I had the exact same issue and tried every possible resolution they suggested in their guidelines.
For iPad, 1024 * 768 finally worked.
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The app needs to be made available for sale. This will push it out to the App Store. Then you can immediately remove it from sale and re-upload the app with the old name.
Same here, iOS 16.6.1
Unfortunately this solution did not work.
I typed this into an empty playground and I got no compiler errors at all. The playground just sits and says "Ready to continue" endlessly.
import UIKit
blahblahblah1234
Hello
Goodbye
However if I put a space between any 2 characters, I get a compiler warning:
import UIKit
//Consecutive statements on a line must be separated by ';'
blah blah
This is the only compiler error I've been able to generate. I have restarted my system several times. Playgrounds for me seems to be completely broken.
Development for us has completely stopped. We need the network in order to control musical instruments. Worse, I cannot roll back my Xcode version because I am running Sonoma and Xcode 14.2 cannot be installed? Please fix.
Same issue. All IBDesignables are completely broken unless you build for iOS16.
"/Users/moh/Developer/Temp Dev/IB_Broken/IB_Broken/Base.lproj/Main.storyboard Failed to render and update auto layout status for ViewController (BYZ-38-t0r): dlopen(IB_Broken.app, 0x0001): tried: '/IB_Broken' (no such file), '/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Library/Developer/CoreSimulator/Profiles/Runtimes/iOS.simruntime/Contents/Resources/RuntimeRootIB_Broken.app' (no such file), 'IB_Broken.app' (mach-o file, but is an incompatible architecture (have 'x86_64', need 'arm64'))"
Only on iPhone 14 for me.
It's OK building for iOS15 + iPhone 13 Pro Max (15.2)
Exact same issue - Swift Package with Mac as run destination takes ~5s complete a failing test with only a single XCTFail() statement in the whole test. Switching to iOS fixes the issue.
I am experiencing the same thing with a PNG file in an asset catalog (Xcode 13.2.1). Colors work fine. The only thing that fixed it for me was to add the asset file to the main app's Copy Bundle Resources build phase.
I'm also having @IBDesignables fail to build in Interface Builder with error Designables failed: The build product does not exist in the file system.
I am having the exact same issue. I don't see any fields for the image. I can't click on anything. And the text appears upside down!
I found this.
https://ossh.com.au/design-and-technology/software-development/uimanageddocument-icloud-integration/
Ha! That actually worked. Good grief.
Adding the contact info fixed it for me too.