I followed a simple tutorial online and the In App functionality seems to be working for the most part. When my purchase app page loads it receives all my In App purchase items correctly but when I click the buy button my app crashes and my SKproduct is nil for that button. Has anyone ran into this issue before?
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So I have been using Create ML for a new project and been using it for a while. Finally got a much larger image collection. Training data is roughly 2800 images for 110 classes and 900 images for Testing data.
Does anyone know if there is a trace log or data log of issues? It doesn't get passed the initial step of extracting image data it gets around to 2600 and just stops. Just shows Unknown Internal Error Occurred.
Any help is appreciated.
I'm using 12.3 Xcode and am going through the Drawing Paths and Shapes part of the Swift UI tutorial. Running the provided project files for the tutorial the shape looks correct but when add the code to my project one of the points is further right then it should be.
I have commented out the path.addQuadCurve and reduced the line length to better view the shape and the top right point extends nearly the right end of the phone. All other points are in the correct position. Has anyone else seen this issue?
I don't believe there is anything wrong with the code but Xcode.
swift
import CoreGraphics
struct HexagonParameters {
struct Segment {
let line: CGPoint
let curve: CGPoint
let control: CGPoint
}
static let adjustment: CGFloat = 0.085
static let segments = [
Segment(
line: CGPoint(x: 0.60, y: 0.05),
curve: CGPoint(x: 0.40, y: 0.05),
control: CGPoint(x: 0.50, y: 0.00)
),
Segment(
line: CGPoint(x: 0.05, y: 0.20 + adjustment),
curve: CGPoint(x: 0.00, y: 0.30 + adjustment),
control: CGPoint(x: 0.00, y: 0.25 + adjustment)
),
Segment(
line: CGPoint(x: 0.00, y: 0.70 - adjustment),
curve: CGPoint(x: 0.05, y: 0.80 - adjustment),
control: CGPoint(x: 0.00, y: 0.75 - adjustment)
),
Segment(
line: CGPoint(x: 0.40, y: 0.95),
curve: CGPoint(x: 0.60, y: 0.95),
control: CGPoint(x: 0.50, y: 1.00)
),
Segment(
line: CGPoint(x: 0.95, y: 0.80 - adjustment),
curve: CGPoint(x: 1.00, y: 0.70 - adjustment),
control: CGPoint(x: 1.00, y: 0.75 - adjustment)
),
Segment(
line: CGPoint(x: 1.00, y: 0.30 + adjustment),
curve: CGPoint(x: 0.95, y: 0.20 + adjustment),
control: CGPoint(x: 1.00, y: 0.25 + adjustment)
)
]
}
swift
import SwiftUI
struct BadgeBackground: View {
var body: some View {
GeometryReader { geometry in
Path { path in
var width = min(geometry.size.width, geometry.size.height)
let height = width
let xScale: CGFloat = 0.832
let xOffset = (width * (1.0 - xScale)) / 2.0
width *= xScale
path.move(
to: CGPoint(
x: width * 0.95 + xOffset,
y: height * (0.20 + HexagonParameters.adjustment)
)
)
HexagonParameters.segments.forEach { segment in
path.addLine(
to: CGPoint(
x: segment.line.x * 100.0,
y: segment.line.y * 100.0
)
)
// path.addQuadCurve(
// to: CGPoint(
// x: width * segment.curve.x + xOffset,
// y: height * segment.curve.y
// ),
// control: CGPoint(
// x: width * segment.control.x + xOffset,
// y: height * segment.control.y
// )
// )
}
}
.fill(LinearGradient(
gradient: Gradient(colors: [Self.gradientStart, Self.gradientEnd]),
startPoint: UnitPoint(x: 0.5, y: 0),
endPoint: UnitPoint(x: 0.5, y: 0.6)
))
}
.aspectRatio(1, contentMode: .fit)
}
static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255)
static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255)
}