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ARView doesn't fill screen when using SwiftUI (from Xcode AR Template)
I created a project in Xcode 12.0.1 (12A7300) using the Augmented Reality template and SwiftUI. For some reason, the arView doesn't fill the complete screen, even though I've added .edgesIgnoringSafeArea(.all) When using Storyboard, the template project does fill the complete screen. After digging deeper, I noticed that the camera app (1x lens on iPhone 11 Pro Max), shows the same field of view as the SwiftUI AR app. So I believe that the arView is being fit to the camera feed image, instead of filling the screen. Does anyone know how to let arView fill the screen when using SwiftUI as the interface framework?
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1.4k
Oct ’20
Elbow and knee joints not available in body tracking?
In the WWDC demo, the tracked skeleton showed a variety of joints being tracked; however, in jointTransforms or modelTransforms, only the following seem to be available: head, shoulders, hands, hip joint (root), and feet. Has anyone been able to access elbow or knee joints? The video also showed joints at the spine, are these not available either? Any help would be greatly appreciated.
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1.3k
Mar ’20