When importing a usdz asset that has a glass material, realitykit doesn't render it properly. Anyone know if this is a known issue?
Note: the original asset was in .obj format and was converted using the Apple provided usdzconvert tool.
When importing a usdz asset that has a glass material, realitykit doesn't render it properly. Anyone know if this is a known issue?
Note: the original asset was in .obj format and was converted using the Apple provided usdzconvert tool.
You will have to use the USDZ tools here:https://developer.apple.com/download/more/?=USDPython. Then use the tool fixOpacity. I modified my 'USD.command' file to point to my working folder. This tool is necessary to fix any usdz files created in the usdz tool in xcode. Unknown if this has been corrected in xCode 11b5 version of usdz tools. But these tools are more robust and allow converting gltf and glb files which makes it easy if you are going from Blender 2.8. There is also an FBX import as well but you will be assigning material textures here as you have to with OBJ.
Here is a link to a video file using this usdz tool and Scene Composer. Sadly Scene Composer does not do a good job translating USDZ files like SceneKit or RealityKIt using Xcode. Hopefully they will fix this soon and add particle effects.
Reality Composer fiile in Quick Looks
Same USZD file (Ascent Stage) in the above Reality Composer file brought into Quick Looks