Was this resolved?
Post
Replies
Boosts
Views
Activity
This is related to compiledmesh in the usdz file. However, the entities are completely read from the file. I am not sure where the references are still in the file
I was wondering if you were able to use realitykit entities loaded via external entities shared across peers.I get the following"[Assets] Failed to load asset path 'singlefilearchive:" and I am using copy bundle resources in build phases already
I am using copy bundle resources in build phases already
Closing the workspace and restarting doesnt work. I tried deleting "Derived Data" as well. Deleting the workspace and starting again too didnt work.
Thank you.I am able to have playground recognize it as you said. If I make changes to the framework and recompile, the playground refuses to recognize it. There is some state in Xocde that it doesnt like.
Thank you for your response.Are you using Xcode on the Mac? Or Swift Playgrounds on iOS? (Yes I am using Xcode on the Mac, Xcode 11 - however if this works, I works I would like to use in a swift playground too)And what version? (Xcode 11)Are you building the framework from source? Or trying to import a binary framework? (Building from the source)If you’re building from source, is the framework written in Swift? Or Objective-C? Or something else? (In order to experiment I have tried with Swift, Objective-C using toy examples. None of them work. My application on Xcode is in Swift which calls Objective-C. I am able to package the Swift framework, using the Objective-C framework, however, I am unable to reference that in the Xcode playground)Any help will be appreciated. Thank you again.
Thank you very much!How do I pass the notification (with coordinates) back to realitycomposer? or do I perform the move in Xcode itself.