I get the following error:PlaygroundBuild.BuildSystem.BuildError error 0. while running Playgrounds.Any clues
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Hello,I have a realitykit project and the scene has some resources which are from a usdz file. After syncing the resources which were part of the file are not received by the peer. It gives the following error string "[Assets] Failed to load asset path 'singlefilearchive:"Any clues?
My app runs with Xcode on real devices. However, when I try to run it on playground I get:There was a problem running this playground. Please check your code and try again later. There is no indication of where the error is. I started to reduce the code to discover the error but I havent been successful.
Hello,Has anybody able to import framework into playgrounds? I have tried everything and not been successful.
I have tried everything to import a framework in a playground. I think I have set the target correctly and my framework compiles correctly. I even have a .swift file for the playground to reference the frameworkHere is the hierarchySwiftProjWorkspace - SwiftProjPlayground - SwiftProjFramework -SwiftProjPlayground.swift --> This is a dummy swift fileerror: SwiftPlayground.playground:4:8: error: no such module 'SwiftFramework'import SwiftFrameworkI am compiling on actual device target. Since I am using REalityKit, I need an actual device.Any help would be appreciated.
I have created my scene in Reality Composer but when I import the RCProject file in my Swift Playgrounds project, I can’t access the class.Any clues?
I have tried everything to import a framework in a playground. I think I have set the target correctly and my framework compiles correctly. I even have a .swift file for the playground to reference the frameworkHere is the hierarchySwiftProjWorkspace - SwiftProjPlayground - SwiftProjFramework -SwiftProjPlayground.swift --> This is a dummy swift file error: SwiftPlayground.playground:4:8: error: no such module 'SwiftFramework'import SwiftFrameworkI am compiling on actual device target. Since I am using REalityKit, I need an actual device.Any help would be appreciated.
Hello,I wanted to move a certain object by clicking the new position. Is there a way I can do that in RealityKit. The behavior allows moveBy and moveTo. I want to pass the new coordinates of the object by another touch.
I recently reinstalled my macOS and Xcode. I have my app which could be installed from Xcode to my phone, but it doesnt seem to install on my phone. The build is fine though.What could be wrong?Anav