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Elementos no responden a un toque xcode
Desarrolle una app en xcode 16 para version minima de ios 16, todo funcionaba bien hasta la version 17 de ios, pero para ios 18 empezaron los problemas, los botones no responden a un toque, se deben sostener con un toque largo para que funcionen, ahora de un momento a otro ya no funciona para ninguna version de ios, los eventos tactiles deben ser prolongados para que se activen, en los botones o elementos que usan el tapgesture, he probado de todo versiones de xcode, versiones de swiftui, dispostivos reales, emuladores de todo y nada funciona, algun consejo o solucion gracias
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My new provisioning profiles are broken
I've updated Xcode to 16.1, then I've created a new provisioning profile in developer.apple.com, successfully built and signed my application. It was on monday, 2024-11-04. Two or three days later I was asked to add more devices and I had to create a new profile. I've noticed a new feature to control profile's name (yeah, cool!), had to accept new agreements. Then, have created a new profile, downloaded it, but could not add it with double-click to Xcode or import to Keychain Access - "Failed to install one or more provisioning profiles on the device". And whatever I tried, I couldn't register any new profiles since. Therefore, my app cannot be signed and tested anymore. This is quite weird as nothing has changed on the system throughout the week. Is this a known issue or is there any fix for that?
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On Xcode16, when using the xcodebuild command to package, the developer account will be logged out, and then the packaging will fail.
Our CI process uses XcodeBuild tools. It used to work very well. The shell code is as follows: step 1 "++++++++++++++++clean++++++++++++++++" xcodebuild clean -workspace ${WORKSPACE_NAME}.xcworkspace \ -scheme ${SCHEME_NAME} \ -configuration ${configuration} step 2 "+++++++++++++++++archive+++++++++++++++++" xcodebuild archive -workspace ${WORKSPACE_NAME}.xcworkspace \ -scheme ${SCHEME_NAME} \ -configuration ${configuration} \ -archivePath ${ARCHIVE_PATH} -allowProvisioningUpdates YES step 3 "+++++++++++++++++ipa+++++++++++++++++" xcodebuild -exportArchive \ -archivePath ${ARCHIVE_PATH} \ -exportPath "${IPA_PATH}" \ -exportOptionsPlist ${EXPORT_METHOD_PLIST_PATH} \ -allowProvisioningUpdates YES But after upgrading to xcode16, every time I execute the step3, it fails. The error log is like this ** ARCHIVE SUCCEEDED ** 2024-11-08 16:19:54.360 xcodebuild[36487:6743710] [MT] IDEDistribution: -[IDEDistributionLogging _createLoggingBundleAtPath:]: Created bundle at path "/var/folders/ch/1mvd9gz11cn8zy9h254qz2600000gn/T/***.xcdistributionlogs". error: exportArchive No Accounts error: exportArchive Provisioning profile "iOS Team Store Provisioning Profile: com.***" doesn't include signing certificate "Apple Distribution: *** Co Ltd (***)". ** EXPORT FAILED ** At this time, my Apple developer account disappeared in xcode-setting-account, and it automatically logged out. If I log in again and execute the shell command, the above phenomenon will reappear. What is the cause of this, and what do I need to do to solve this problem? I look forward to your reply
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Regarding real-time object tracking and real-time image recognition
We used real-time object tracking, and with enterprise permissions, we can improve the smoothness to 30Hz, but there are still noticeable delays. On one hand, we want to know why this delay occurs; is it due to performance considerations? Because we found that the delay in hand tracking is actually very low. On the other hand, we consider that it may be due to the complexity of 3D objects, so I considered using image tracking. However, we found that there are even more serious delays in image tracking and QR code tracking. We hope to optimize it. Currently, the frame rate for recognizing images for tracking seems to be one frame per second, and we hope to increase it because object recognition and tracking can be very smooth on other Apple platforms, such as iOS. Additionally, can we appropriately consider interfaces for depth recognition to obtain depth data? We want to know what accuracy vision can achieve in measuring the physical world, as well as the accuracy in rendering on the screen. We wonder if this is related to hardware devices like radar. Also, what accuracy can we achieve in tracking the movement distance of objects?
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Not able to generate API key
After clicking the button I get an error message "An error occurred during generation. Reload this page to try again.", I tryed several times with same result. I saw in network tab the the request got 403 with error: { "errors" : [ { "id" : "a838db66-5e18-4dc8-8bb2-fc5903b41912", "status" : "403", "code" : "FORBIDDEN_ERROR.PLA_NOT_VALID", "title" : "Operation is forbidden because of PLA status.", "detail" : "" } ] } Anyone can tell me what is PLA status? Thank you
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Feature Request: Socket Mode for Xcode Cloud Webhooks
Issue Description The current Xcode Cloud webhook functionality requires developers to expose a public URL to receive webhook events, which poses a challenge in environments with security restrictions or limited network accessibility. Many developers need to receive webhook events locally without exposing their servers to the public internet. Proposed Solution A feature similar to Slack’s "Socket Mode" would allow developers to receive webhook events over a WebSocket connection without exposing a public URL. This socket-based solution could offer a more secure, streamlined, and accessible way for developers to work with webhooks, especially in closed network environments.
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Android Emulator "System UI Isn't Responding" Error on macOS Monterey
Hello everyone, I’m experiencing an issue with the Android Emulator in Android Studio (version Ladybug) on my Mac running macOS Monterey (12.7). The emulator frequently displays the message “System UI isn’t responding” and then crashes. I've tried a few troubleshooting steps, including: Restarting Android Studio and the emulator. wipe data on AVD. tried to change the emulator performance from automatic to hardware but this option isn't available to me. Despite these efforts, the problem persists. Has anyone else encountered this issue? Any suggestions or solutions would be greatly appreciated!
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Assembly differences in TestFlight?
Good afternoon The essence of the question: our product is written in .net maui (a framework for cross-platform development from microsoft), when we use the profile for development in the build and directly install the application on the iPhone, everything works fine. But if you take the same build with the same settings, replace the development profile with the distribution profile, assemble and send it to TestFlight, install it on the same iPhone - when the application is launched, a crash occurs. Yes, we studied the logs, and at the moment we have come to the theory that maybe the main problem lies inside the maui framework, but still - why will the behavior of the application change so much when using different profiles? From full functionality when using the development profile, to crash at the start when using the distribution profile. What exactly changes when you change your profile? Is there any documentation on this topic? Or advice from those who are more knowledgeable about this topic? Thanks in advance for any reply
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iOS 18.2 Beta WKWebView Navigation Breaking loadFileURL for Local Files
I am experiencing a critical issue with WKWebView navigation in iOS 18.2 beta, specifically regarding the function webView.loadFileURL(_:allowingReadAccessTo:). In previous versions of iOS, this function works as expected when loading valid file URLs from the app’s local directory (e.g., Application Support). However, in iOS 18.2 beta, the function fails to complete the navigation, producing a provisional navigation failure with WebKitErrorDomain, code 102 (Frame load interrupted). This issue severely impacts our app’s ability to load essential local resources, breaking core functionality. Here’s a summary of the troubleshooting steps and findings: File and Directory Verification: The url provided to loadFileURL is valid. Both the file path and parent directory exist within the app’s sandbox, and the directory is accessible. Configuration: The code specifies the parent directory in the allowingReadAccessTo parameter to meet sandboxing requirements, which works on iOS 18.1 and prior releases. Testing on Stable iOS Versions: The issue is exclusive to iOS 18.2 beta; testing on earlier stable iOS releases confirms that the function works as intended. Impact: This regression severely disrupts the app’s navigation and content loading, effectively blocking access to local resources required for the WKWebView to display content properly. The error log returned in the console is as follows: > Error Domain=WebKitErrorDomain Code=102 "Frame load interrupted" UserInfo={_WKRecoveryAttempterErrorKey=<WKReloadFrameErrorRecoveryAttempter: 0x303dd67e0>, NSErrorFailingURLStringKey=file:///var/mobile/Containers/Data/Application/4D128818-7E51-460E-B5D4-D2D70363EFA0/Library/, NSErrorFailingURLKey=file:///var/mobile/Containers/Data/Application/4D128818-7E51-460E-B5D4-D2D70363EFA0/Library/, NSLocalizedDescription=Frame load interrupted} We suspect this may be due to a change in WebKit permissions in iOS 18.2 beta that affects local file handling within WKWebView. Given that the our app relies heavily on these resources, we kindly request this issue be addressed promptly. If any additional information or sample code is required, please let us know, and we will gladly provide further details to assist in resolving this issue. Thank you for your attention and support. Best regards, Isabela
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Upload error using iTMSTransporter 'An error occurred while trying to call the requested method validateAssets. (1272)'
We have a CD pipeline set up for many apps (we're an app dev agency, we're uploading apps all the time). Uploads of our apps to AppStoreConnect using the iTMSTransporter command line tool started failing a few days ago. If we attempt to upload the same bundle using the Mac Transporter app, it uploads just fine. The problem only seems to be the iTMSTransporter command line tool. The version of the tool we're using is: iTMSTransporter, version 3.3.0 I've also tried running these commands pointing at the version of iTMSTransporter running at /Applications/Transporter.app/Contents/itms/bin/iTMSTransporter but this won't even start due to some Java security certificate issue. An example of the command we are calling is: /usr/local/itms/bin/iTMSTransporter -m upload -v eXtreme -f "/path/to/Bundle.itmsp" -jwt {generatedJwtHere} The bundle appears to actually upload to the AppStore OK, after lots of logs we get a message like: INFO: Reservation committed: (CPUSource221/v4/0b/e5/74/0be57409-0479-3c02-0fa7-6b1e2125342f/http-transport-diagnostic-2323106272954036093.txt) file: (http-transport-diagnostic-2323106272954036093.txt) [2024-10-30 14:48:12 AEDT] <RLT-001> INFO: Finished upload for reservation: (CPUSource221/v4/0b/e5/74/0be57409-0479-3c02-0fa7-6b1e2125342f/http-transport-diagnostic-2323106272954036093.txt) file: (http-transport-diagnostic-2323106272954036093.txt) But then soon after the system fails. Here's the last bunch of lines from the logs: [2024-10-30 14:48:12 AEDT] <main> DBG-X: Using operation named: validateAssets [2024-10-30 14:48:12 AEDT] <main> DBG-X: Apple's web service operation input parameters: [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter Application = iTMSTransporter [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter BaseVersion = 3.3.0 [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter CPUToken = fdc4eb8b-c249-4c70-bf90-8b0878d2de9c/1730248300667 [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter Files = [metadata.xml, App.ipa] [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter MetadataChecksum = c32ad756f090da68830123132a616e3a [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter MetadataCompressed = (suppressed) [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter MetadataInfo = {packageVersion=software4.7} [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter OSIdentifier = Mac OS X 14.5 (aarch64); jvm=17.0.7+7-iTunesOpenJDK-3; jre=17.0.7+7-iTunesOpenJDK-3; arch=arm64; rosetta=true [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter PackageName = Bundle.itmsp [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter PackageSize = 40603953 [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter RequestUUID = 1c12bf85-9ff2-4916-a55c-12dd9e4ab771 [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter StatisticsClientStartDateTimeZoneISO = 2024-10-30T14:48:12+11:00 [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter StreamingInfoList = [file: 97c48494-e436-484d-9a5f-2a84576553338130357476207288847.swinfo.plist.gz, content-length: 194606, content-type: application/binary, MD5: b4df61ca1fb5d74e74b13117619a5cd2] [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter Transport = HTTP [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter TransporterArguments = -m upload -v eXtreme -f /Users/mick/Projects/Catholic Cemeteries/CCC App/Bundle.itmsp -jwt **hidden value** [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter TxTransportVersions = {SigniantTCP=1.3.0, Aspera=1.2.1, Signiant=1.3.0, HTTP=2.1.2.SNAPSHOT} [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter Version = 3.3.0 [2024-10-30 14:48:12 AEDT] <main> DBG-X: parameter iTMSTransporterMode = upload [2024-10-30 14:48:12 AEDT] <main> INFO: id = 20241030144812-155 [2024-10-30 14:48:12 AEDT] <main> DEBUG: SMART-CLIENT: getCurrent(); using pinned data center = contentdelivery01.itunes.apple.com [2024-10-30 14:48:12 AEDT] <main> INFO: iTMSTransporter Correlation Key: 816c0e77-2860-4ba5-9e0d-61d633c61b7f-0001 [2024-10-30 14:48:12 AEDT] <main> DEBUG: SMART-CLIENT: Host HTTP header: contentdelivery01.itunes.apple.com [2024-10-30 14:48:15 AEDT] <main> DBG-X: Apple's web service operation return value: [2024-10-30 14:48:15 AEDT] <main> DBG-X: parameter Errors = [An error occurred while trying to call the requested method validateAssets. (1272)] [2024-10-30 14:48:15 AEDT] <main> DBG-X: parameter RestartClient = false [2024-10-30 14:48:15 AEDT] <main> DBG-X: parameter ErrorCode = 1272 [2024-10-30 14:48:15 AEDT] <main> DBG-X: parameter ErrorMessage = An error occurred while trying to call the requested method validateAssets. (1272) [2024-10-30 14:48:15 AEDT] <main> DBG-X: parameter Success = false [2024-10-30 14:48:15 AEDT] <main> ERROR: An error occurred while trying to call the requested method validateAssets. (1272) [2024-10-30 14:48:15 AEDT] <main> DBG-X: The error code is: 1272 [2024-10-30 14:48:15 AEDT] <main> INFO: Done performing authentication. This problem is affecting all our apps. We've tried apps built using Xcode 15 and 16. All issues are happening on Mac machines.
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422 error "Beta contract is missing" Testflight
I'm currently experiencing the same problem that many have had with error 422 "Beta contract is missing." I read that I should contact Apple support, but when I try to access the support page and log in with my credentials, the page doesn't load and I can't generate a ticket to resolve this problem. I get the message "There was an error processing your request. Please try again later." And when I inspect with Safari it shows me this information: "errors" : [ { "id" : "9be0314c-3bd5-4143-a625-602322d7156e", "status" : "422", "code" : "ENTITY_UNPROCESSABLE.BETA_CONTRACT_MISSING", "title" : "Beta contract is missing for the app.", "detail" : "Beta Contract is missing." } ] This is when I want to share the most recent build of my app with external groups through Testflight, but additionally, when my internal testers try to access it through Testflight app, it shows the error "The requested app is not available or doesn't exist." Could someone tell me what process I should follow or where I can correctly generate the ticket for my error? Since the Apple support page does not load. Thanks!
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4.3.0 Design Spam Problem App Review is not helpful
Dear Apple Supervisors, im Enrik Sulaj an apps and games developer .I have many Why-s ! Why app review team have a stone heart? Why they dont value our work? Why they are not helpful? Why they cant tell us where the problem is ? Why they dont do their work right? Why "They dont share information "even that information can solve the problem. Why they create the problem just to reject our games? I sent an appeal for that, still waiting for it but they always had respond with not a solution to me and not in an helpful form! Why they hate new creators? And the last why, why they make the impossible to undervalue creators hardwork and made us never work with Apple Again. I never saw an car game that collect gold and rubin, gives all free assets or crushes into a wall, but they have always their answer and dont listen to the facts, the most common answer "Duplicated but with anonymous and not shareable proof "Apple supervisors, fix my problem, im an Apple unhappy user of Developer services ! Not about Apple policies, but even my new idea can get rejected. That will hurt so many new creators. Its just not right, to take money and to refuse to give service. If i buy your product you need to give me the service. At least the support, helpful support, not like (We cant share information, becouse if you analise it well that translates in " we cant help " or "we dont have any proof just want to make your road longer ".Fix this asap, apple review team need to support us, not just to say things we already know. My app is duplicated ? How is that possible didnt copy anybody, if they continue like this even if i have the problem i will never solve this becouse i dont know what to do, this situation is making me angry becouse think of it as in the same position, if you get refused for not a real reason. I will never give up, i will get my right, and i hope the other creators facing the same problem fix this also ! Do not use bots to do the work auto and faster, instead use your eyes, they never lie . Do not save time, instead do the work longer and ri to say a little thing, anything will be in the right place at the right time .
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iPad Mini 7th Gen Not Supported by Xcode 16
I'm having issues supporting the brand new iPad Mini 7. No simulator and the actual device (just received) doesn't appear to be supported. So I can't test my SwiftUI apps on this new device. I can't even do a "Hello, world!" app. I get this: The developer disk image could not be mounted on this device: Error mounting image: 0xe800010f (kAMDMobileImageMounterPersonalizedBundleMissingVariantError: The bundle image is missing the requested variant for this device.) When will this new device be supported? Or is there a work-around? Or is there an update?
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[Xcode16] Unable to install apps for development
My dev setup : Macos Sequoia - 15.0.1 (24A348) Xcode 16 - Version 16.0 (16A242d) iPhone15Pro - iOS Version 18.0.1 I recently upgraded to Sequoia which forced me to upgrade my Xcode version to 16. After this I am unable to deploy apps for testing on my iOS device. The build proceeds fine but then the installation hangs: Xcode says "Installing to " On the device, it just says Loading / Installing on the app icon and the install doesn't complete It remains stuck for a very long time with no progress and then I need to quit Xcode / manually hit 'Cancel download' on the device. Once in a way the installation goes through and the app runs fine. The same app used to install and run fine when deployed via Xcode15.3 (on macOS Sonoma). On one attempt I waited for 20mins or so and then app install failed with this message : "XPCErrorDescription" => <string: 0x1ef0097a0> { length = 22, contents = "Connection interrupted" } } Domain: IXRemoteErrorDomain Code: 6 User Info: { DVTErrorCreationDateKey = "2024-10-25 13:52:47 +0000"; IDERunOperationFailingWorker = IDEInstallCoreDeviceWorker; } -- Failed to install the app on the device. Domain: com.apple.dt.CoreDeviceError Code: 3002 User Info: { NSURL = "<***.app>"; } -- Connection with the remote side was unexpectedly closed : <dictionary: 0x1ef009620> { count = 1, transaction: 0, voucher = 0x0, contents = "XPCErrorDescription" => <string: 0x1ef0097a0> { length = 22, contents = "Connection interrupted" } } Domain: IXRemoteErrorDomain Code: 6 Failure Reason: Unhandled error domain IXRemoteErrorDomain, code 6 User Info: { FunctionName = "_IXHandleConnectionForInstallMessagesFromRemoteService_block_invoke"; SourceFileLine = 237; } -- Event Metadata: com.apple.dt.IDERunOperationWorkerFinished : { "device_identifier" = "***"; "device_isCoreDevice" = 1; "device_model" = "iPhone16,1"; "device_osBuild" = "18.0.1 (22A3370)"; "device_platform" = "com.apple.platform.iphoneos"; "device_thinningType" = "iPhone16,1"; "dvt_coredevice_version" = "397.24"; "dvt_coresimulator_version" = "987.2"; "dvt_mobiledevice_version" = "1759.40.2"; "launchSession_schemeCommand" = Run; "launchSession_state" = 1; "launchSession_targetArch" = arm64; "operation_duration_ms" = 693229; "operation_errorCode" = 6; "operation_errorDomain" = IXRemoteErrorDomain; "operation_errorWorker" = IDEInstallCoreDeviceWorker; "operation_name" = IDERunOperationWorkerGroup; "param_debugger_attachToExtensions" = 0; "param_debugger_attachToXPC" = 1; "param_debugger_type" = 3; "param_destination_isProxy" = 0; "param_destination_platform" = "com.apple.platform.iphoneos"; "param_diag_113575882_enable" = 0; "param_diag_MainThreadChecker_stopOnIssue" = 0; "param_diag_MallocStackLogging_enableDuringAttach" = 0; "param_diag_MallocStackLogging_enableForXPC" = 1; "param_diag_allowLocationSimulation" = 1; "param_diag_checker_tpc_enable" = 1; "param_diag_gpu_frameCapture_enable" = 0; "param_diag_gpu_shaderValidation_enable" = 0; "param_diag_gpu_validation_enable" = 0; "param_diag_guardMalloc_enable" = 0; "param_diag_memoryGraphOnResourceException" = 0; "param_diag_mtc_enable" = 1; "param_diag_queueDebugging_enable" = 1; "param_diag_runtimeProfile_generate" = 0; "param_diag_sanitizer_asan_enable" = 0; "param_diag_sanitizer_tsan_enable" = 0; "param_diag_sanitizer_tsan_stopOnIssue" = 0; "param_diag_sanitizer_ubsan_enable" = 0; "param_diag_sanitizer_ubsan_stopOnIssue" = 0; "param_diag_showNonLocalizedStrings" = 0; "param_diag_viewDebugging_enabled" = 1; "param_diag_viewDebugging_insertDylibOnLaunch" = 1; "param_install_style" = 2; "param_launcher_UID" = 2; "param_launcher_allowDeviceSensorReplayData" = 0; "param_launcher_kind" = 0; "param_launcher_style" = 99; "param_launcher_substyle" = 0; "param_runnable_appExtensionHostRunMode" = 0; "param_runnable_productType" = "com.apple.product-type.application"; "param_structuredConsoleMode" = 1; "param_testing_launchedForTesting" = 0; "param_testing_suppressSimulatorApp" = 0; "param_testing_usingCLI" = 0; "sdk_canonicalName" = "iphoneos18.0"; "sdk_osVersion" = "18.0"; "sdk_variant" = iphoneos; } -- System Information macOS Version 15.0.1 (Build 24A348) Xcode 16.0 (23051) (Build 16A242d) Timestamp: 2024-10-25T15:52:47+02:00 I have also tested with Xcode16.1RC and it has the same issue. This issue completely blocks development, please let me know if there is something I can try to fix this.
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Walking speed
I´m working within the health felid with a few apps. Accordingly to science one of the most important parts to keep healthy is every day walking. But it is not to walk slow. You need to come to a little speed (not running or even jogging). But to rais your puls. This is when you get the "real health effect". In general it is around 6km/h. It would be great if apple could make this info available for us developers. I think lots of developers will be happa and use this to make better apps and get more people in a healtheyer life. Looking forward to get some feedback on this. Thank you! Cheers Peter
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