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Hello, I am integrating Apple Pay on my web page and the full process work At the moment, the only backend call I have is onvalidatemerchant to create my merchant session. I would like to check transaction details, refund and unsubscribe recurring payment from backend but I can not found any documentation For example onpaymentauthorized I would like to call my backend to check if the transaction is ok using the transactionIdentifier and update my database, but I am not able to find any documentation about that
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I have an app where some authorized authors can write content, then the app users with a subscription can access this content. I do not really know which part of VAT I will have to pay, my company is in UK and most of the customers are in France In my mind I have this distribution, apple takes 30% of revenue, so I have €70 on this the company takes 20% and redistribute 80% to authors. so the company will have €14 and the author €56 On that each one will have to pay VAT so apple will do his own declaration and will pay VAT on €30, the company will do the same and pay VAT on €14 and the author pay VAT on €56 Please let me know if I am correct
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Hi, My app version has been rejected due to "Guideline 5.2.1 - Legal - Intellectual Property with third party". My app is open to writers who are sending they own content to the app. One of them uploaded an image of the world cup logo and apple rejected the app update due to that, as we do not have the rights to use any FIFA logo I understand but as this is third party content, is there an exception, for example at the moment on Instagram there is a million of posts about world cup containing logos, and I am pretty sure thy do not have issue with the Guideline 5.2.1 Thanks for the help
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by ajouve.
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Hi,I am building an app with expo, when the app is running on expo I have no issues but when I submit the app to `Apple Store Connect` and run it via `TestFlight` the app instant crash.Those are my dependencies: "@react-native-community/masked-view": "0.1.5", "@react-navigation/native": "^5.0.7", "@react-navigation/stack": "^5.0.9", "expo": "~36.0.0", "expo-in-app-purchases": "^8.0.0", "expo-localization": "~8.0.0", "i18n-js": "^3.5.1", "react": "~16.9.0", "react-dom": "~16.9.0", "react-native": "https://github.com/expo/react-native/archive/sdk-36.0.0.tar.gz", "react-native-gesture-handler": "~1.5.0", "react-native-phone-input": "^0.2.4", "react-native-reanimated": "~1.4.0", "react-native-safe-area-context": "0.6.0", "react-native-screens": "2.0.0-alpha.12", "react-native-unimodules": "^0.7.0", "react-native-web": "~0.11.7", "react-redux": "^7.2.0", "redux": "^4.0.5", "redux-thunk": "^2.3.0", "sentry-expo": "^2.0.3"I am submitting the build to `Apple Store Connect` running```expo build:ios```and then```expo upload:ios```The app is submitted without problems.I added sentry to have more details on the crash but nothing, it seems to crash before sentry initialization.If it helps I have some logsLast Exception Backtrace: 0 CoreFoundation 0x1b6d96a48 __exceptionPreprocess + 220 (NSException.m:199) 1 libobjc.A.dylib 0x1b6abdfa4 objc_exception_throw + 56 (objc-exception.mm:565) 2 ComAjouveGeoloc 0x100949a6c 0x100790000 + 1809004 3 ComAjouveGeoloc 0x100969aac 0x100790000 + 1940140 4 libdispatch.dylib 0x1b6a63184 _dispatch_client_callout + 16 (object.m:495) 5 libdispatch.dylib 0x1b6a46ea0 _dispatch_async_and_wait_invoke + 92 (queue.c:1536) 6 libdispatch.dylib 0x1b6a63184 _dispatch_client_callout + 16 (object.m:495) 7 libdispatch.dylib 0x1b6a4634c _dispatch_main_queue_callback_4CF$VARIANT$armv81 + 996 (inline_internal.h:2484) 8 CoreFoundation 0x1b6d145e4 __CFRUNLOOP_IS_SERVICING_THE_MAIN_DISPATCH_QUEUE__ + 12 (CFRunLoop.c:1749) 9 CoreFoundation 0x1b6d0f5d8 __CFRunLoopRun + 2004 (CFRunLoop.c:3069) 10 CoreFoundation 0x1b6d0eadc CFRunLoopRunSpecific + 464 (CFRunLoop.c:3192) 11 GraphicsServices 0x1c0caf328 GSEventRunModal + 104 (GSEvent.c:2246) 12 UIKitCore 0x1bae1c63c UIApplicationMain + 1936 (UIApplication.m:4773) 13 ComAjouveGeoloc 0x1007974d8 0x100790000 + 29912 14 libdyld.dylib 0x1b6b98360 start + 4
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Hello,We would like to use the screen sharing iPhone functionality to share the screen with Windows on local network.The goal is to emulate an apple TV on windows but I can not find any documentation to do that. I am pretty sure that we will have to pay a license to apple to do that but I can not find any way to get more details.By the way let me know if you have another solution building an IOS app, we made some try taking screenshots but seems that we can not do it outside of the app, when the app is in background Thanks
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by ajouve.
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