I was getting that randomly as I was updating images for Achievement cards. While App connect itself shows correct images they are not being seen on device by my app . This is unusual normally they appear immediately. Have opened a support ticket.
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I have the same problem. Just reported it to them. Are you using latest Xcode and iOS?
( Added a comment didn't see it post - sorry for repeating if it does repeat). I have the same problem and just reported it to them. Are you also using the latest Xcode and iOS versions?
To clarify, can I specify a turnTimeout value smaller than 7 days in the following call?
func endTurn(
withNextParticipants nextParticipants: [GKTurnBasedParticipant],
turnTimeout timeout: TimeInterval,
match matchData: Data,
completionHandler: ((Error?) -> Void)? = nil
)
Note: my game is a two player game.
Thanks for your reply.
Yes I am taking about list of matches for Turn-Based games on iOS.
Currently both Forfeit and Remove ( slide left) options are available to a player.
The term "Forfeit" sets the expectation that the local player is quitting the match.
The term "Remove" / slide left appears to provide redundant functionality for two player Game matches that have not yet ended.
I am using GKTurnBasedMatchMakerViewController and have a two player game so a player removing a match is effectively the same as a player forfeiting a match.
Perhaps this functionality is useful for games with more than two players. I just wanted to make sure I am not missing something in the interpretation of "Remove"
Thank you very much. I will check the link.
I got a reply via email. For those who are interested, the "Multiplayer with Friends Only" Option gets handled by Game Center.
Apps only need check for whether Disallow All Multiplayer is turned on.
Question has been resolved. Look at the latest version of this post.
This worked well. Thank you for the detailed information!
Quick question.
I assume the redirection to stdio when set, only affects the environment the code is running on typically Debug.
What is the expected loss on a production user's device log? Frequent truncations of the log, but in sequential order?
Let me know if you rather I started a new thread.
Thanks ! I suspected it too. I believe the rest of the errors I mentioned at https://developer.apple.com/forums/thread/762815 are also log noise.
Thanks. It summarizes on the overlay as "Fence Hang". It refers to ( I think )
"Event: Blown CA Fence Hang" per the Spindump file.
I have no idea why there is some embedded "[ ] (https://www.example.com/) in my original post above. I don't remember adding that indeed no idea what that website is. I am unable to edit to remove that junk.
Cleaned up code is :
import var plyr : AVAudioPlayer?
let pth = Bundle.main.path(forResource: "MusicFileName", ofType: "mpg")!
let url = URL(fileURLWithPath: pth)
do {
plyr = try AVAudioPlayer(contentsOf: url)
plyr?.prepareToPlay()
plyr?.play()
} catch {
// print error etc.
}
I submitted feedback on this one. Hopefully it gets fixed.
Ugh! noticed a typo.
File extension is mp3
Also noticed I had included a same name file with a different extension in the bundle . I removed the reference, just in case .
No luck yet.
Should I be using a different Audio framework?