I'm setting:
.immersionStyle(selection: .constant(.progressive(0.1...1.0, initialAmount: 0.1)), in: .progressive(0.1...1.0, initialAmount: 0.1))
In UnityVisionOSSettings.swift before build out in Xcode.
I'm having an issue where this only works on occasion. Seems random. I'll either get no immersion level available (crown dial is greyed out and no changes can be made) or it will only allow 0.5 - 1.0 immersion (dial will go below 0.5 but springs back to 0.5 when released).
With no changes to my setup or how I'm setting immersionStyle I've been able to get this to work as I would expect. Wondering if there is some bug that would be causing this to fail. I've tested a simple NativeSDK progressive immersion style with same code for custom setting and it works everytime, so it's something related to Unity.
Here is the entire UnityVisionOSSettings that, from as far as I can tell, are controlling this:
`// GENERATED BY BUILD
import Foundation
import SwiftUI
import PolySpatialRealityKit
import UnityFramework
let unityStartInBatchMode = false
extension UnityPolySpatialApp {
func initialWindowName() -> String { return "Unbounded" }
func getAllAvailableWindows() -> [String] { return ["Bounded-0.500x0.500x0.500", "Unbounded"] }
func getAvailableWindowsForMatch() -> [simd_float3] { return [] }
func displayProviderParameters() -> DisplayProviderParameters { return .init(
framebufferWidth: 1830,
framebufferHeight: 1600,
leftEyePose: .init(position: .init(x: 0, y: 0, z: 0),
rotation: .init(x: 0, y: 0, z: 0, w: 1)),
rightEyePose: .init(position: .init(x: 0, y: 0, z: 0),
rotation: .init(x: 0, y: 0, z: 0, w: 1)),
leftProjectionHalfAngles: .init(left: -1, right: 1, top: 1, bottom: -1),
rightProjectionHalfAngles: .init(left: -1, right: 1, top: 1, bottom: -1)
)
}
@SceneBuilder
var mainScenePart0: some Scene {
ImmersiveSpace(id: "Unbounded", for: UUID.self) { uuid in
PolySpatialContentViewWrapper(minSize: .init(1.000, 1.000, 1.000), maxSize: .init(1.000, 1.000, 1.000))
.environment(\.pslWindow, PolySpatialWindow(uuid.wrappedValue, "Unbounded", .init(1.000, 1.000, 1.000)))
.onImmersionChange() { oldContext, newContext in
PolySpatialWindowManagerAccess.onImmersionChange(oldContext.amount, newContext.amount)
}
KeyboardTextField().frame(width: 0, height: 0).modifier(LifeCycleHandlerModifier())
} defaultValue: { UUID() } .upperLimbVisibility(.automatic)
.immersionStyle(selection: .constant(.progressive(0.1...1.0, initialAmount: 0.1)), in: .progressive(0.1...1.0, initialAmount: 0.1))
WindowGroup(id: "Bounded-0.500x0.500x0.500", for: UUID.self) { uuid in
PolySpatialContentViewWrapper(minSize: .init(0.100, 0.100, 0.100), maxSize: .init(0.500, 0.500, 0.500))
.environment(\.pslWindow, PolySpatialWindow(uuid.wrappedValue, "Bounded-0.500x0.500x0.500", .init(0.500, 0.500, 0.500)))
KeyboardTextField().frame(width: 0, height: 0).modifier(LifeCycleHandlerModifier())
} defaultValue: { UUID() } .windowStyle(.volumetric).defaultSize(width: 0.500, height: 0.500, depth: 0.500, in: .meters).windowResizability(.contentSize) .upperLimbVisibility(.automatic) .volumeWorldAlignment(.gravityAligned)
}
@SceneBuilder
var mainScene: some Scene {
mainScenePart0
}
struct LifeCycleHandlerModifier: ViewModifier {
func body(content: Content) -> some View {
content
.onOpenURL(perform: { url in
UnityLibrary.instance?.setAbsoluteUrl(url.absoluteString)
})
}
}
}`
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