated information if it cannot load new data.
https://developer.apple.com/documentation/widgetkit/adding-interactivity-to-widgets-and-live-activities#Implement-the-perform-function, column 3
However, I couldn't find a way how to handle an error in an interactive widget. The Button(intent:) and Toggle(intent:) initializers don't have mechanisms for error handling.
Does anyone know a solution for handling errors in interactive widgets?
Is it possible to read the battery levels of my other devices from swift uizer like widgets? can you help?
device: iPhone 13 Pro max;
system version: 16.0 16.0.2 ;
no custom widget in Widget Center;
In my app, there's a widget that should change to one color when clicked and then to another color after 10 seconds.
When I click the widget button (linked to the App Intent), the widget should refresh. When I debug, this happens as expected.
However, if I call WidgetCenter.shared.reloadAllTimelines() in the perform() method of AppIntent, the widget timeline doesn't refresh right away. This issue only happens on real devices and isn't always consistent. In the simulator, the widget refreshes as expected.
Hi,
I just downloaded Xcode 15.3 beta 3 and went to create a new project, however I cannot find the widget extension. Do I have to enable this extension or download it?