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Reply to Xcode 15, how to uncheck "Connect via network" for physical device?
I was hitting this problem and found Xcode kept trying to connect to other devices that it had used previously, even though I wasn't current debugging with them. eg, it would try and connect to my personal phone and watch over the wifi network even though I wasn't using them and I had the test device connected via usb. As a workaround i tried two things (not sure about the second one, but it all seems pretty good at the moment). First thing I think helps the most was go into Window | Devices And Simulators and set the Run Destination for all devices to Never and then go back to just the devices u want to debug to Auto or Always - hopefully this will stop Xcode trying to connect simultaneously to anything it has ever used. I've also got both ethernet and WIFI running (can't get air drop to work over ethernet, despite Apple saying iOS 17 it does work, and the ethernet interface is much faster generally). So I've changed the priority of the services in System | Network so that ethernet is above WIFI These two changes seem to help a lot and for me it's back to what it used to be
Nov ’23
Reply to XCode15 debugger is working really slow with iOS 17.0.2
I think I know what problem is, for me it seems that instead of using the usb cable to debug the app on the device, XCode is using WIFI even though I'm selecting a device that is connected over USB I turned off WIFI and just used ethernet to connect to the network. So Xcode was forced stopped using WIFI to talk to the device, but instead it used the USB cable Then all the debugging went a lot faster It seems that Apple have been making changes around Window -> Devices And Simulators. On Xcode 15.0.0 the 'Show run destination' could not be set to Never, but now it works ok. I'm just guessing but it seems that Xcode is trying to connect over WIFI to all the devices and send all the debugging over WIFI even when usb is connected. Turning off WIFI on the MBP and using ethernet worked round the issue and debugging to the device went a lot faster....hope this helps!
Nov ’23
Reply to Unable to Submit for Review
So we've had this twice now The first time Apple fixed it at their end, not sure what they did and then it worked for a while, but then came back The fix that worked for me today was around the new option to have the app also work on MacOS In Xcode it was turned off, but in App Store Connect it was turned on. Simply turning it off solved the problem (we're not using it anyway and I'm not sure how it got turned on, might be a default or me being curious) But this was enough to cause the problem and the app is in for Review now Hope this helps somebody Trev
Sep ’20