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App Previews uploaded to iOS Previews and Screenshots in App Store Connect fail to process
Uploading video files as App Previews get stuck in "The video file has uploaded and is processing". I have had two video files in this state for 24 hours. I have uploaded JPEGS and they upload and process instantly. I have confirmed that video file is the correct resolution, size, etc and plays on my machine. Anyone know how to overcome this? I have created a report here: https://feedbackassistant.apple.com/feedback/13694393
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731
Mar ’24
RealityKit framework crash: cv3d::applecv3d::concurrent_sd::SurfaceDetection::PushAndDetect
I have a RealityKit based app in TestFlight and I see the following crash happening twice. It appears to be coming from the RealityKit framework itself in cv3d::applecv3d::concurrent_sd::SurfaceDetection::PushAndDetect has anyone seen this before and have you discovered what is causing it? Thread 32 Crashed: 0 libsystem_kernel.dylib 0x00000001cfd81fbc __pthread_kill + 8 (:-1) 1 libsystem_pthread.dylib 0x00000001f271f680 pthread_kill + 268 (pthread.c:1681) 2 libsystem_c.dylib 0x000000019069ab90 abort + 180 (abort.c:118) 3 Recon3D 0x0000000211b8cd7c cv3d::acv::surfacedetection::DepthMapPlaneDetector::detect(cv3d::esn::arr::ArrayView<float const, cv3d::esn::dim::DX<2u>, float const*>, cv3d::esn::arr::ArrayView<float const, cv3d::esn::dim::DX<2u... + 6136 (DepthMapPlaneDetector.cpp:346) 4 Recon3D 0x0000000211bb0fe4 cv3d::acv::surfacedetection::SurfaceDetector::detectAndTrack(cv3d::acv::surfacedetection::SurfaceDetector::DetectAndTrackWithDepthParams const&) + 844 (SurfaceDetector.cpp:635) 5 Recon3D 0x000000021142fd24 cv3d::applecv3d::concurrent_sd::SurfaceDetection::PushAndDetect(cv3d::applecv3d::concurrent_sd::InputSemanticsWithDepthBundle const&) + 2672 (SurfaceDetection.cpp:645) 6 Recon3D 0x00000002114678ec cv3d::kit::concurrency::detail::ProcessorInputMessageHandlingStrategy<cv3d::applecv3d::concurrent_sd::InputSemanticsWithDepthBundle, std::experimental::expected<cv3d::applecv3d::concurrent_sd::Surf... + 92 (ProcessorInputMessageHandlingStrategy.h:136) 7 Recon3D 0x00000002114675b4 std::__1::__function::__func<void cv3d::kit::concurrency::detail::Processor<cv3d::applecv3d::concurrent_sd::InputSemanticsWithDepthBundle, std::experimental::expected<cv3d::applecv3d::concurrent_sd... + 184 (function.h:356) 8 Recon3D 0x0000000211794330 void std::__1::__invoke_void_return_wrapper<void, true>::__call<std::__1::future<void> cv3d::esn::thread::IWorkQueue::DispatchAsync<void>(std::__1::function<void ()>&&)::'lambda'()&>(std::__1::futu... + 68 (invoke.h:487) 9 Recon3D 0x0000000212387830 dispatch_async_C_CallBack + 76 (GrandCentralDispatchUtil.cpp:94) 10 libdispatch.dylib 0x00000001905e2300 _dispatch_client_callout + 20 (object.m:561) 11 libdispatch.dylib 0x00000001905e9964 _dispatch_lane_serial_drain + 956 (queue.c:3885) 12 libdispatch.dylib 0x00000001905ea3f8 _dispatch_lane_invoke + 432 (queue.c:3976) 13 libdispatch.dylib 0x00000001905eb6a8 _dispatch_workloop_invoke + 1756 (queue.c:4485) 14 libdispatch.dylib 0x00000001905f5004 _dispatch_root_queue_drain_deferred_wlh + 288 (queue.c:6913) 15 libdispatch.dylib 0x00000001905f4878 _dispatch_workloop_worker_thread + 404 (queue.c:6507) 16 libsystem_pthread.dylib 0x00000001f271b964 _pthread_wqthread + 288 (pthread.c:2629) 17 libsystem_pthread.dylib 0x00000001f271ba04 start_wqthread + 8 (:-1)
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532
Mar ’24