I figured out what is causing this issue.
It turns out that the additional language is installed based on bundle id of your project O_O!
So if you set the bundle id to "pl.app.keyboard" the Polish language will be installed. If you change it to "de.app.keyboard" the German language will be installed.
This is definitely a critical bug in iOS, because it messes up suggestions while typing by installing unwanted language.
I reported it in the feedback assistant: #FB13954760 and I also created TSI: #7913047
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It turns out, that it's not project-specific. I was just able to create a new project, add a keyboard extension, run it on the simulator, and adding the keyboard installs automatically Polish language for the system. Even though, on macOS used to build the app I removed Polish from all system settings (Language & Region + Keyboards), so I have no idea where it comes from in the app.
[quote='789086022, DTS Engineer, /thread/756216?answerId=789086022#789086022']
The dock icon for your app is determined by the icon set up in your app, while the App Store icon is uploaded to the App Store. When you create a macOS app or any other app on the App Store, you must provide metadata for the app, including the App Store and screenshots.
[/quote]
To clarify this part. As far as I know, it is not possible to upload the App Store icon separately. It is actually a part of the icon set configured in the app in Xcode. There is one icon called "App Store - 2x" (1024x1024) for that. Here is the reference:
@DTS Engineer thank you for the clarification. However, I think that both the documentation and Apple Design Resources are missing information about the App Store icon.
I couldn't find any of the following information:
Specification for the App Store icon (besides the information that its size should be 1024x1024)
Whether the App Store icon should be rounded or rectangular
Whether the App Store icon should contain padding like the app icon or not
Template for the App Store icon
As I mentioned, there is only one template for macOS Sonoma icons, called "Production Templates" at https://developer.apple.com/design/resources
The official template is quite misleading because it has 1024x1024 version as presented here:
But as you can see in the first screenshot, there is only one icon 1024x1024 in the set and it is for the App Store only. So if you use the one from the template, you'll get the incorrect result as described in the main post.
I think the 1024x1024 icon should be removed from the template to avoid confusion between app icon & App Store icon.
What happens if a user installs a "free" app, purchases in-apps and then I convert the app to paid? I guess the user will keep the access to the app + updates because technically it is "bought"?
It is already fixed, no need to use Transporter :)
I don't know what was the problem but I figured out how to solve it. Basically, you need to recreate the target. In my case, I was using "the old approach" with watchOS app and extension app. Now Xcode 14 offers only a single target - maybe that was the problem. Steps that I used:
Copy all files from your watchOS app to another location.
Delete folder, target, and schemes, remove all remainings from watchOS app.
Add watchOS app target using new Xcode.
Add copied files from step. 1
Configure build settings, signing, and assets (whatever you need).
Very important: set bundle identifier prefixed by your iOS bundle identifier.
Very important: set WKCompanionAppBundleIdentifier in info.plist that equals your iOS app bundle identifier.
Super important: go to your main iOS app target, general tab, frameworks, libraries... and click "+" and add your watchOS app.
Now I like to use first watchOS scheme to install watchOS app first, then change scheme and install iOS app.
Now your apps should be able to communicate using applicationContext.
For testing purposes we can now use: WCSession.default.sendMessage and func session(_ session: WCSession, didReceiveMessage message: [String : Any]). It works on simulator. However, it is very annoying that applicationContext doesn't work.
Same here :(
They most likely fixed the issue. I've just received my payment 🎉
Same here, what a shame Apple... The only website that is unable to remember the session...
I managed to print system & hardware information and as I expected Xcode Cloud is running on Intel CPU. Here you can find the full output:
https://wojciechkulik.pl/xcode/xcode-cloud-review-is-it-ready-for-commercial-projects#xcode-cloud-m1
Reported a bug FB10407191....
The issue still occurs I even checked other apps and the same happens. My connection speed is very high. I think there is some problem with an algorithm processing video after upload.
When I watch it in AppStore connect first the video is small then after a few seconds, it resizes to a bigger one. Looks like the beginning is in a lower resolution than the rest.
You can see the problem in my app: https://apps.apple.com/us/app/snippety-snippets-manager/id1530751461
Yes, I reported the issue (Feedback Assistant). I haven't tried it on Xcode 12.2 beta.
Bug demo: bit. ly/3egWddg