Looks like it was removed, unnecessary. Just add the new build to the App Store, the old one will disappear.
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Just above your existing paymentQueue code would work.
To eliminate warning add:
- (BOOL)paymentQueue:(SKPaymentQueue *)queue
shouldAddStorePayment:(SKPayment *)payment
forProduct:(SKProduct *)product{
return true;
}
Thanks, guys, much appreciated!
I forced to scrunch down, not pretty but it works.
It started working after I deleted the in-app purchase and added it back, but the fix may have been something along the way that got refreshed.
Solved, I had to add back the storekit framework.
Solved, I had to add back the storekit framework.
Never mind, dumb question, I figured it out.
In the meantime I learned (newbie here) that the Bundle ID is the same for the app and the In-App Purchase.
More info:
Failed to get bundle ID from /Users/XXXXXXXXXX/Library/Developer/Xcode/DerivedData/XXXXXXXX-aqnbfdwgeliitxcttdjfmrzcxkda/Build/Products/Debug-iphonesimulator/XXXXXXXX.app
What Bundle ID can be missing in Simulator but not with hardware? What source file can "SourceFileLine = 666" refer to? It's not a line in my code.
Thank you for replying!
Non-consumable in-app purchase
"NSArray *product = response.products" is returning zero products, no error message
Sandbox
I had not tried StoreKit testing. I set it up. It's working. Thank you for the idea! I don't yet know why it wasn't working before, but I'll use this method until I submit the app and the in-app purchase. I'll hold off on the feedback assistant ticket for now.
Thank you!
Thanks. We had an LLC in California ($800 per year!) and a Limited Partnership in Oregon costs only $100 per year. But I see your point; I'll skip it for now at least. Thanks!
Apple says "While many types of businesses can receive a D-U-N-S Number, your business must be recognized as a legal entity (such as a corporation, limited partnership, or limited liability company)" so I think the DUNS number won't help.