We are working on an app for the vision pro which has high polygons count and lots of high resolution textures. Everything looks smooth and in general very well, The issue is the moment we turn on voice control even if it is not being used the visuals at the center start to stutter left to right. Has anyone seen this ?, it must be a bug, any workaround ?
Thanks,
Guillermo
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I'm creating an application with swiftui which gets images and videos from the Photos picker then store them with swiftData for later use.
I save both images and videos as data with @Attribute(.externalStorage).
But it just seems wrong to me to store the videos that way, they can be several gigabytes in size . What is the correct way to handle something like this ? Is it to store the url and then each time the user wants to see a video save a temporary video ?. If that's the case can anyone show me how this should be done?
Any comments appreciated
Guillermo
I'm creating a full immersive app of a large 3d environment in which I need to be able to move the player with different options like, hand gestures, game controller and teleporting.
I have worked with unreal engine in which moving the player is easy and well documented. But I have not been able to find any information on how I could achieve this in visionOS.
Has anyone done something similar that could give me some advice or sample code?
any help appreciated
Guillermo
I'm trying to control the LOD of textures for an app for vision pro, With the default image node in composer pro the UV's are correct but the LOD is not what I want, I would like to have control over it. I see there is a node called "RealityKitTexture2DLOD" but as soon as I try to use that one the UV's are all messed up. Am I missing something ? Do we need to do something specific to use this node ?
I tried to use the nodes "Place 2D" and "UsdTransform2d" but could not get the texture to align
Any help appreciated