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Graphical Issue
I'm using 12.3 Xcode and am going through the Drawing Paths and Shapes part of the Swift UI tutorial. Running the provided project files for the tutorial the shape looks correct but when add the code to my project one of the points is further right then it should be. I have commented out the path.addQuadCurve and reduced the line length to better view the shape and the top right point extends nearly the right end of the phone. All other points are in the correct position. Has anyone else seen this issue? I don't believe there is anything wrong with the code but Xcode. swift import CoreGraphics struct HexagonParameters {   struct Segment {     let line: CGPoint     let curve: CGPoint     let control: CGPoint   }   static let adjustment: CGFloat = 0.085   static let segments = [     Segment(       line:  CGPoint(x: 0.60, y: 0.05),       curve:  CGPoint(x: 0.40, y: 0.05),       control: CGPoint(x: 0.50, y: 0.00)     ),     Segment(       line:  CGPoint(x: 0.05, y: 0.20 + adjustment),       curve:  CGPoint(x: 0.00, y: 0.30 + adjustment),       control: CGPoint(x: 0.00, y: 0.25 + adjustment)     ),     Segment(       line:  CGPoint(x: 0.00, y: 0.70 - adjustment),       curve:  CGPoint(x: 0.05, y: 0.80 - adjustment),       control: CGPoint(x: 0.00, y: 0.75 - adjustment)     ),     Segment(       line:  CGPoint(x: 0.40, y: 0.95),       curve:  CGPoint(x: 0.60, y: 0.95),       control: CGPoint(x: 0.50, y: 1.00)     ),     Segment(       line:  CGPoint(x: 0.95, y: 0.80 - adjustment),       curve:  CGPoint(x: 1.00, y: 0.70 - adjustment),       control: CGPoint(x: 1.00, y: 0.75 - adjustment)     ),     Segment(       line:  CGPoint(x: 1.00, y: 0.30 + adjustment),       curve:  CGPoint(x: 0.95, y: 0.20 + adjustment),       control: CGPoint(x: 1.00, y: 0.25 + adjustment)     )   ] } swift import SwiftUI struct BadgeBackground: View {   var body: some View {     GeometryReader { geometry in       Path { path in         var width = min(geometry.size.width, geometry.size.height)         let height = width         let xScale: CGFloat = 0.832         let xOffset = (width * (1.0 - xScale)) / 2.0         width *= xScale         path.move(           to: CGPoint(             x: width * 0.95 + xOffset,             y: height * (0.20 + HexagonParameters.adjustment)           )         )         HexagonParameters.segments.forEach { segment in           path.addLine(             to: CGPoint(               x: segment.line.x * 100.0,               y: segment.line.y * 100.0             )           ) //          path.addQuadCurve( //            to: CGPoint( //              x: width * segment.curve.x + xOffset, //              y: height * segment.curve.y //            ), //            control: CGPoint( //              x: width * segment.control.x + xOffset, //              y: height * segment.control.y //            ) //          )         }       }       .fill(LinearGradient(         gradient: Gradient(colors: [Self.gradientStart, Self.gradientEnd]),         startPoint: UnitPoint(x: 0.5, y: 0),         endPoint: UnitPoint(x: 0.5, y: 0.6)       ))     }     .aspectRatio(1, contentMode: .fit)   }   static let gradientStart = Color(red: 239.0 / 255, green: 120.0 / 255, blue: 221.0 / 255)   static let gradientEnd = Color(red: 239.0 / 255, green: 172.0 / 255, blue: 120.0 / 255) }
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1
862
Mar ’21
Create ML Unknown Internal Error Occurred
So I have been using Create ML for a new project and been using it for a while. Finally got a much larger image collection. Training data is roughly 2800 images for 110 classes and 900 images for Testing data. Does anyone know if there is a trace log or data log of issues? It doesn't get passed the initial step of extracting image data it gets around to 2600 and just stops. Just shows Unknown Internal Error Occurred. Any help is appreciated.
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0
635
Nov ’20