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In RealityKit in visionOS 1.0 I'm perplexed that PhysicallyBasedMaterial and CustomMaterial have faceCulling properties but ShaderGraphMaterial does not. Is there some way to achieve front face culling in a shader graph without creating a separate mesh with reversed triangle vertex indices?
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My visionOS app has a RealityView with an attachment containing SwiftUI controls, and occasionally the controls in the attachment don't respond to user interaction. Is this a known issue? Is there a workaround? Are RealityView attachments only intended to be output only? Using visionOS 1.0 beta 3 (Xcode 15 beta 8), I've reproduced this problem with a small standalone Xcode project. I submitted the issue as FB13143132 with lovingly hand-crafted artisan repro steps. The Xcode project is also available at https://github.com/drewolbrich/AttachmentControls Thank you for investigating this issue. Screenshot my use case:
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