Visual Studio Maui IOS

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I'm working on a .NET MAUI application. The project is ready and it works fine on Android. It even works fine on my iPhone - both the Debug and Release version. However when I publish the application to App Store, it is rejected because it is crashing. I received several crashlog-9850E490-EC2E-4278-A4EE-8EB08D14C815.txt like files. I'm not sure how to decode them so I can see the call-stack where the crash happens. For Windows project I always have a *.dmp file what I can open using Visual Studio and see the call-stack. However I'm not sure how to open such iOS crash report using Visual Studio for Mac. Any help is appreciated. Thanks!
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I am trying to download a sample MAUI project provided by visual studio 2022 version 17.7.3 and xcode version 15_6. The program runs on the android emulator and maccatalyst but does not compile and run on actual device because NewsstandKit is missing from the new Xcode release. I am not using NewsstandKit and not really sure what even does. I think there is something wrong with Xcode version 15_6 as it does not allow a build to go to the iPhone. Version 15 doesn't work either. I tried version 14.3, 15, 15.6 upgraded my iPhone and mac versions and so forth. I have been trying to do one simple task for over a month. Has anybody had this problem? The release notes say that NewsstandKit was removed from 15_6 so why is it still trying to link in?
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Would be nice to have iOS 16.3 Simulators as there may be an issue in 16.2 related to apps made with Microsoft Visual Studio .NET Maui Blazor. When we test such apps using simulators from Xcode 14.2 (iOS 16.2 simulators), we get a blank screen for the app UI. But when we test on actual device which has iOS 16.3, the app works fine. Here is the issue reported in a Maui github thread: https://github.com/dotnet/maui/issues/12124
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i have upgraded my app from Xamarin to .NET Maui and i am using MacinCloud to build apps. i have successfully published app earleir for Xamarin. but for Maui build i am not able to build app for iPhone as platform. i use to have the iPhone as an option but now i only see generic devices and ios simulators only. if i build for generic devices the app crashed after login. how do i add iPhone as platform instead of Any CPU. please help. best regards
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I registered as a developer with Apple. Since I work alone, I have an individual developer account. Unfortunately, I am unable to create an iOS distribution certificate from Visual Studio (for Windows). The option is grayed out even though my role in App Store Connect is Admin. Visual Studio also shows me that my user is an admin - yet I don't seem to have rights to create iOS distribution certificates. I can create iOS development certificates without any problems.
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I have been scouring forums for a couple of hours and have not been abe to figure this one out. I am using xamarin in visual studio on windows. The process I was trying to follow was building the iOS application for an AdHoc network then use the application loader to upload the zipped app bundle to connect. However, when I build I get an error that no installed provisioning profiles match the installed iOS signing identities. I have created a few provisioning profiles but am not sure what I need to change to get it uploaded.
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I am trying to download a sample MAUI project provided by visual studio 2022 version 17.7.3 If you’re having problems with sample code published by a third-party vendor, I recommend that you seek advice from that vendor. Share and Enjoy — Quinn “The Eskimo!” @ Developer Technical Support @ Apple let myEmail = eskimo + 1 + @ + apple.com
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I am unable to successfully add my Apple developer account to Visual Studio 2019. In Visual Studio under Tools->Options->Xamarin->Apple Accounts I add my account and get the following error: There was an error while trying to log in: An active membership to the Apple Developer Program is required. I logged into the Apple Developer site and it says I'm a App manager. I'm unsure how to check if my account is active or something else is going on. I was able to add my account yesterday and then our admin change some things to try to enable me to be able to side load my iphone.
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I am new to xamarin IOS and I couldn't complete automatic provisioning(via IOS Bundle Signing). I am getting the following error, not sure exactly why this error comes out. It says the App ID is not available. But I also don't see it in the developer portal. The exact error is An App ID with Identifier 'com.xxxxx.xx' is not available. Please enter a different string. Can someone help me to fix this out?
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Hi,I have moved from MS development to OSX-based development and the move from Visual Studio to XCode is doing my head in. 😁I cannot find any logic to how XCode is displaying a source editor window based on how you work in the Project Navigator - can someone please point me to some good explanation which I just cannot find?The most frustrating thing for me is that a single click on a file in the Project Navigator opens the file in the editor - replacing the one you are working on. But even worse is that if you already have that file open in a tab you end up with two tabs editing the same file.Is there a way to stop XCode opening a file when you single click in the Project Navigator?Also, in the preferences there is a setting in Navigation for Primary or Focussed editor. I canot find a definition of the difference between them - and when I change the setting I experience no difference.Finally, all I have find is canned scripted tutorials for the UI and nothing covers my question. Is there an
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I have an Ionic app I've developed using Visual Studio on a Windows machine. I now want to package the app for iOS deployment and I can't get the remote build on the Mac to work to save my life. I've wasted 2.5 days on this problem.My build.json in my app is: ios: { release: { developmentTeam: Team ID ON Developer Apple portal, codeSignIdentity: iOS Distribution, packageType: app-store, provisioningProfile: UUID FROM DOWNLOADED PROVISIONING PROFILE, buildFlag: [ EMBEDDED_CONTENT_CONTAINS_SWIFT = YES, ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES=NO, LD_RUNPATH_SEARCH_PATHS = @executable_path/Frameworks ] } }I created an iOS distribution certificate using the latest XCODE on my MacInCloud:http://eventhyped.servehttp.com/iOSCapturesForForums/certificate_xcode_capture.jpgHere is the certificate in the developer portal:http://eventhyped.servehttp.com/iOSCapturesForForums/certificate_capture.jpgAnd then in the developer portal, I created Provisioning Profile, then down
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Hello, I have created a .NET MAUI application in Windows Visual Studio 2022. Also I have a MAC fully configured with latest Visual Studio for MAC and Xcode Installed. When pairing the MAC for windows machine I am able to run the simulators for various IPhone devices(as they are attached to MAC) but when I try to run for the MacCatalyst from my Windows machine it doesnt work. Is it possible to create a build for the MAUI application for MacCatalyst from my windows machine.The build should be created in my Windows folder directory.?
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