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develop app in Europe using image playground
Hi, I want to develop an app which makes use of Image Playground. However, I am located in Europe which makes it impossible for me as Image Playground is not available for me. Even if I would like to distribute the app in the US. Nor the simulator, nor a physical device will always return that support for ImagePlayground is not supported (@Environment(.supportsImagePlayground) private var supportsImagePlayground) How to set my environment such that I can test the feature in my iOS application
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2w
Unable to debug app on phone
After updating macOS (macbook M2 Max) to Version 15.0 Beta (24A5298h) and running Xcode version 16.0 beta 4 (16A5211f), I am no longer able to debug apps on phones due to that I can not load them to the phone (even with cable connection). I had no issues in the past with these phones. The error message in Xcode is "Previous preparation error: Developer Mode disabled; To use iPhone for development, enable Developer Mode in Settings → Privacy & Security." But the phones are in Developer mode. Updating phones to a later iOS version does not help. Also, going back in Xcode does not help, as with macOS 15.0 Beta you need to have Xcode 16.0 Trying other phones that worked in the past does not help. Reinstalling Xcode does not help either. I see the phones in Finder, so there is a connection. Enabling/Disabling the Developer mode switch on the phone does not help either. Rebooting devices neither. Tried everything available on the internet, but no results. Need to test on phones, as I am using AR, which doesn't to run with the simulator.
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965
Aug ’24
No gobo support for SpotLights in RealityKit
I want to add a gobo effect to a spotlight in RealityKit. I looked in all information, but I could not find support for it, while I saw that it is supported in SceneKit. However, I can not use SceneKit in combination with the RealityKit application I was already writing, and it would be a lot of effort to go back to SceneKit. Is there a solution to or add gobo effects for spotlights in RealityKit, or use the combination of RealityKit and SceneKit in an AR application?
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740
Jan ’23