Good it is working again. Terrible that we can't ever trust Apple or their customer service (at least when the customer is the developer). My positive comment is that this forum thread has a lot of nice people. Thanks.
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Just did it. For anyone wanting to mention other reports, here are my ids: FB10007043 FB9831929
I am still waiting a reply from them for the bug report(on feedback assistant) I've submitted on January. That report contains references to all the other ones and these forum threads. I've updated it with this new occurrence.
Yes, it is back, same s.. I haven't updated MacOS (still 12.2) but the error returned . That's ridiculous.
@fedo and @filbercio, we are finally back on track! Thanks for sharing this long period of agony hehe. Have a great 2022.
Great! I will update MacOS now.
@fedo and @filbercio . I've found two workarounds: one is uploading to the AppStore and using TestFlight (due to a bizarre error on their side, you shall add com.apple.application-identifier and com.apple.developer.team-identifier to the entitlements, otherwise it will show as Not Available for Testing), in this way at least the downloaded TestFlight version will run). The other solution is having InApp activated on your project but do not setting it to sandbox, this way AppStore InApp/Receipt works but your app will not run on Sandbox mode (not having a sandboxed folder on Library, etc), but works for testing purposes.
MacOs Test Flight was just released, AppStore submission updated. Too many time coincidences =Z
Thanks @fedo. I have had no reply on my feedback yet, but mentioned the IDs you provided earlier. Hope it is true as I never trusted Apple promises for devs hehe.
Hi, it is happening to everyone. Check these links: https://developer.apple.com/forums/thread/696546, https://developer.apple.com/forums/thread/676634.
Thanks @fedo! I will try that. Thanks a lot.
@zpb, that is my theory from the beginning. I see lots of errors on the system logs that are related to the certificates, everywhere for several apps. Including errors during codesign, but no error, at all, on my keychain. Besides that, if I run an old build of my app that already had the certificate, it log a certificate error but a message like 'using from cache' or something like that, then runs normally. So it seems that it couldn't validate but bypassed it as it was previously validated. @fedo I couldn't make the new build of the app to work with a copy of an old receipt, inserting the _Mas folder on the container didn't avoid the 'damaged..'.
Hi Eskimo, thanks for the comment. We know that, the reason we are posting everywhere, including bug reports and all other support channels, is because it is an issue that repeats from time to time and that creates a lot of chaos for Mac devs. The forum has shown itself so important to find out workarounds or, at least, in my case, to not feel alone. Again, thanks for the support and for indicating what you believe is the best way to go. I will try it. Thanks.
Hi @rowlands. Thanks for the kind answer. Actually being Unity doesn't change much, I've implemented all the native side for the AppStore, but removing it wasn't enough as the app still crashes and shows the same logs, so maybe the Unity's player has the logic to request the receipt too. The profiles and certificates are all setup, the app exists and uses AppStore since 2012, from 2012 to Nov/2021 I've had no problems at all, just now. Nothing expired, so it can't be on my side at all. Even this new update didn't change anything from code to the development tools. Next week I will try to create a blank project, just add codesign and see how it goes. I am not very optimistic as I saw on the other thread that people tried that with no success. The silence from Apple is disturbing, no answer to the bug reports, no comments on the forum. Sad, Apple treats the developers very badly, has always been like that with poor tools and support, if it wasn't the developers finding out workarounds, AppStore would be empty I guess. Thanks again and have a nice Sunday.