I am facing a problem. I have enrolled developer program on 7th may, 25. It says will take 2 days but I haven't received any confirmation.
Again I submitted information on 11th February, 25 but still haven't received any email about confirmation or rejection.
I tried to contact apple support. They created ticket for me. But haven't received any further information from them.
It seems like I am a ghost and apple is not seeing me.
Can anyone tell me what is the problem.
Thank you
Developer Tools
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I have a question about Developer Mode on iPhone.
Currently, the home button on my iPhone SE (2nd generation) is broken, so I use AssistiveTouch to display a virtual home button. However, in Developer Mode, the virtual home button does not appear, making it impossible to enable Developer Mode.
Is there any way to enable Developer Mode in this situation?
Dear Apple Support Team,
I am Tianwei Yue. I received your email this morning regarding the immediate termination of our Apple Developer Program License Agreement and Apple Developer Agreement, citing alleged fraudulent behavior and violations of certain terms. We are both surprised and deeply anxious about this decision.
Firstly, the email mentioned that if we wish to file an official complaint under the applicable Platform Regulation, we could contact you via “Contact Us”. However, when I logged in with my account and clicked the “Contact Us” link, the system responded with “You’re not eligible to make this request.” We would appreciate guidance on how to properly submit an official complaint or if there is an alternative way to reach out for assistance.
Secondly, I would like to emphasize that the “mathos ai” application operated under this account currently has over 3 million active users. Our application has consistently maintained a high user rating of 4.6 and a record of excellent service. The immediate deletion of our account has rendered the service inaccessible to a large number of customers who use Apple products, severely impacting their experience. We believe that this decision does not align with the shared values of customer care that both Apple and we have always upheld. We have always been proactive in handling user accounts, refunds, and payment issues, and we continuously strive to provide high-quality service to our users. Consequently, we are puzzled by the reason for the account suspension and believe that there might be some misunderstanding or miscommunication. We sincerely hope to connect with the relevant Apple personnel to understand the issue in detail and provide any necessary additional information to resolve any concerns and restore our service.
Thank you very much for taking the time to read our email. We look forward to your prompt response so that we can resolve this issue and jointly safeguard the interests of our valued customers.
Sincerely,
Tianwei Yue
Hi Team,
I have created multiple certificates for macOS application. Below are the certificates created-
Apple Development Certificate
DeveloperID Installer Certificate
Apple Distribution Certificate
others certificates
Later, I have imported the all these above certificates in keychain-access.
Now, I tried to compile the code through Xcode. I am getting error for code signing certificate.
Warning: unable to build chain to self-signed root for signer "Apple Development: Amit (M2WMF2YERI)”
....
Command CodeSign failed with a nonzero exit code
When I checked the TeamID of User(Amit) I can see that his current TeamID is [P8ZW3W9R2Q].
There is mismatch of teamID in apple development certificate generation.
Note-
All certificates are generated with current TeamID[P8ZW3W9R2Q] of user (Amit) except Apple Development certificate which has been generated with TeamID [M2WMF2YERI] which is generated with old TeamID of user (Amit).
I attempted to generate the apple development certificate multiple times but it is getting generated with old TeamID TeamID[M2WMF2YERI] of user(Amit)
Summary-
While creating a developer certificate using apple developer account and mapping it in keychain, the certificate is being generated with old apple account details (Inactive) instead of the current one. This is causing issues when using the certificate in keychain.
If anyone has encountered this issue, how it was resolved?
Thanks
Crash dump:
`Crashed Thread: 0 tid_103 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGILL)
Exception Codes: KERN_PROTECTION_FAILURE at 0x000000016d3bfea0
Exception Codes: 0x0000000000000002, 0x000000016d3bfea0
Termination Reason: Namespace SIGNAL, Code 4 Illegal instruction: 4
Terminating Process: Unity [7873]
VM Region Info: 0x16d3bfea0 is in 0x169bbc000-0x16d3c0000; bytes after start: 58736288 bytes before end: 351
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
mapped file 169b00000-169ba8000 [ 672K] rw-/rwx SM=PRV Object_id=4d22156e
GAP OF 0x14000 BYTES
---> STACK GUARD 169bbc000-16d3c0000 [ 56.0M] ---/rwx SM=NUL stack guard for thread 0
Stack 16d3c0000-16dbbc000 [ 8176K] rw-/rwx SM=SHM thread 0
Thread 0 Crashed:: tid_103 Dispatch queue: com.apple.main-thread
0 libsystem_platform.dylib 0x1932ee7ac _platform_memset + 108
1 libmonobdwgc-2.0.dylib 0x33977abdc GC_clear_stack_inner + 60
2 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
3 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
4 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
5 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
6 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
7 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
8 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
9 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
10 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
11 libmonobdwgc-2.0.dylib 0x33977abf8 GC_clear_stack_inner + 88
12 libmonobdwgc-2.0.dylib 0x33976b518 GC_clear_stack + 76
13 libmonobdwgc-2.0.dylib 0x33973c074 mono_gc_alloc_obj + 112
14 libmonobdwgc-2.0.dylib 0x3396e0db4 mono_object_new_specific_checked + 72
15 libmonobdwgc-2.0.dylib 0x3396e116c ves_icall_object_new_specific + 28`
I have tried to pay the enroll several times, I only receive the email below, but even after two days I have not received anything, not even if it worked or not, I have been trying and waiting for months and nothing.
Order Acknowledgement
Dear VICTOR GARCIA,
Thank you for your order. Here's a summary of your order request, which will be processed within 2 business days. We'll notify you when your items are ready.
Order Details:
Apple Developer Program
US$ 99
Best regards,
Apple Developer Relations
Still don't understand why no one is clarifying about this Apple Video https://developer.apple.com/videos/play/wwdc2023/10111
At the end of this video, there's an incomplete tutorial about connecting a USDZ with mesh and Skeleton structure to the hand tracking system. No example project is linked, and no one is giving the community any clarification. Please can you help us to understand how to proceed?
when upgrading Xcode from 15.4 to 16.2, my apps crash at launch.
device: iphone 14 pro max, iOS version 18.2.1
Termination Reason: DYLD 4 Symbol missing
Symbol not found: _$s10Foundation4DateV4GRDB24DatabaseValueConvertibleA2dEP08databaseE0AD0dE0VvgTW
Full Report Below:
Full Report
{"app_name":"myapp","timestamp":"2025-02-15 20:58:55.00 +0800","app_version":"5.25.0","slice_uuid":"dc349d86-392d-39fa-9cd3-daccab1db019","build_version":"0","platform":2,"bundleID":"com.xxxx.myapp","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"iPhone OS 18.2.1 (22C161)","roots_installed":0,"name":"myapp","incident_id":"99A2D5C2-3A04-47A7-9521-408E2287D0B4"}
{
"uptime" : 200000,
"procRole" : "Foreground",
"version" : 2,
"userID" : 501,
"deployVersion" : 210,
"modelCode" : "iPhone15,3",
"coalitionID" : 601,
"osVersion" : {
"isEmbedded" : true,
"train" : "iPhone OS 18.2.1",
"releaseType" : "User",
"build" : "22C161"
},
"captureTime" : "2025-02-15 20:58:55.5603 +0800",
"codeSigningMonitor" : 2,
"incident" : "99A2D5C2-3A04-47A7-9521-408E2287D0B4",
"pid" : 8783,
"translated" : false,
"cpuType" : "ARM-64",
"roots_installed" : 0,
"bug_type" : "309",
"procLaunch" : "2025-02-15 20:58:55.5448 +0800",
"procStartAbsTime" : 5031986462126,
"procExitAbsTime" : 5031986824477,
"procName" : "myapp",
"procPath" : "/private/var/containers/Bundle/Application/E0327E15-3AA9-42CA-8BEF-99076C11C04D/myapp.app/myapp",
"bundleInfo" : {"CFBundleShortVersionString":"5.25.0","CFBundleVersion":"0","CFBundleIdentifier":"com.xxxx.myapp"},
"storeInfo" : {"deviceIdentifierForVendor":"D9AFB1A6-DDA6-462D-A27D-36E143C7ACF6","thirdParty":true},
"parentProc" : "launchd",
"parentPid" : 1,
"coalitionName" : "com.xxxx.myapp",
"crashReporterKey" : "ded93d2da6d19b1e84aff2c00001f6ee1f7b0aca",
"appleIntelligenceStatus" : {"state":"unavailable","reasons":["accessNotGranted","assetIsNotReady","siriAssetIsNotReady","notOptedIn","deviceNotCapable"]},
"wasUnlockedSinceBoot" : 1,
"isLocked" : 0,
"codeSigningID" : "com.xxxx.myapp",
"codeSigningTeamID" : "8VGP475R33",
"codeSigningFlags" : 570434305,
"codeSigningValidationCategory" : 5,
"codeSigningTrustLevel" : 4,
"instructionByteStream" : {"beforePC":"5AAAACABAAAoAQAAMAEAADgBAABAAQAASAEAAGQBAAAwQYDSARAA1A==","atPC":"AwEAVH8jA9X9e7+p/QMAkcL0/pe/AwCR/XvBqP8PX9bAA1/WEC2A0g=="},
"bootSessionUUID" : "BF78EBB1-E385-4636-987E-B4388D80EBF3",
"basebandVersion" : "3.20.05",
"exception" : {"codes":"0x0000000000000000, 0x0000000000000000","rawCodes":[0,0],"type":"EXC_CRASH","signal":"SIGABRT"},
"termination" : {"code":4,"flags":518,"namespace":"DYLD","indicator":"Symbol missing","details":["(terminated at launch; ignore backtrace)"],"reasons":["Symbol not found: _$s10Foundation4DateV4GRDB24DatabaseValueConvertibleA2dEP08databaseE0AD0dE0VvgTW","Referenced from: /Volumes/VOLUME//myapp.app/myapp","Expected in: /Volumes/VOLUME//myapp.app/myapp"]},
"faultingThread" : 0,
"threads" : [{"triggered":true,"id":2563160,"threadState":{"x":[{"value":6},{"value":4},{"value":6091179776},{"value":301},{"value":6091178752},{"value":0},{"value":6091174168},{"value":3776},{"value":32},{"value":6091178631},{"value":10},{"value":0},{"value":56},{"value":0},{"value":4439450793},{"value":6091174968},{"value":521},{"value":7593716520,"symbolLocation":420,"symbol":"__simple_bprintf"},{"value":0},{"value":0},{"value":6091178752},{"value":301},{"value":6091179776},{"value":4},{"value":6},{"value":9288},{"value":6091191552},{"value":8701512496,"symbolLocation":19168,"symbol":"dyld4::preallocator"},{"value":0}],"flavor":"ARM_THREAD_STATE64","lr":{"value":7594015840},"cpsr":{"value":2147487744},"fp":{"value":6091178704},"sp":{"value":6091178640},"esr":{"value":1442840704,"description":" Address size fault"},"pc":{"value":7593988164,"matchesCrashFrame":1},"far":{"value":0}},"frames":[{"imageOffset":442436,"symbol":"__abort_with_payload","symbolLocation":8,"imageIndex":1},{"imageOffset":470112,"symbol":"abort_with_payload_wrapper_internal","symbolLocation":104,"imageIndex":1},{"imageOffset":470164,"symbol":"abort_with_payload","symbolLocation":16,"imageIndex":1},{"imageOffset":22704,"symbol":"dyld4::halt(char const*, dyld4::StructuredError const*)","symbolLocation":300,"imageIndex":1},{"imageOffset":30132,"symbol":"dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*)","symbolLocation":4124,"imageIndex":1},{"imageOffset":198252,"symbol":"dyld4::start(dyld4::KernelArgs*, void*, void*)::$_0::operator()() const","symbolLocation":544,"imageIndex":1},{"imageOffset":195536,"symbol":"start","symbolLocation":2188,"imageIndex":1}]}],
"usedImages" : [
{
"source" : "P",
"arch" : "arm64",
"base" : 4375625728,
"size" : 55197696,
"uuid" : "dc349d86-392d-39fa-9cd3-daccab1db019",
"path" : "/private/var/containers/Bundle/Application/E0327E15-3AA9-42CA-8BEF-99076C11C04D/myapp.app/myapp",
"name" : "myapp"
},
{
"source" : "P",
"arch" : "arm64e",
"base" : 7593545728,
"size" : 536896,
"uuid" : "4eb7459f-e237-38ce-8240-3f3e2e1ce5ab",
"path" : "/usr/lib/dyld",
"name" : "dyld"
},
{
"size" : 0,
"source" : "A",
"base" : 0,
"uuid" : "00000000-0000-0000-0000-000000000000"
}
],
"sharedCache" : {
"base" : 6907789312,
"size" : 4393861120,
"uuid" : "16cc07dd-eea7-3049-9ee6-335fc7c37edf"
},
"vmSummary" : "ReadOnly portion of Libraries: Total=259.2M resident=0K(0%) swapped_out_or_unallocated=259.2M(100%)\nWritable regions: Total=4240K written=144K(3%) resident=144K(3%) swapped_out=0K(0%) unallocated=4096K(97%)\n\n VIRTUAL REGION \nREGION TYPE SIZE COUNT (non-coalesced) \n=========== ======= ======= \nSTACK GUARD 16K 1 \nStack 1008K 1 \nVM_ALLOCATE 16K 1 \nVM_ALLOCATE (reserved) 672K 4 reserved VM address space (unallocated)\n__DATA 4868K 3 \n__DATA_CONST 1638K 2 \n__DATA_DIRTY 12K 1 \n__LINKEDIT 206.1M 2 \n__TEXT 53.2M 2 \n__TPRO_CONST 272K 1 \ndyld private memory 1024K 1 \nmapped file 61.3M 23 \npage table in kernel 144K 1 \n=========== ======= ======= \nTOTAL 330.0M 43 \nTOTAL, minus reserved VM space 329.3M 43 \n",
"legacyInfo" : {
"threadTriggered" : {
}
},
"logWritingSignature" : "c92c68c5c0a3817283c893ee8456b996f585f803",
"trialInfo" : {
"rollouts" : [
{
"rolloutId" : "63f9578e238e7b23a1f3030a",
"factorPackIds" : {
"SMART_REPLY_ACTIONS_EN" : "64af1347f38420572631a103"
},
"deploymentId" : 240000005
},
{
"rolloutId" : "6761d0c9df60af01adb250fb",
"factorPackIds" : {
},
"deploymentId" : 240000001
}
],
"experiments" : [
]
}
}
The SwiftUI Playground code below demonstrates that a .jpeg image can be read and written to the iOS file system. While, a.png image can only be read; the writing request appears to be ignored. Can anyone please tell me how to code to save a .png image using SwiftUI to the iOS file system.
Code:
import SwiftUI
import UniformTypeIdentifiers
/*
(Copied from Playground 'Help' menu popup.)
UIImage Summary
An object that manages image data in your app.
You use image objects to represent image data of all kinds, and the UIImage class is capable of managing data for all image formats supported by the underlying platform. Image objects are immutable, so you always create them from existing image data, such as an image file on disk or programmatically created image data. An image object may contain a single image or a sequence of images for use in an animation.
You can use image objects in several different ways:
Assign an image to a UIImageView object to display the image in your interface.
Use an image to customize system controls such as buttons, sliders, and segmented controls.
Draw an image directly into a view or other graphics context.
Pass an image to other APIs that might require image data.
Although image objects support all platform-native image formats, it’s recommended that you use PNG or JPEG files for most images in your app. Image objects are optimized for reading and displaying both formats, and those formats offer better performance than most other image formats. Because the PNG format is lossless, it’s especially recommended for the images you use in your app’s interface.
Declaration
class UIImage : NSObject
UIImage Class Reference
*/
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ImageFileDoc: FileDocument {
static var readableContentTypes = [UTType.jpeg, UTType.png]
static var writableContentTypes = [UTType.jpeg, UTType.png]
var someUIImage: UIImage = UIImage()
init(initialImage: UIImage = UIImage()) {
self.someUIImage = initialImage
}
init(configuration: ReadConfiguration) throws {
guard let data = configuration.file.regularFileContents,
let some = UIImage(data: data)
else {
throw CocoaError(.fileReadCorruptFile)
}
self.someUIImage = some
}
func fileWrapper(configuration: WriteConfiguration) throws -> FileWrapper {
switch configuration.contentType {
case UTType.png:
if let data = self.someUIImage.pngData() {
return .init(regularFileWithContents: data)
}
case UTType.jpeg:
if let data = self.someUIImage.jpegData(compressionQuality: 1.0) {
return .init(regularFileWithContents: data)
}
default:
break
}
throw CocoaError(.fileWriteUnknown)
}
}
struct ContentView: View {
@State private var showingExporterPNG = false
@State private var showingExporterJPG = false
@State private var showingImporter = false
@State var message = "Hello, World!"
@State var document: ImageFileDoc = ImageFileDoc()
@State var documentExtension = ""
var body: some View {
VStack {
Image(systemName: "globe")
.imageScale(.large)
.foregroundColor(.accentColor)
Text(message)
Button("export") {
if documentExtension == "png" {
message += ", showingExporterPNG is true."
showingExporterPNG = true
}
if documentExtension == "jpeg" {
message += ", showingExporterJPG is true."
showingExporterJPG = true
}
}
.padding(20)
.border(.white, width: 2.0)
.disabled(documentExtension == "")
Button("import") {
showingImporter = true
}
.padding(20)
.border(.white, width: 2.0)
Image(uiImage: document.someUIImage)
.resizable()
.padding()
.frame(width: 300, height: 300)
}
// exporter .png
.fileExporter(isPresented: $showingExporterPNG, document: document, contentType: UTType.png) { result in
switch result {
case .success(let url):
message += ", .\(documentExtension) Saved to \(url.lastPathComponent)"
case .failure(let error):
message += ", Some error saving file: " + error.localizedDescription
}
}
// exporter .jpeg
.fileExporter(isPresented: $showingExporterJPG, document: document, contentType: UTType.jpeg) { result in
switch result {
case .success(let url):
message += ", .\(documentExtension) Saved to \(url.lastPathComponent)"
case .failure(let error):
message += ", Some error saving file: " + error.localizedDescription
}
}
// importer
.fileImporter(isPresented: $showingImporter, allowedContentTypes: [.png, .jpeg]) { result in
switch result {
case .failure(let error):
message += ", Some error reading file: " + error.localizedDescription
case .success(let url):
let gotAccess = url.startAccessingSecurityScopedResource()
if !gotAccess {
message += ", Unable to Access \(url.lastPathComponent)"
return
}
documentExtension = url.pathExtension
guard let fileContents = try? Data(contentsOf: url)
else {
message += ",\n\nUnable to read file: \(url.lastPathComponent)\n\n"
url.stopAccessingSecurityScopedResource()
return
}
url.stopAccessingSecurityScopedResource()
message += ", Read file: \(url.lastPathComponent)"
message += ", path extension is '\(documentExtension)'."
if let uiImage = UIImage(data: fileContents) {
self.document.someUIImage = uiImage
}else{
message += ", File Content is not an Image."
}
}
}
}
}
I am so perturbed by Xcode's predictive code completion (PCC) - it operates like a 5 year old boy who constantly distracts me code by throwing up entirely irrelevant code sections even if there is nothing to complete.
Even in cases where I have a long set of references (object dot something dot something etc), and PCC would be really handy, its list rarely has what is in the immediate scope of my source line as the first couple of suggestions. Additionally, its code suggestions (fully lines of code, structs etc) sort of skirt what might be possible mixed with code from elsewhere in my app.
Quality of PCC is awful and at this point with CoPilot doing such a great job, chatGPT lose integration with Xcode, what is Apple thinking, are they serious about their hijacked AI term?
I am open to suggestions, what (the heck) could I be doing wrong or should I refresh something. Right now I have turned off PCC, it is not helping.
in xcode i have select the developer team. but show some error that is here,
"Communication with Apple failed
Your team has no devices from which to generate a provisioning profile. Connect a device to use or manually add device IDs in Certificates, Identifiers & Profiles. https://developer.apple.com/account/"
and show this error also
"No profiles for 'com.kuntaldoshi.homeautomation' were found
Xcode couldn't find any iOS App Development provisioning profiles matching 'com.kuntaldoshi.homeautomation'."
Hello folks,
I'd like to report a bug in Swift Playground to Apple official dev team, it's in "Learn to Code 2" - "Seeking Seven Gems".
The puzzle map can't be loaded, please check the following screenshot,
My system environment:
MacOS 15.3
Swift 6.0.3 (swift-driver version: 1.115.1 Apple Swift version 6.0.3 (swiftlang-6.0.3.1.10 clang-1600.0.30.1))
Swift Playground 4.6.2
Xcode 16.2
Hardware: MacBook Pro/M2 Pro/32G
Has anyone used the Xcode AI coding assistant called CodeNext?
It is a free tool and can be downloaded at codenext.ai.
It autocompletes code, has a chat function, and can use any AI model which is a cool feature.
Curious to know your thoughts and what other tools you've used.
Hi, I am a new developer. I want to add articulated objects and deformable objects into my AR game. I haven't found any tutorial on this, I hope to interact with these objects. Please let me know if this is available in visionOS.
input type="file"でアップロードした画像データからGPS情報が除去されます。
こちらはiPadOS16.5.1で発生しておりました。
iPadOS17.4.1、iPadOS18.3では正常にGPS情報が保持されます。
iOS、iPadOSのアップデートでGPS情報を保持するよう修正されたと見受けられますが、リリースノートを参照しても上記修正についての記事を見つけられませんでした。
お手数ですが、上記修正に該当する記事をご教示頂けませんでしょうか。
どうぞよろしくお願い致します。
I'm looking to integrate call / text / facetime history into my app while maintaining the necessary security for the end user. I only need date stamp and contact link or name of the person communicated with, no access to content of messages etc.
How would this be accomplished?
I am working on a React Native application where I want to modify the native text selection menu (the menu that appears when you long-press on text). Specifically, I want to add a custom option alongside the default ones like Copy, Look Up, Translate, Search Web, and Share.
Is there a way to modify the native text selection menu inside a WebView on iOS?
How can I add a custom menu option to the default text selection menu while keeping all the default options intact?
I have developed an app that I had been testing on the hardware device with the developer profile signed builds, I had setup a CloudKit container in development mode and also had tested with Production mode and they are working as expected. I have also tested storekit auto renewal subscriptions using Storekit Config file and all of that is working on the hardware device with the developer profile signed builds.
Now comes the Fun Part, I want to use the Distribution profile to test the app for production readiness, I had created a distribution profile and had set that up in the Release under target of the app in Xcode, I have also created sandbox tester account (which is showing inactive even after 7 days - though I am also logged in with this sandbox tester account on a hardware device and under developer setting it shows as a sandbox tester account)
All the subscriptions are showing Ready to Submit in the App Store Connect.
I need help understand this whole flow, how to ensure I can test CloudKit and storekit for production readiness and then publish my app for the review.
Thank you.
My organization just started having problems with Xcode Cloud this week.
We have created a pretty simple 'Build on Pull Request'. The problem is our builds have started failing immediately because with the error.
"Could not resolve package dependencies:"
What is even more frustrating is the dependency that reported failed seem to changes every time.
This did not happen before this week.
Our build process is fairly vanilla, through Xcode. (We are NOT using CLI xcodebuild)
I can build a locally just fine from a clean build, and cleaning derived data.
Nothing has changed in our dependencies.
We are not using any private dependencies.
So I am stumped on what else to do how to debug, and fix this, because I am not sure how to encourage the Xcode Cloud build runner/server that the dependences are available and to jsut go get them.
Any help would be great, because we just started using Xcode Cloud to get away from Fastlane (which was causing problems), and it would be frustrating if this is a sign of things to come.
Sincerely,
Stan
Hi,
I've noticed a warning during export archive phase (xcrun xcodebuild -exportArchive) in our iOS CI/CD pipelines.
Updating the export options info plist file to use
<key>method</key>
<string>app-store-connect</string>
helps, but I am not sure if we should update it or not since I cannot find any references about this change in the docs.
It'd be very helpful to get some guidelines.
Thank you