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Version 1.4 of Reality Composer is supposed to support export to USDZ (according to App Store update notes); However, I am not able to find anything in RC to do so. Anyone else have this issue?
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I created a project in Xcode 12.0.1 (12A7300) using the Augmented Reality template and SwiftUI. For some reason, the arView doesn't fill the complete screen, even though I've added .edgesIgnoringSafeArea(.all) When using Storyboard, the template project does fill the complete screen. After digging deeper, I noticed that the camera app (1x lens on iPhone 11 Pro Max), shows the same field of view as the SwiftUI AR app. So I believe that the arView is being fit to the camera feed image, instead of filling the screen. Does anyone know how to let arView fill the screen when using SwiftUI as the interface framework?
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When importing a usdz asset that has a glass material, realitykit doesn't render it properly. Anyone know if this is a known issue?Note: the original asset was in .obj format and was converted using the Apple provided usdzconvert tool.
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In the WWDC demo, the tracked skeleton showed a variety of joints being tracked; however, in jointTransforms or modelTransforms, only the following seem to be available: head, shoulders, hands, hip joint (root), and feet. Has anyone been able to access elbow or knee joints? The video also showed joints at the spine, are these not available either? Any help would be greatly appreciated.
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Does anyone have a working example of a RealityKit Collaborative session? The documentation is very sparse and I'm getting an error:[GCKSession] Not in connected state, so giving up for participant [68A67812] on channel [6].It seems the devices are connecting but that as soon as RealityKit is trying to sync, I get the error.
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