Posts

Post not yet marked as solved
0 Replies
372 Views
Our team recently pushed an update that completely overhauls the branding of the app. This includes logos, icons, colors, etc. However, when I pull up the list of app's preview on the device, the icon for the app still shows the old icon. I checked the app icons asset and confirm that all the icons are the new icons. Where could this icon possibly come from? Here's the screenshot https://ibb.co/LzvxjNS
Posted
by victor288.
Last updated
.
Post marked as solved
1 Replies
874 Views
I'm using PushKit + CallKit and Agora for my app video call feature. So far everything works as expected, but I'm not entirely sure how to handle the following situtation: Given: User A (with account A1) logs into device 1, 2 and 3. User B (with Account B1) logs into device 4 and calls user A via an in-app video call feature. At the moment: Devices 1, 2 and 3 all ring given the condition above. User A accepts the call via device 2. Device 1 and 3 continue to ring (which is expected) until timeout or picked up. What I want: I would like to end the call/ring on device 1 and 3, as soon as user A accepts the call via device 2. Currently there is a timeout, but I dont want to rely on that. Is there an elegant way to handle this? I was thinking about letting device 2 notify my api server that it has accepted the call, so that the server can notifies device 1 and 3 to end the call/hang up early. Using another VoIP notification in this case might not work, because I read via Apple docs that all VoIP Notification handler call must use reportNewIncomingCall(with:update:completion:) to report an incoming to call to the system or risk getting shut down otherwise.
Posted
by victor288.
Last updated
.
Post not yet marked as solved
0 Replies
289 Views
The target audiences are employees of a network of distinct partner organizations. Partner org purchases subcription for their target employees to use the app. The app will require an account to login, which is provided after partner pays for users' subscription. With that being said, there's no public signup.Our team already has our own infrastructure (account management and payment system) via web portal and an existing web solution for our target audiences before this.- Is the app still required to have in-app subscription model, based on what I've described above?
Posted
by victor288.
Last updated
.
Post not yet marked as solved
0 Replies
366 Views
From what I've read, we can use Apple Business Manager to setup MDM server and ditribute private apps. If we're only interested in distributing a private app to internal employees, is it required to setup and hookup a MDM server? if not, then how would we achieve this? Would redemption code alone work and how does it work in case there's more to what it sounds like?
Posted
by victor288.
Last updated
.
Post not yet marked as solved
0 Replies
1.6k Views
I have tried the following 2 options but neither yield a high quality photo in return:https://developer.apple.com/documentation/scenekit/scnview/1524031-snapshothttps://developer.apple.com/documentation/arkit/arframe/2867984-capturedimageThe capturedImage gives better quality compared to the other approach but still not to the level I expect. Is there any workaround of taking high quality during an AR session? And by high quality I mean as close to the quality of photos taken via camera app as possible. My goal was to leverage ARKit to assist users in capturing "good" photos (based on distance, angle, etc) but not at the cost of quality.I figure I could pause the session and then launch the camera but that kinda defeat the purpose using AR in the first place. Could someone help me with any pointer to address the issue?
Posted
by victor288.
Last updated
.
Post not yet marked as solved
1 Replies
2.1k Views
I understand the more common scenario where you can measure the distance from point A to point B, given you manually set the initial point and walk from that to the destination. But I'm wondering if its possible to calculate the distance from the device to the target point (tapped by user) on the screen without asking user to move to the target point?The whole reason for this is I'm working on a new enhancements for our existing app where users can take photos of the object from different angle. In order to yield better photos, I want the user to stand within the specified range from the target object (like between 7 and 8 feet from it for example). I imagine user point camera at the object, tap somewhere on it (preferable center) and then the system will calculate the distance from the device to that point while displaying this info, so user know how to adjust their position.
Posted
by victor288.
Last updated
.