Thanks I will try with the updates you suggested.
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I had read these reference before identifying these questions .
Clarified questions:
Thanks for "Adding a build configuration file to your project" but I am looking to save the current build settings in a file. Is there any option other than manually recreating them?
#5 Privacy - I am not asking how to set the reason but a specific scenario where I am using scoped IDs that preserve privacy.
If any one has specific responses, thanks in advance.
Thank you. I met with them and got the responses needed.
Wav file works!!!
One of the older posts about this topic mentioned use of wav file instead. I tried that and it worked!!!
Apparently mp3 being compressed coupled with use of AVFoundation may have something to do with it but still baffling, as I am simply playing music from statically included Bundle files.
Anyway, onto the rest of testing and debugging hangs if any! 😬
Ugh! noticed a typo.
File extension is mp3
Also noticed I had included a same name file with a different extension in the bundle . I removed the reference, just in case .
No luck yet.
Should I be using a different Audio framework?
I submitted feedback on this one. Hopefully it gets fixed.
I have no idea why there is some embedded "[ ] (https://www.example.com/) in my original post above. I don't remember adding that indeed no idea what that website is. I am unable to edit to remove that junk.
Cleaned up code is :
import var plyr : AVAudioPlayer?
let pth = Bundle.main.path(forResource: "MusicFileName", ofType: "mpg")!
let url = URL(fileURLWithPath: pth)
do {
plyr = try AVAudioPlayer(contentsOf: url)
plyr?.prepareToPlay()
plyr?.play()
} catch {
// print error etc.
}
Thanks. It summarizes on the overlay as "Fence Hang". It refers to ( I think )
"Event: Blown CA Fence Hang" per the Spindump file.
Thanks ! I suspected it too. I believe the rest of the errors I mentioned at https://developer.apple.com/forums/thread/762815 are also log noise.
Quick question.
I assume the redirection to stdio when set, only affects the environment the code is running on typically Debug.
What is the expected loss on a production user's device log? Frequent truncations of the log, but in sequential order?
Let me know if you rather I started a new thread.
This worked well. Thank you for the detailed information!
Question has been resolved. Look at the latest version of this post.
I got a reply via email. For those who are interested, the "Multiplayer with Friends Only" Option gets handled by Game Center.
Apps only need check for whether Disallow All Multiplayer is turned on.
Thank you very much. I will check the link.
Thanks for your reply.
Yes I am taking about list of matches for Turn-Based games on iOS.
Currently both Forfeit and Remove ( slide left) options are available to a player.
The term "Forfeit" sets the expectation that the local player is quitting the match.
The term "Remove" / slide left appears to provide redundant functionality for two player Game matches that have not yet ended.
I am using GKTurnBasedMatchMakerViewController and have a two player game so a player removing a match is effectively the same as a player forfeiting a match.
Perhaps this functionality is useful for games with more than two players. I just wanted to make sure I am not missing something in the interpretation of "Remove"