I want to add a gobo effect to a spotlight in RealityKit. I looked in all information, but I could not find support for it, while I saw that it is supported in SceneKit. However, I can not use SceneKit in combination with the RealityKit application I was already writing, and it would be a lot of effort to go back to SceneKit.
Is there a solution to or add gobo effects for spotlights in RealityKit, or use the combination of RealityKit and SceneKit in an AR application?