Does RealityKit ShaderGraphMaterial support face culling?

In RealityKit in visionOS 1.0 I'm perplexed that PhysicallyBasedMaterial and CustomMaterial have faceCulling properties but ShaderGraphMaterial does not.

Is there some way to achieve front face culling in a shader graph without creating a separate mesh with reversed triangle vertex indices?

Accepted Reply

VisionOS 1.0 currently doesn't support faceCulling.

Add a Comment

Replies

VisionOS 1.0 currently doesn't support faceCulling.

Add a Comment