man dyld and check for debugging environment variables to turn on diagnostics. Check for failed initializers helped me.
Actually 2 libraries the plugin was using were not found.
problem fixed.
by, Joël
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This was due to different location of config file within sandbox.
on macOS for App Store.
And upload succeeds.
xcrun altool --upload-app -f MyApp-universal.pkg -t osx -u ****
After this I validated the package successful.
xcrun altool --validate-app -f ****-universal.pkg -t osx -u ****
I think it is necessary to sign first the binary, because else App sandbox won't work. So first:
codesign --entitlements /Applications/MyApp.app/Contents/MyApp.entitlements -s "Apple Distribution: ****" /Applications/MyAppapp
I checked the installer package in a VM. It works with sandbox.
codesign did the job.
Hi,
I was able to fix error message #01 but #02 still makes problems.
Asset validation failed (90259)
Bad Bundle Executable. You must include a valid CFBundleExecutable key in your bundle's information property list file. (ID: 20d29eb7-40a8-4a38-ac75-2a75452d04cf)
I have got the same problem as using Xcode.
Hi,
PostScript is a stack based programming language. Might be you should try to solve it in PostScript level 3 itself.
Search online for "Postscript Primer" or "Postscript Language Reference".
PDF is a PostScript level 3 dialect.
regards, Joël
This seems to be what I need. Vector operations and such.
https://developer.apple.com/library/archive/documentation/Performance/Conceptual/vDSP_Programming_Guide/Introduction/Introduction.html
and
https://developer.apple.com/documentation/accelerate/veclib
The Neural Engine looks versatile.