I'm using the official Xcode 12 and it's also not there.
Edit: The following worked. I just had to refresh the preview to see the change.
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I'm using Xcode 11.7 and disabling bitcode worked.
I'm using Xcode 11.7 and disabling bitcode worked for us.
Hi. Disabling bitcode worked for our case. However, does anybody know the implications of disabling it? Right now, I have only uploaded it on TestFlight, but I still have to upload it to App Store soon, that's why I want to know what will we miss out on if I disable bitcode.
I saw the following on SO, but it's not a very recent answer, so this might be outdated by now:
Turning it off simply means that your app will live on the app store the same way it did before Xcode 7 & Bitcode. When it's downloaded, binary code for all supported architectures get downloaded from the App Store. If you turn BitCode on, then the intermediate representation of the compiled program gets uploaded and Apple will able to recompile and/or optimize your apps for future architectures (as described here).
For the time being, in order to proceed with my task at work, I just manually copied the files I need from PusherSwift, instead of installing it via Cocoapods.
This still happens sometimes to me on Xcode 11.4. Disabling Automatically Sync Pasteboard unfortunately did not work for me. What worked for me is to restart the simulator.
I did not read it anywhere. I was only asked by our backend developer why it keeps changing.Thank you for the reference!